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Better Smoke V16 for DCS 2.7


Taz1004

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  • 2 weeks later...

First of all, Taz you've created a very awesome mod which i really enjoy and learned to love!

And i have a very specific question:

 

Would it in theory be possible to simulate the "blanket like" dust layer that often developes and lingers on gun run impacts on dry ground? (i'm especially refering to GAU-8 and vulcan impacts) What we currently have in both DCS vanilla and the better smoke mod, is sort of a single overly tall smoke collum that forms after each impact that disapears extremely quick.

 

Little edit: a toned down version of your cluster bomb epxplosion and smoke effect could work very well for this. 

 

Here are just some small examples to maybe give you a better idea of what i mean:

 


Edited by MRTX
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  • 2 weeks later...
On 8/27/2020 at 10:24 PM, Taz1004 said:

Updated ...

 

Taz, different question.... can you do new FPS friendly effects for 7.62 and 12.7 mm (guns, smoke on the ground)? With this Pod's of Mi-24 they are FPS killer :lol:.

Maybe as alternative effect for current version which does not cause such a drop in FPS?

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5 hours ago, YoYo said:

 

Taz, different question.... can you do new FPS friendly effects for 7.62 and 12.7 mm (guns, smoke on the ground)? With this Pod's of Mi-24 they are FPS killer :lol:.

Maybe as alternative effect for current version which does not cause such a drop in FPS?

 

Don't have Mi-24 so I don't know what smoke is the FPS killer.  If it's gun, you can just delete the gun smoke.

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  • 2 months later...
  • 2 weeks later...
On 5/9/2021 at 12:17 PM, Vanguard said:

Just tried it for a few mins today, and for me it's shimmering like a boss. Any ideas?
 

https://youtu.be/XSm8YjHTZjg

 

On 5/9/2021 at 12:24 PM, Taz1004 said:

 

No idea.  Never seen that before.  Post a track and the mission?

 

 

In case anyone experiences this in the future, this was a side effect of having:

options.graphics.stereo_mode_use_shared_parser = true

in autoexec.cfg

 

Cheers


Edited by Vanguard
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To anybody who follows this thread and may know an answer related to effects modding; is there a way to disable/neutralize the static smoke that generates anytime a static object is hit by ordinance?

I've dropped some GBUs on tree lines in the PG and massive fires generate immediately after the strike, I feel its a bit excessive. 

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works fine for me ?

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

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On 9/17/2021 at 12:24 PM, 42jeff said:

The download links seem broken.  I've loved the SP version of the mod but am just stretching my legs into doing multiplayer so I need to get those...   however the links seem to be broken

Links in page 1 work for me 🤔


 

 

 

FOX-2 2021_ED_1.PNG

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17 hours ago, Rhayvn said:

Seems to cause crashing with todays patch.  Specifically seems to happen on shot down aircraft impact with the ground.

Haven't tried yet with this mod but I would think that those new water splash effects for guns affect some how too?

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  • 1 month later...
2 hours ago, dresoccer4 said:

Is this mod still being worked on or is it done?

No mod is "done" as long as ED keeps updating.  Nothing new I'm working on currently but I might try to adjust some of the new effects.

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4 minutes ago, Taz1004 said:

No mod is "done" as long as ED keeps updating.  Nothing new I'm working on currently but I might try to adjust some of the new effects.

thanks for the update 👍

however a mod can indeed be done if, either, the developer says it's done or simply disappears 😉 


Edited by dresoccer4

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UPDATED TO V14 for DCS 2.7  10/22/2021

Longer ship trails.  IC Fail version ONLY.

All ships moving at 11kts

BetterSmoke_v14_01.jpg

BetterSmoke_v14_02.jpg

 

Tested in a turn.

BetterSmoke_v14_03.jpg

 

Reference used

 


Edited by Taz1004
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Taz1004 first of all thank you for your work to the DCS community.

 

Let me ask you, in VR the IFLOLS, Supercarrier as example (in CV-59 is unusable), look like a christmas ball too bright and difficult to use, i´d rather IFLOLS look like the PDL lights in KC-135, less dim.

With your expertise could you tell me if it is possible to tune that in some sort? 

 

Thank you in advance,

Best regards,

F.

Portugal

Col. Bruno "Fonzie" F. (on DCS)

 

[sIGPIC][/sIGPIC]

 

"About carrier ops: The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.5ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO x56 | SSD´s | Valve Index.

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13 minutes ago, fagulha said:

Taz1004 first of all thank you for your work to the DCS community.

 

Let me ask you, in VR the IFLOLS, Supercarrier as example (in CV-59 is unusable), look like a christmas ball too bright and difficult to use, i´d rather IFLOLS look like the PDL lights in KC-135, less dim.

With your expertise could you tell me if it is possible to tune that in some sort? 

 

Thank you in advance,

Best regards,

F.

I don't have SC so I'm not even sure what you're referring to.  But I'm planning to buy it this sale so I will pay attention to the IFLOLS.

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11 hours ago, Taz1004 said:

I don't have SC so I'm not even sure what you're referring to.  But I'm planning to buy it this sale so I will pay attention to the IFLOLS.

In 2D it´s working perfect but in VR the meatball have a giant glow, it has to do how DCS renders some lights. Months ago the Hornet was visible from 20nm due to the lights were very bright. I could try to take a picture in VR so you can understand what i´m trying to say. You can check it with the default Stennis too.

You have here a previous post about the subject:

 


Edited by fagulha

Portugal

Col. Bruno "Fonzie" F. (on DCS)

 

[sIGPIC][/sIGPIC]

 

"About carrier ops: The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.5ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO x56 | SSD´s | Valve Index.

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  • Taz1004 changed the title to Better Smoke V14 for DCS 2.7

Thanks for keeping this MOD up to date @Taz1004

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SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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Même chose, merci de garder tout cela à jour 😉

And thanks to keep it ovgme ready without any other thing to do

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System specs: Win10 x64 | i7-9700KF | 48 GB | GTX 1080 Ti 11 GB | SSD 1,5 To + HDD 4To | HOTAS Warthog | MFG Crosswind Flight Rudder Pedals

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  • Taz1004 changed the title to Better Smoke V16 for DCS 2.7
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