MiG21bisFishbedL Posted October 3, 2020 Share Posted October 3, 2020 Yeah, not locking on my end, either. Link to post Share on other sites
Frederf Posted October 3, 2020 Share Posted October 3, 2020 Can you supply a track file? I've never had it fail. Link to post Share on other sites
Auditor Posted November 1, 2020 Share Posted November 1, 2020 Tested it, locking occurs with realistic ASP turned off. I believe it's also a function of having 'experimental features' ticked. But I can't be the only one that prefers it this way. Being able to 'walk' it onto the target is a huge help. Link to post Share on other sites
MiG21bisFishbedL Posted November 2, 2020 Share Posted November 2, 2020 Tested it, locking occurs with realistic ASP turned off. I believe it's also a function of having 'experimental features' ticked. But I can't be the only one that prefers it this way. Being able to 'walk' it onto the target is a huge help. Being able to walk that puppy home is really nice against smaller targets. Link to post Share on other sites
QuiGon Posted November 2, 2020 Share Posted November 2, 2020 It would be nice if the devs could clarify how it is supposed to work... :music_whistling: Intel i7-4790K @ 4x4GHz + 16 GB DDR3 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to post Share on other sites
MobiSev Posted January 1 Share Posted January 1 bump...this is still a problem. Groms are useless at the moment Modules owned: FC3, M-2000C, Mig-21bis, F-5E, AJS-37 Viggen, F/A-18C, KA-50, Mi-8, F-14A&B, JF-17 Link to post Share on other sites
zerO_crash Posted January 1 Share Posted January 1 On 11/2/2020 at 9:19 PM, QuiGon said: It would be nice if the devs could clarify how it is supposed to work... Hehe, we agreed pretty early on after MIG21Bis released that it is a fantasy-weapon IRL, you would need a single beam radar, like RP21 (not RP22 Saphir), to target the missile. Otherwise if KH66 Grom was simulated correctly, it would behave like Vikhr at the early stage of flight with RP-22 (dual beam radar) until spinning out of range of one of the radar beams. This is one of the few weapons in MIG´s arsenal that were added for fun, and because no other variants of MIG21 will be simulated in the upcoming future ) [sIGPIC][/sIGPIC] Link to post Share on other sites
Honey Posted January 12 Share Posted January 12 (edited) Just about anything you try to do in this game there is almost certainly some 69 year old bug prohibiting you from doing it. Edited January 12 by Honey Link to post Share on other sites
Frederf Posted February 1 Share Posted February 1 It works for me. Here is a demo track of first an unlocked guidance and then a ground tracked guidance. MiGGromGuide.trk Link to post Share on other sites
WinterH Posted February 1 Share Posted February 1 I think locking feature was discussed in the beginning if it is realistic or not, and as far as I recall discussion was left inconclusive. Probably it wasn't, especially if it works without realistic ASP checked and stops working with it checked, feels like this may have been intentional. I have always preferred using it without lock myself though. Modules: MiG-21Bis, Fw-190D, Bf-109K, P-51D, F-86F, Ka-50, UH-1H, Mi-8MTV2, Hawk T1A, C-101, FC3, A-10C, CA, Mirage 2000C, Gazelle, L-39, MiG-15Bis, F-5E, AJS 37 Viggen, Yak-52, Christen Eagle II, MiG-19, I-16, JF-17, F-14, F/A-18C, Fw-190A8, AV-8B/NA, Spitifre IX Mods: A-4E, MB-339, Edge 540 Utility modules: Combined Arms, NS 430 GPS Link to post Share on other sites
Frederf Posted February 2 Share Posted February 2 I have had the Grom work in the last ten versions. Did you look at my track or provide a track of your attempt? Link to post Share on other sites
Gretsch_Man Posted February 6 Share Posted February 6 No luck with the lock here, either. I'm on latest Beta. Funny things is, each time I try the training mission first, I'll get a lock with my first trial. After that, games refusing to lock again. Link to post Share on other sites
john4pap Posted February 7 Share Posted February 7 Mine works only when "realistic ASP" is set to off. When it is on, the grom won't work in either mode: lock or follow beam. Sent from my SM-J510FN using Tapatalk Link to post Share on other sites
Al-Azraq Posted February 7 Share Posted February 7 2 hours ago, john4pap said: Mine works only when "realistic ASP" is set to off. When it is on, the grom won't work in either mode: lock or follow beam. Sent from my SM-J510FN using Tapatalk Same here! I was scratching my head over this. Thanks for your message. It would be great to have it fixed for the realistic ASP option or maybe rethink whether Grom should be available or not because it seems that they are behaving in an unrealistic way. i7 7700K @ 4,8 Ghz | Corsair Vengeance 2x16 gb @ 3200 Mhz | EVGA RTX 2080 XC ULTRA | Acer XB271HU 1440P 144HZ | Virpil T-50 CM throttle | Virpil WarBRD Base + MongoosT-50 CM2 Grip | MFG Crosswind | TrackIR 5 Bf 109 K-4 | Fw 190 A-8 | Spitfire LF Mk. IX | P-51D | Fw 190 D-9 | P-47D | F/A 18C | F-14 A/B | F-16C | MiG-15bis | MiG-21bis | M-2000C | A-10C | AJS-37 Viggen | UH-1H | Ka-50 | C-101 | Flaming Cliffs 3 Caucasus | Persian Gulf | Nevada | Normandy | The Channel | Syria Link to post Share on other sites
Wrcknbckr Posted February 7 Share Posted February 7 I guess your expectations are to high. It's not supposed to lock (IRL). It's not supposed to (exactly) follow the beam. You kinda 'steer' it a certain direction. Point the pipper to the right and it will pursue a slightly right course, point it to the left and the GROM will sorta go left ways. The further it moves, the weaker the radar signal and GROM's response to that. There's a reason it wasn't so successful I guess. Works on latest Beta but I have similar experiences on Stable. (Working does not mean I hit targets...) Link to post Share on other sites
john4pap Posted February 7 Share Posted February 7 Same here! I was scratching my head over this. Thanks for your message. It would be great to have it fixed for the realistic ASP option or maybe rethink whether Grom should be available or not because it seems that they are behaving in an unrealistic way.I'm a little confused with all the different opinions about the grom. Is the ability to lock the pipper on target the only contested matter about it being realistic? Sent from my SM-J510FN using Tapatalk Link to post Share on other sites
Buzzles Posted February 7 Share Posted February 7 (edited) 39 minutes ago, john4pap said: I'm a little confused with all the different opinions about the grom. Is the ability to lock the pipper on target the only contested matter about it being realistic? Sent from my SM-J510FN using Tapatalk Technically no, iirc the radar set in the bis (the -22) doesn't generate the right type of beam for the Grom. Edit: more info Edited February 7 by Buzzles Fancy trying Star Citizen? Click here! Link to post Share on other sites
john4pap Posted February 7 Share Posted February 7 Technically no, iirc the radar set in the bis (the -22) doesn't generate the right type of beam for the Grom.Interesting. So the grom can only be used as an unguided rocket if we stick to realism?Sent from my SM-J510FN using Tapatalk Link to post Share on other sites
Frederf Posted February 7 Share Posted February 7 This is getting a little silly. Here is a video of me firing a Grom first without lock and second with lock. There's nothing wrong. Link to post Share on other sites
john4pap Posted February 7 Share Posted February 7 Edit: more info Thanks for the link. I cannot say I understood every single detail in there. However, it sounds like that through having the realistic ASP option set to off, we're kind of upgrading the version of the radar in order to employ the grom (not really upgrading, rather making a compromise of adding more capabilities to it for the sake of gameplay). When it is off the grom can be employed. When on, the grom is not supposed to be carried at all.Do I get this right?Sent from my SM-J510FN using Tapatalk Link to post Share on other sites
MiG21bisFishbedL Posted February 7 Share Posted February 7 Well, it locks just fine, it's just not fixed to the reticule when it's set to auto. Link to post Share on other sites
Frederf Posted February 7 Share Posted February 7 (edited) 57 minutes ago, john4pap said: Thanks for the link. I cannot say I understood every single detail in there. However, it sounds like that through having the realistic ASP option set to off, we're kind of upgrading the version of the radar in order to employ the grom (not really upgrading, rather making a compromise of adding more capabilities to it for the sake of gameplay). When it is off the grom can be employed. When on, the grom is not supposed to be carried at all. Do I get this right? Sent from my SM-J510FN using Tapatalk The Grom is able to be engaged successfully: Realistic Pipper OFF, Radar UNLOCKED Realistic Pipper OFF, Radar LOCKED Realistic Pipper ON, Radar UNLOCKED Realistic Pipper ON, Radar LOCKED All of these are possible. Only what matters is that radar is in fixed beam and emitting. The missile will guide toward where fixed beam is pointing. Everything else is just the visuals of how to aim. With Realistic Pipper ON or OFF I recommend: A-G Switch: Ground Weapon Selector: S-24 1-2 GYRO-MSL Switch: MSL GN-LNC Switch: LNC S-B Switch: S AUT-MAN Switch: MAN Angle Knob: ~2.35 (1.5° actual, scale is wrong) or use 1.5° 'x' on fixed sight Radar: ON Locked Beam: LOCKED BEAM Note when Realistic Pipper is OFF there is a great chance for the displayed pipper position to not be equal to the unlocked radar beam and to provide poor aiming. Setting the pipper position manually with the MAN position of the AUT-MAN switch ensures a good pipper reference. The 1.5° x on the fixed sight can be used as reference in any mode. When using the radar beam without locking then keep pipper on target until impact. When using the radar beam locked into ground fly pipper to target, press lock button, and then fire keeping target within radar limits until impact. Edited February 7 by Frederf 1 1 Link to post Share on other sites
john4pap Posted February 7 Share Posted February 7 44 minutes ago, Frederf said: AUT-MAN Switch: MAN Angle Knob: ~2.35 (1.5° actual, scale is wrong) or use 1.5° 'x' on fixed sight This is a great piece of information, thank you! I always left this to auto as per the tutorial. So, auto doesn't work when realistic ASP is set to on. I will try as you suggest here. I wish the manual could be a little more detailed on these matters of weapon employment. Link to post Share on other sites
CrazyGman Posted February 8 Share Posted February 8 17 hours ago, john4pap said: Mine works only when "realistic ASP" is set to off. When it is on, the grom won't work in either mode: lock or follow beam. Sent from my SM-J510FN using Tapatalk So with realistics ASP sight option on. You don't use the piper to guide the missle. You use the small crosshair. Also when you lock it will track to where the small cross hair was when you pressed the lock on button 3 Link to post Share on other sites
Al-Azraq Posted February 8 Share Posted February 8 Thanks @CrazyGman! I will try those. We did a mission in my group with the Mig-21 and Groms were great with unrealistic ASP but I would rather prefer the realistic option so I'll try your methods. 2 i7 7700K @ 4,8 Ghz | Corsair Vengeance 2x16 gb @ 3200 Mhz | EVGA RTX 2080 XC ULTRA | Acer XB271HU 1440P 144HZ | Virpil T-50 CM throttle | Virpil WarBRD Base + MongoosT-50 CM2 Grip | MFG Crosswind | TrackIR 5 Bf 109 K-4 | Fw 190 A-8 | Spitfire LF Mk. IX | P-51D | Fw 190 D-9 | P-47D | F/A 18C | F-14 A/B | F-16C | MiG-15bis | MiG-21bis | M-2000C | A-10C | AJS-37 Viggen | UH-1H | Ka-50 | C-101 | Flaming Cliffs 3 Caucasus | Persian Gulf | Nevada | Normandy | The Channel | Syria Link to post Share on other sites
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