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upyr1
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  • 2 weeks later...
On 3/3/2021 at 4:28 PM, Snapage said:

Can't have carrier battles without a Japanese carrier fleet.

I would like to see enough ships to do a full task group for both sides.

I believe the ideal was 4 carriers though 6 was also possible

2 fast battleships. 

4 to 6 cruisers

12 to 24 destroyers 

 

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16 hours ago, upyr1 said:

I would like to see enough ships to do a full task group for both sides.

I believe the ideal was 4 carriers though 6 was also possible

2 fast battleships. 

4 to 6 cruisers

12 to 24 destroyers 

 

Enough to somewhat replicate "Battle of Midway" and "Battle of Philippine Sea" scenarios.  The Marianna's map can provide the setting well enough.  But a 1942-era Midway map would be good, too...nothing but the Midway Islands and as many hundreds of miles(km) of open ocean as can be accommodated.  That's just gotta be faster to produce than Marianna's was!!  Well, there are a few other tiny uninhabited islands within a 400-nm radius of Midway...probably just sand.  So, 800nm across the map, if possible.  The main purpose for the large expanse of ocean is to emphasize the difficulty in finding the opposing battle group.  Perhaps this map could provide for some advanced weather modeling, too...with towering cumulous thunderstorms and rain squalls...and high, mid and low layers of clouds.  Another aspect might be carrier flight deck management.  Carriers generally had to have their aircraft moved around and "spotted" on the deck for launch vs. recovery.

 

I think this carrier sea-battle could be done pretty well with...

On the USN side:

The Yorktown class carrier  (Essex-class carrier already being made)

Two classes of heavy cruiser:  New Orleans-class (early: for Yorktown) and Baltimore-class (late: for Essex)

Two classes of light cruiser:  Brooklyn-class (early: for Yorktown) and Cleveland-class (late: for Essex)

Two classes of destroyer:  Fletcher-class (early: for Yorktown) and Sumner-class (late: for Essex)

North Carolina-class and South Dakota-class battleship (if users opt to use them, mainly for Essex-class carrier groups).  Older battleships were too slow to operate with a carrier battlegroup.  At the Battle of Midway, the USN had no battleships available.

 

On the IJN side:  (The difficult part, as IJN had several one-off carriers that varied considerably in design.)

Carriers:  Maybe just concentrate on a couple of these 6 designs: Akagi, Kaga, Soryu, Hiryu, Shokaku-class and Unryu-class carriers.

Heavy cruiser: Myoko-class, Takao-class and/or Mogami-class

Light cruiser:  Agano-class

Destroyers (there were about 17 classes).  How about just:  Fubuki-class (24 built), and the "Type-A" classes; Kagero-class (19 built) and Yugumo-class (19 built)?

Yamato-class battleship (everyone's going to want this) and Kongo-class battle-cruiser.  These were the faster battleships that might escort carrier groups.

 

Of course, we users could mix and match as we wish.

 

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1 hour ago, Andrew8604 said:

Enough to somewhat replicate "Battle of Midway" and "Battle of Philippine Sea" scenarios.  The Marianna's map can provide the setting well enough.  But a 1942-era Midway map would be good, too...nothing but the Midway Islands and as many hundreds of miles(km) of open ocean as can be accommodated.  That's just gotta be faster to produce than Marianna's was!!  Well, there are a few other tiny uninhabited islands within a 400-nm radius of Midway...probably just sand.  So, 800nm across the map, if possible.  The main purpose for the large expanse of ocean is to emphasize the difficulty in finding the opposing battle group. 

We will need the F4F and Zero for Midway. I would love the SBD.  Also I think a map called mid ocean would be cool. It would be nothing but ocean.

 

1 hour ago, Andrew8604 said:

 

Perhaps this map could provide for some advanced weather modeling, too...with towering cumulous thunderstorms and rain squalls...and high, mid and low layers of clouds.  Another aspect might be carrier flight deck management.  Carriers generally had to have their aircraft moved around and "spotted" on the deck for launch vs. recovery.

 

I think this carrier sea-battle could be done pretty well with...

On the USN side:

The Yorktown class carrier  (Essex-class carrier already being made)

Two classes of heavy cruiser:  New Orleans-class (early: for Yorktown) and Baltimore-class (late: for Essex)

Two classes of light cruiser:  Brooklyn-class (early: for Yorktown) and Cleveland-class (late: for Essex)

Two classes of destroyer:  Fletcher-class (early: for Yorktown) and Sumner-class (late: for Essex)

North Carolina-class and South Dakota-class battleship (if users opt to use them, mainly for Essex-class carrier groups). 

Don't forgot the Iowa-class battleships. With a little bit modification you could get cover Korea, Vietnam and Desert Storm. I also think some cvls and cves would be nice. 

1 hour ago, Andrew8604 said:

Older battleships were too slow to operate with a carrier battlegroup.  At the Battle of Midway, the USN had no battleships available.

The old battleships were tasked with protecting convoys and shore bombardment. So they would be quiet useful on the Normandy map.

1 hour ago, Andrew8604 said:

On the IJN side:  (The difficult part, as IJN had several one-off carriers that varied considerably in design.)

Carriers:  Maybe just concentrate on a couple of these 6 designs: Akagi, Kaga, Soryu, Hiryu, Shokaku-class and Unryu-class carriers.

Heavy cruiser: Myoko-class, Takao-class and/or Mogami-class

Light cruiser:  Agano-class

Destroyers (there were about 17 classes).  How about just:  Fubuki-class (24 built), and the "Type-A" classes; Kagero-class (19 built) and Yugumo-class (19 built)?

Yamato-class battleship (everyone's going to want this) and Kongo-class battle-cruiser.  These were the faster battleships that might escort carrier groups.

 

Of course, we users could mix and match as we wish.

 

Some British and commonwealth ships would be nice too. 

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So, we have a number of battleship and cruiser mods which could be used for shore bombardment…

 

Does anyone know if / how these can be tasked to fire on shore targets in the ME?

eg, how to task to fire on targets of opportunity?

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4 hours ago, rkk01 said:

So, we have a number of battleship and cruiser mods which could be used for shore bombardment…

 

Does anyone know if / how these can be tasked to fire on shore targets in the ME?

eg, how to task to fire on targets of opportunity?

Lay down their waypoints that would bring them within range of the shore target and then, under "Advanced Waypoint Commands" give them a "Fire at Point" command and drag the pointer over to the target. You can give each ship multiple points to fire on and even adjust their accuracy. Unfortunately, they will not fire on any "targets of opportunity" unless they can see them 👍


Edited by AG-51_Razor
Clarification

[sIGPIC][/sIGPIC]

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10 minutes ago, AG-51_Razor said:

Lay down their waypoints that would bring them within range of the shore target and then, under "Advanced Waypoint Commands" give them a "Fire at Point" command and drag the pointer over to the target. 👍


Yes, I’ve used that for V1s - but the incoming fire always seems to land on the exact designated point…

 

I guess what I’m trying to figure out is whether the ships (or arty, or any other units etc) will fire on enemy units as they become active… if we want to get really into this it would be something like an FAC or forward observer to call in fire support

 

ETA @AG-51_Razor just seen your edits👍


Edited by rkk01
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