Falcon_S Posted July 31, 2020 Share Posted July 31, 2020 I get IC failure due to watercompose.hlsl Close DCS, Start it again and go in MP. Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH! Link to comment Share on other sites More sharing options...
Art-J Posted August 1, 2020 Share Posted August 1, 2020 I'm not sure if tinkering with clouds is worth it really. Cirrus layer in 1.03 is low-res, there are straight line seams visible on it, and it tends to suddenly pop in and out for no apparent reason. Tested on NTTR, April, cloud density 5, base 900 m, no wind. I've also noticed some most distant cumulus clouds pop in and out as well, but that might have happened with stock gfx as well. The other tweaks are fine, though. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Taz1004 Posted August 1, 2020 Share Posted August 1, 2020 I agree with the clouds. Cloud popping in and out definitely was there before but seem more noticeable now. Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
Mustang Posted August 1, 2020 Author Share Posted August 1, 2020 Reverted version to use stock clouds and cirrus. Link to comment Share on other sites More sharing options...
lipas70 Posted August 1, 2020 Share Posted August 1, 2020 Where is this version? W10 64bit, i9 9900K, 64GB RAM, GTX 1070Ti, 27" FullHD monitor Link to comment Share on other sites More sharing options...
javelina1 Posted August 1, 2020 Share Posted August 1, 2020 Where is this version? Check the very first post of the thread. Mustang always keeps that current with the newest editions of any of his mod's. :) Thanks Mustang. :thumbup: MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control Link to comment Share on other sites More sharing options...
Mustang Posted August 5, 2020 Author Share Posted August 5, 2020 v1.04 is up in first post : tonemap.fx modification introduced to tame the overly bright light levels on 2.0-2.2 gamma levels (would be interested with feedback on this one) Link to comment Share on other sites More sharing options...
Taz1004 Posted August 5, 2020 Share Posted August 5, 2020 (edited) Downloading...... Tried it and everything looks a bit darker. Was using gamma of 1.7 but I have to up it to 1.9 - 2.0 to get similar range. But higher gamma should yield better contrast in mid tones so this is good. Edited August 5, 2020 by Taz1004 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
Mustang Posted August 5, 2020 Author Share Posted August 5, 2020 Downloading...... Tried it and everything looks a bit darker. Was using gamma of 1.7 but I have to up it to 1.9 - 2.0 to get similar range. But higher gamma should yield better contrast in mid tones so this is good. That's the idea, to tame the gamma a little in the higher range to more normal levels. Link to comment Share on other sites More sharing options...
FoxTwo Posted August 5, 2020 Share Posted August 5, 2020 There's a significant improvement here. There's still some difficulty seeing hud values around the horizon line but overall much more tolerable in VR at 2.0 gamma. Link to comment Share on other sites More sharing options...
marcoscosta Posted August 6, 2020 Share Posted August 6, 2020 I tried this mod yesterday and the difference is like day and night, superb mod, now I can see inside and outside my cockpit! Why in the hell the ED can't do something like this? Computer: Potato Modules: FC3 | M2000C | A/V8B | Viggen | F-5E | F-14B | F-16C | F/A-18 | A-10C | Supercarrier :mad::mad: | UH-1 | MI-8 | Gazelle | KA-50 Link to comment Share on other sites More sharing options...
Tuniorez Posted August 6, 2020 Share Posted August 6, 2020 PERFECT. I just wanted that this don't break IC after left a server or singleplayer, always have to restart the game. ED should consider your mod and allow it, its just a graphic mod... Again, PERFECT. Link to comment Share on other sites More sharing options...
Gogojuice Posted August 7, 2020 Share Posted August 7, 2020 I tried it.. I got this error.. Shader 'deferred/Resolvedepth.fx' failed to compile- HRESULT: Error_Path_Not_Found DX11 Renderer-Error. I must have screwed it up somehow.. Any suggestions? Link to comment Share on other sites More sharing options...
Mustang Posted August 7, 2020 Author Share Posted August 7, 2020 I tried it.. I got this error.. Shader 'deferred/Resolvedepth.fx' failed to compile- HRESULT: Error_Path_Not_Found DX11 Renderer-Error. I must have screwed it up somehow.. Any suggestions? Not sure how this managed to happen as this mod doesn't even touch Resolvedepth.fx shader, best you can do is a repair and see how it goes from there. Link to comment Share on other sites More sharing options...
Goa Posted August 7, 2020 Share Posted August 7, 2020 tried the mod in conjuction with Starway caucasus mod + Mustang's persianl gulf terrain noise + New Tree mod....now the game looks PERFECT. Thanks buddy!! ;) CPU : Intel i7 8700k@5.0ghz cooled by Noctua NH-D15 / Motherboard:Asorck Z370 Taichi / RAM: 32GB GSkill TridentZ @3600mhz / SSD: 500GB Nvme Samsung 970 evo+1 TB Sabrent Nvme M2 / GPU:Asus Strix OC 2080TI / Monitor: LG 34KG950F Ultrawide / Trackir 5 proclip/ VIRPIL CM2 BASE + CM2 GRIP + F148 GRIP + 200M EXTENSION /VKB T-Rudder MKIV rudder /Case: Fractal Design R6 Define black Link to comment Share on other sites More sharing options...
webweaver40 Posted August 8, 2020 Share Posted August 8, 2020 Thank you! I hated how the lighting was so borked since 2.5.6 and thought for sure ED would have fixed it in the July patch - so disappointed. I still have yet to find any recognition from ED that there is a problem, so I was discouraged thinking that this would never be addressed... then I discover this mod, which fixed everything for me!!! You have my greatest appreciation Mustang! Link to comment Share on other sites More sharing options...
DroptheHammer Posted August 12, 2020 Share Posted August 12, 2020 Can I run this without the watercompose? I'd like to keep IC check in all scenarios and i'm not dissapointed with my performance or otherwise with water. I just want the haze fixed. New Setup : 13900K, Asus ROG Strix 4090, 64GB of DDR3600C14, 4x 2TB ADATA NVME, HP Reverb G2, Virpil Alpha on WarBRD, Virpil TM3 throttle, Monolith External Amp, DT 1990 Pro Headphones & TrackIR v5 Old Setup: 12900KS @ 5.5 , EVGA FTW3 Hybrid 3090, 64GB of DDR3600C14, 4x 2TB ADATA NVME, HP Reverb G2, Virpil Alpha on WarBRD, Virpil TM3 throttle, Monolith External Amp, Philips X2HR Headphones & TrackIR v5 Old Old Setup: 9900KS @ 5.2, EVGA FTW3 3090. 32GB of DDR3866, 3x 1TB ADATA NVME Link to comment Share on other sites More sharing options...
Mustang Posted August 12, 2020 Author Share Posted August 12, 2020 Can I run this without the watercompose? I'd like to keep IC check in all scenarios and i'm not dissapointed with my performance or otherwise with water. I just want the haze fixed. The watercompose.hlsl is only affecting IC on first time use (as mentioned in first post) give it a try on subsequent loads and you'll see IC stabilise. Link to comment Share on other sites More sharing options...
DroptheHammer Posted August 12, 2020 Share Posted August 12, 2020 ok sounds good! Feedback on the rest of the mod... fantastic! I can see missile trails for the first time at reasonable ranges! New Setup : 13900K, Asus ROG Strix 4090, 64GB of DDR3600C14, 4x 2TB ADATA NVME, HP Reverb G2, Virpil Alpha on WarBRD, Virpil TM3 throttle, Monolith External Amp, DT 1990 Pro Headphones & TrackIR v5 Old Setup: 12900KS @ 5.5 , EVGA FTW3 Hybrid 3090, 64GB of DDR3600C14, 4x 2TB ADATA NVME, HP Reverb G2, Virpil Alpha on WarBRD, Virpil TM3 throttle, Monolith External Amp, Philips X2HR Headphones & TrackIR v5 Old Old Setup: 9900KS @ 5.2, EVGA FTW3 3090. 32GB of DDR3866, 3x 1TB ADATA NVME Link to comment Share on other sites More sharing options...
Adam Posted August 15, 2020 Share Posted August 15, 2020 (edited) Keen to try this out. Just one question - what is the method for uninstalling? (I see that it overwrites original game files). Does one need to make a backup, or redownload the game again, or is there a quicker/simpler option such as a command prompt update command to 'repair' files available if needed? Likewise if the game updates - do I have to reinstall this again? Looking forward to seeing the missile trails! Edited August 15, 2020 by Adam Link to comment Share on other sites More sharing options...
Morpheus Posted August 15, 2020 Share Posted August 15, 2020 Make it OvGME or JSGME ready you can install/uninstall it in one clic for update. Link to comment Share on other sites More sharing options...
Mustang Posted August 19, 2020 Author Share Posted August 19, 2020 Tested and verified working fine in todays DCS openbeta 2.5.6.53756. Link to comment Share on other sites More sharing options...
Taz1004 Posted August 19, 2020 Share Posted August 19, 2020 Tested and verified working fine in todays DCS openbeta 2.5.6.53756. Which is good and bad... since it means ED didn't do anything to improve the shaders and lighting. But thanks! Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
Mustang Posted August 19, 2020 Author Share Posted August 19, 2020 Free flight in new Syria map with shader modifications/draw distances Link to comment Share on other sites More sharing options...
davidp57 Posted August 20, 2020 Share Posted August 20, 2020 Nice ! What draw distances modifications are we talking about ? Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze ! Link to comment Share on other sites More sharing options...
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