EntropySG Posted August 14, 2020 Share Posted August 14, 2020 Hello dear ED, with the release of the Supercarrier ATC, I noticed that modex numbers can now be read correctly, even when the number was changed after mission start. However, we can, for our scripting functions, only read out the modex from the env.mission table, so when players change their modex, we cant read it. This results in confusion for virtual squadrons, when we for example want to make use of the popular Airboss script (made by Funkyfranky from the MOOSE Network), and we dont have enough plane slots to have a modex number for everyone. Dear ED, would it be possible to let us use a changed modex, in order to make such scripts work properly? many thanks! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Pikey Posted August 14, 2020 Share Posted August 14, 2020 +1 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
funkyfranky Posted August 14, 2020 Share Posted August 14, 2020 +1 A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
Recommended Posts