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Feature Request: Be able to change modex and make it readable by script


EntropySG

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Hello dear ED, with the release of the Supercarrier ATC, I noticed that modex numbers can now be read correctly, even when the number was changed after mission start. However, we can, for our scripting functions, only read out the modex from the env.mission table, so when players change their modex, we cant read it.

 

This results in confusion for virtual squadrons, when we for example want to make use of the popular Airboss script (made by Funkyfranky from the MOOSE Network), and we dont have enough plane slots to have a modex number for everyone.

 

 

Dear ED, would it be possible to let us use a changed modex, in order to make such scripts work properly?

 

many thanks!

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