J3ST3R Posted August 31, 2020 Share Posted August 31, 2020 Need some help, I'm getting alot of shaking when I move my head with the reverb. I've put it down to reprojection not being active. I cant get the reprojection to work or get the indicator box. this is what my file looks like in notepad. { "driver_Holographic" : { }, "driver_Holographic_Experimental": { // Motion reprojection doubles framerate through motion vector extrapolation // motionvector = force application to always run at half framerate with motion vector reprojection // auto = automatically use motion reprojection when the application can not maintain native framerate // disabled = turn off motion reprojection // // Comment out or remove this line to use the SteamVR settings for controlling motion reprojection "motionReprojectionMode" : "disabled", // Motion reprojection indicator to display the mode currently selected // green = off because application can render at full framerate // cyan = on because application is cpu bound // blue = on because application is gpu bound // red = off because application running at less than half framerate or motion reprojection disabled // // green + cyan + blue = motion reprojection half-framerate mode or application requested motion reprojection "motionReprojectionIndicatorEnabled" : false, // Motion indicator size and position in 0-1 space "motionReprojectionIndicatorSize": 0.015, "motionReprojectionIndicatorXPosition": 0.3125, "motionReprojectionIndicatorYPosition": 0.3125, // Some people may experience increased discomfort such as nausea, motion sickness, dizziness, // disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality. // // Setting thumbstickControlsMoveEnabled to true may cause application compatibility issues "thumbstickControlsTurnEnabled": false, // true = use thumbsticks for artificial turn, false = default application thumbstick behavior "thumbstickControlsMoveEnabled": false, // true = use thumbsticks for artificial move, false = default application thumbstick behavior "thumbstickControlsReversed": false, "thumbstickTurnSmooth": false, "thumbstickDeadzone": 0.25, "thumbstickUseForSystemMenu": true, // During some transitions (typically entering Home), controller events start accumulate and the system has difficulties to catch up // Settings a mximum age for a contoller input allows ensuring that the events queue does not grow indefinitely "obsoleteStateMaxTimeInSeconds": 1.0, // Disable DX12 support "forceDisableDX12": false, // Feature still in development "enableSkeletalInput": true }, // If motionReprojectionMode is disabled, these applications will still respect SteamVR settings "MotionReprojectionDisabledExceptions" : { "hlvr.exe" : true }, "NoInterEyeRotation" : { "battlezone_dx11.exe" : true, "battlezone_dx12.exe" : true, "DOOMVFRx64.exe" : true, "Fallout4VR.exe" : true } } INTEL i9 9900k @ 5Ghz, Asus Z390 strix ROG, 32gb 3200mhz Ram, Nvidia GTX 1080Ti, Corsair RM850i, Corsair H110i,, HP REVERB, Win 10 64bit. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
J3ST3R Posted August 31, 2020 Author Share Posted August 31, 2020 Never mind, sorted it. INTEL i9 9900k @ 5Ghz, Asus Z390 strix ROG, 32gb 3200mhz Ram, Nvidia GTX 1080Ti, Corsair RM850i, Corsair H110i,, HP REVERB, Win 10 64bit. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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