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UI layer and NS430 command categories do not prevent duplicate binds


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There are 4 different kinds of command categories in DCS:

 

General = holds generic commands (Pause, Show labels, Views...)

Aircraft = holds aircraft specific commands + generic commands

NS430 = holds NS430 specific commands

UI Layer = holds specific commands unrelated to aircraft (Voice chat, VR...)

 

Before the introduction of UI Layer and NS430 categories, duplicate bindings would only be possible between two commands from the same category. When this happens, a "Currently in use" message rightfully notifies the user. When the user confirms his/her action, the former binding is removed to avoid duplicate bindings. This works great.

 

image.png

 

 

OK. Where is the problem?

UI layer and NS430 binding categories are special categories in a sense that their controls can be used as the user is controling a vehicle. They have introduced the possibility of cross-categories duplicate bindings. And there's a problem: when such duplicate binding happens, there's no "Currently in use" message displayed, and no former binding removed. Duplicate bindings happen and it's messy. Here are a few examples: 1, 2, 3, 4, 5 ,6 ,7 ,8 , 9, 10, 11, 12...

 

Could you please fix this issue?

Don't accept indie game testing requests from friends in Discord. Ever.

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  • Flappie changed the title to UI layer and NS430 command categories do not prevent duplicate binds
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