flanker1 Posted January 27, 2021 Share Posted January 27, 2021 this is graphically looking amazing, could please list all your used mods to get this result? Link to comment Share on other sites More sharing options...
thrustvector Posted January 27, 2021 Share Posted January 27, 2021 thanks man, just started using this, the diff is amazing, this should be in the game as std Link to comment Share on other sites More sharing options...
EasyEB Posted January 27, 2021 Share Posted January 27, 2021 From what I’ve seen the percieved ammount of smoke, and how long it will linger depends on many factors (I imagine wind, altitude perhaps, maybe humidity). I think the longer in your screenshots there looks nice. could you comment which lines and values changes what? Link to comment Share on other sites More sharing options...
Taz1004 Posted January 27, 2021 Author Share Posted January 27, 2021 I think there's update scheduled today so I'll release new version after checking for compatibility. But will include comment in the file for further adjustment. @flanker1 I'm not sure what you mean. My used mods? Or do you mean list everything that's modded in this mod? Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
flanker1 Posted January 27, 2021 Share Posted January 27, 2021 1 hour ago, Taz1004 said: I think there's update scheduled today so I'll release new version after checking for compatibility. But will include comment in the file for further adjustment. @flanker1 I'm not sure what you mean. My used mods? Or do you mean list everything that's modded in this mod? hello taz, a list off all related mods you are using to get the results from your screenshot, ground mod, trees, etc would be gerat! Link to comment Share on other sites More sharing options...
Taz1004 Posted January 27, 2021 Author Share Posted January 27, 2021 7 minutes ago, flanker1 said: hello taz, a list off all related mods you are using to get the results from your screenshot, ground mod, trees, etc would be gerat! Barthek Caucasus My Tree Dark Low Standard VR Shader mod with parts of Mustang's tonemap adjustment merged. And of course Better Smoke Those are the only visual mods. 1 1 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
flanker1 Posted January 27, 2021 Share Posted January 27, 2021 merci, thanks a lot! please keep up the amazing work and improvements for our beloved dcs world! Link to comment Share on other sites More sharing options...
Taz1004 Posted January 27, 2021 Author Share Posted January 27, 2021 (edited) Updated to V9 Gun Smoke: Larger, thicker, and longer gun smoke. Will likely affect all guns. (IC Safe) If you want to tweak the gun smoke further, I included comments in: \Bazar\shaders\ParticleSystem2\gunSmoke.fx Search for Taz1004. Smoke Texture: Softened the texture to remove blotchy spots in the smoke. And removed repeated patterns in the mask. (Single Player Version Only) Edited January 27, 2021 by Taz1004 5 4 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
davidp57 Posted January 28, 2021 Share Posted January 28, 2021 FWIW, I had trouble downloading the files and found out that it worked if I removed the "www." prefix. May be just me, but just in case : Single player: Better Smoke V9 SP Multi player: Better Smoke V9 MP 1 1 Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze ! Link to comment Share on other sites More sharing options...
zildac Posted January 31, 2021 Share Posted January 31, 2021 (edited) Just come across this mod for "better rain" It looks very good IMHO It replaces the rain.hlsl in your mod Taz , I'm guessing there should be no detrimental effect to the function of "Better Smoke"? I just enabled the rain mod last and overwrote rain.hlsl and stuff seems to still work (limited testing). Edited January 31, 2021 by zildac 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
Florence201 Posted January 31, 2021 Share Posted January 31, 2021 On 1/27/2021 at 3:06 PM, Taz1004 said: Updated to V9 Gun Smoke: Larger, thicker, and longer gun smoke. Will likely affect all guns. (IC Safe) If you want to tweak the gun smoke further, I included comments in: \Bazar\shaders\ParticleSystem2\gunSmoke.fx Search for Taz1004. Smoke Texture: Softened the texture to remove blotchy spots in the smoke. And removed repeated patterns in the mask. (Single Player Version Only) Taz, Why the 2 versions if i may ask? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Taz1004 Posted January 31, 2021 Author Share Posted January 31, 2021 What 2 versions? SP and MP? Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
Capt_Dunsil Posted February 4, 2021 Share Posted February 4, 2021 (edited) Probably... SP = Single Player MP = MultiPlayer The difference is there are less changes in the Multiplayer files to not trigger the Integrity Check for Multiplayer servers that require it. Edited February 4, 2021 by Capt_Dunsil 1 Link to comment Share on other sites More sharing options...
dresoccer4 Posted February 6, 2021 Share Posted February 6, 2021 Really enjoying this great smoke mod! One question I have though: which is the value to adjust so that I can change the height of the smoke trails? Or the altitude AGL that the smoke dissipates? I was just flying over Florida IRL this week and saw many fires where the smoke rose several thousand feet into the air before dissipating. I would like to be able to adjust this value to try and get smoke to rise very high into the sky to mimic real life fires. Thank you! Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules Link to comment Share on other sites More sharing options...
Taz1004 Posted February 6, 2021 Author Share Posted February 6, 2021 (edited) 58 minutes ago, dresoccer4 said: Really enjoying this great smoke mod! One question I have though: which is the value to adjust so that I can change the height of the smoke trails? Or the altitude AGL that the smoke dissipates? I was just flying over Florida IRL this week and saw many fires where the smoke rose several thousand feet into the air before dissipating. I would like to be able to adjust this value to try and get smoke to rise very high into the sky to mimic real life fires. Thank you! smokeLifeC will make them last longer so give more time to move up higher. Or Y velocity will make it move up faster reaching higher. But once again, transparency is the most performance hungry feature in any game engine. Bigger, higher, more, and longer means more draw calls. And worse if you have transparency on top of transparency. If the smoke covers small 100x100 pixel area in the distance, multiple draw call for that small area isn't a big deal. But if it covers half of your screen, it will hurt fps. You can see the impact if you try flying through the smoke. Edited February 6, 2021 by Taz1004 1 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
dresoccer4 Posted February 6, 2021 Share Posted February 6, 2021 3 minutes ago, Taz1004 said: smokeLifeC will make them last longer so give more time to move up higher. Or Y velocity will make it move up faster reaching higher. But once again, transparency is the most performance hungry feature in any game engine. Bigger, higher, more, and longer means more draw calls. And worse if you have transparency on top of transparency. If the smoke covers small 100x100 pixel area in the distance, multiple draw call for that small area isn't a big deal. But if it covers half of your screen, it will hurt fps. You can see the impact if you try flying through the smoke. i'm not worried about performance, I just want to get the smoke to rise high into the sky as to look maximum realistic. looking in your file FireVehicle.lua, smokeLifeC is currently 4 local smokeLifeC = 4 Is that in minutes or seconds? If I want the smoke to rise twice as high would I put: local smokeLifeC = 8 I don't see a " Y velocity" field, but I do see many other velocity variables (with many inputs) that I don't understand. Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules Link to comment Share on other sites More sharing options...
Taz1004 Posted February 6, 2021 Author Share Posted February 6, 2021 smokeLifeC is multiplier. Values in velocity are in (X, Y, Z) Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
dresoccer4 Posted February 7, 2021 Share Posted February 7, 2021 25 minutes ago, Taz1004 said: smokeLifeC is multiplier. Values in velocity are in (X, Y, Z) Thanks for the tips. I changed smokeLifeC to 12 and it definitely goes higher into the sky. Though it looks like it may spread out too much near the top, as you can see each smoke "texture" spinning clearly. 1 Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules Link to comment Share on other sites More sharing options...
Taz1004 Posted February 7, 2021 Author Share Posted February 7, 2021 1 hour ago, dresoccer4 said: Thanks for the tips. I changed smokeLifeC to 12 and it definitely goes higher into the sky. Though it looks like it may spread out too much near the top, as you can see each smoke "texture" spinning clearly. You'll need to increase number to compensate. But that's more complicated as it's setup to transition between smoke types. You can try increasing lifetime multiplier. 2 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
VampireNZ Posted February 10, 2021 Share Posted February 10, 2021 This really needs to be incorporated into the standard game - looks awesome! Thanks for this mod. 3 Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MIghtymoo Posted February 15, 2021 Share Posted February 15, 2021 On 1/27/2021 at 4:16 PM, Taz1004 said: Barthek Caucasus My Tree Dark Low Standard VR Shader mod with parts of Mustang's tonemap adjustment merged. And of course Better Smoke Those are the only visual mods. Have not installed any mods before, but your "Better Smoke"-mod looked so good that I had to try. Installed OVGME: https://wiki.hoggitworld.com/view/OVGME Actually very simple and great mod manager. Installed the following mods in this order. Barthek Caucasus My Tree Dark Low Better Smoke Reshade mod Any warnings that file(s) exist from before, I chose just to the option in OVGME to overwrite. All mods work great and DCS is so much better looking. 2 Intel i9 13900K | RTX4090 | 64 Gb DDR4 3600 CL18 | 2Tb PCIe4.0 | Varjo Aero | Pico 4 on WIFI6e | Virtual Desktop running VDXR Link to comment Share on other sites More sharing options...
LanceCriminal86 Posted February 20, 2021 Share Posted February 20, 2021 Sometimes it's fun to set your graphics settings to "slideshow" for taking screenshots of skins you've worked really hard on. I'd love to see an alternate GPU melter config just for taking screenshots, wallpapers, loading screens, etc. Heatblur Rivet Counting Squad™ VF-11 and VF-31 1988 [WIP] VF-201 & VF-202 [WIP] Link to comment Share on other sites More sharing options...
The_Tau Posted February 24, 2021 Share Posted February 24, 2021 (edited) Mod is awesome, it just looks amazing, but I have I question. @Taz1004 Whats with the ring of dust smoke around unit when it dies? Its not there in vanilla and i think it looks a bit silly when in tank on tank engagement. In vanilla tank simply takes on fire and start burning while, with mod it takes fire and "explodes" with dust smoke around it. I think dust smoke should appear when unit actually explodes and turns into wreak. Edited March 4, 2021 by The_Tau Tau's Youtube channel Twitch channel https://www.twitch.tv/the0tau Link to comment Share on other sites More sharing options...
Glow Posted February 24, 2021 Share Posted February 24, 2021 It's very arcade-helpful. When you kill a unit, you get this very clear smoke ring around a unit. Not immersive at all. I would vote for nerfing this effect too. Link to comment Share on other sites More sharing options...
The_Tau Posted February 26, 2021 Share Posted February 26, 2021 On 2/24/2021 at 8:27 PM, Glow said: It's very arcade-helpful. When you kill a unit, you get this very clear smoke ring around a unit. Not immersive at all. I would vote for nerfing this effect too. Or is there easy way to disable it? Tau's Youtube channel Twitch channel https://www.twitch.tv/the0tau Link to comment Share on other sites More sharing options...
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