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ADMIRAL189'S CORNER - INCOMING SHIP MODELS


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No, they all work Shmoo! I have tested them all. Today I tested the Aster Missile, the guns and Harpoons  on the model i will releasing and all worked!

 

I was planning to bring you all an Exocet but ED's release of 2.7 has put a damper in that plan because the code is now broken.  I am still playing with the textures on the model i will be releasing. So i will share it tomorrow morning instead of today!  I can give you a hint. It's a French Frigate!!

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You are 100% correct Marroux!

 

I bring to you all the Aquitaine D650 FREMM Class Frigate! This was a suggestion by Toan.. One of my close followers. I have been working on it for a while now. He gave me some great input in regards to creating the model. All weapons have been tested!! No known issues that i know of.  Should be available for download soon!

 

Enjoy!!

 

https://www.seaforces.org/marint/French-Navy/Destroyer-Frigate/D-650-FS-Aquitaine.htm

 

 

Screen_210425_101218.png

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Screen_210425_101250.gif

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Your welcome Sushy73!

 

FREMM Aquitaine D650 have been released! Check page one #16. Enjoy!!!

 

Once i update the Aster Missile booster separation! I will release the update! 

 

On another note. I have a lot of models to create so I will not be taking any special request for a while. I want to release as many ships models as I can between now and the Marianna release.  ED has recreated the entire ship code so it will take some adapting but nothing i can't handle!!

 

--------Next model will be the Constellation Class FFGX!!!!!!!!!!!!!!!  Afterwards, I have a couple Italian Ships i will release!!!  Stay tuned!! 

 

Screen_210325_162655.png


Edited by Admiral189
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Hi All,

I had the priviledge to test Admiral's prototype FREMM Mod , and took some screenshots using the Rescue Helo script from the Moose experts. 😜

See below, an AI "NH-90" helo landing on the FREMM, while experiencing rough conditions during sea trials... 🤔

Note also that the FREMM's Aster missiles are here very effective against air targets...

Let's thank unanimously Admiral189 for all his superb ship Mods. 😀

Amazing work, indeed, for those interested in naval and naval air ops.

Congrats Admiral ! 👏

Toan

 

Screen_210411_s.jpg

Screen_210411s.jpg


Edited by toan
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"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

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Hi Admiral,

Many thanks admiral for this FREMM which completes the French fleet. I will nominate you for the DCS Naval Community Medal of Honour for services above and beyond the duty.

 

If I dared...how to effectively protect this task force?

maybe....

 

https://www.seaforces.org/marint/French-Navy/Submarine/Rubis-class.htm

 

S-606-FS-Perle-06.jpg


Edited by Marroux
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Hi All,

I strongly support these two suggestions, thanks Marroux. 😜

 

First, Admiral definitely deserves the suggested DCS Naval Community Medal of Honor with bars (one for each ship Mod he developed : there are 15 of them !), 😀

 

Second, submarine warfare seems quite overlooked in DCS, as far as I know. 🤔

A side-effect of this is that ASW weapons seem quite limited.

For example, the FREMM frigates have in real life twin torpedo tubes on each side of the hull, an ASW NH-90 helo and a powerful sonar suite.

They also have a torpedo decoy launcher on each side.

Further, air carrier groups are always escorted by protecting subs.

It could be interesting to address these aspects, thus providing a new realistic dimension to DCS. 😋

 

As mentioned by Marroux and Admiral, one of the best source of information today concerning naval forces worldwide is the seaforces.org web, which includes a comprehensive description of ships, weapons and many photos.

 

Altogether, thanks again to Admiral for his amazing work and efforts to naval ops in DCS. 👏

Toan

 

 


Edited by toan
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Hello "Admiral"
another great achievement !!!

CONGRATULATIONS

 

r794.png

 

i14w.png

 

nxex.png

 

g0au.png

 

clli.png

 

 

Heuuu !!!

Sorry but I have a little problem with the helicopter landing pad.

 

The dolphin is under the aft deck floor.
The NH90 lands behind the bridge in a vacuum.

 

ve8w.png

 

bsd1.png

 

An idea ?


Edited by Pappy2
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13 hours ago, Pappy2 said:

An idea ?

 

Hi Pappy2,

 

Static objects remain above the flight deck. I didn't find anything for that. Same thing for the piloted helicopters.

 

Statique.jpg

 

On the other hand for the AI, I was able to modify the landing behavior:

 

IA 1 landing.jpg

 

 

Here are the modifications on Aquitaine D650.lua :

 

Modif lua1.jpg

Modif lua2.jpg


Edited by Marroux
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Hi All,

Another way to modify this is to update the following line in the lua file :

 

GT.Landing_Point = {-60.425, 4.848, 0.0}  -- these are the original values, not yet updated

 

where the parameters are x, z, y, i.e., you must modify the z parameter to update the height of the landing point to fit exactly to the flight deck level.

If you want to have the helo land exactly on the center of the spot, modify also the x value.

This is my personal approach, which works also for the Clemenceau and Charles de Gaulle carriers.

But Admiral is certainly the most competent person to give an answer here. 😜

Enjoy and

Fly low...

Toan

 

 

 


Edited by toan
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Thanks So much Pappy2!!! I really appreciate it. 

 

So the script below is used to adjust the height of the helicopters on deck. So -60.245 is for fwd & aft ---  4.848 is for up and down... so if it's too low. Adjust the 848 to maybe 4.888.. Adjust that number until you get the desired height.  Also, the 0.0 is centerline on the flight deck.  If you all need further assistance just let me know! 

 

I will test one of the helicopters on deck now! 

 

GT.Landing_Point = {-60.425, 4.848, 0.0}    

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So take a look! There's a problem with static objects! I thought the issue was with Aquitaine but look at the Ticonderoga!

 

They need to fix it!!

 

Also, here's my final Landing! GT.Landing_Point = {-60.425, 5.3, 0.0}  just one Screen_210427_175430.pngoff from Marroux's

Screen_210427_173849.png


Edited by Admiral189
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11 hours ago, toan said:

Ok, I didn't get the point concerning static objects, sorry.

Hi toan,


What I mean is that setting the height of the flight deck by the z-parameter of GT.Landing_Point only has an effect on AI or flyable helicopters. Those placed as static objects continue to levitate above the deck.


This is not the case for a ship like the Tarawa: AI and static objects are correctly positioned in contact with the flight deck (more or less).

 

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9 hours ago, Admiral189 said:

Also, here's my final Landing! GT.Landing_Point = {-60.425, 5.3, 0.0}  just one

Hi Admiral,


I used the setting GT.Landing_Point = {-60.425, 5.3, 0.0} .


The effect is perfect for AI or flyable helicopters. Those placed as static objects continue to levitate above the deck.


On the Tarawa (for example) the AI and static objects are correctly positioned in contact with the flight deck (pretty much).


Is there another (hidden?) position parameter for static objects or is it related to the 3D model?

 

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I see... ☹️

I currently have static helos on other Admiral's ships, e.g., the San Antonio, the Oak Hill, and the Duncan, with no levitation problem...

However, I have these problems with the USS Kidd, where  static helos stay several meters above the flight deck.

Also with the USNS Patuxent, where static helos stay approx. one meter below.

Let's investigate further to get a solution. 🤔

Fly low...


Edited by toan
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