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2.5.6.xxxxx adjusted shaders


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v1.3 uploaded in 1st post - added star.fx shader for slightly brighter stars and the disabling of milky way texture (milkywayCube.dds) via culling.

Mod tested and verified working fine with latest DCS Open Beta 2.5.6.59398.

Shader mod affects the following:   Reduced haze/foggyness on horizon skyline/terrain, more defined Increased light level of underside of overcast clouds Darker water Adjusted

hey guys, installed this, and to be honest I prefer the game with the haze. I know default haze is not realistic, but if I use this mod I get horrible horizons during night and clouds. Any way to remove this mod?

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hey guys, installed this, and to be honest I prefer the game with the haze. I know default haze is not realistic, but if I use this mod I get horrible horizons during night and clouds. Any way to remove this mod?

 

Hi could you provide a screenshot of this problem you're seeing?

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hey guys, installed this, and to be honest I prefer the game with the haze. I know default haze is not realistic, but if I use this mod I get horrible horizons during night and clouds. Any way to remove this mod?

 

Best way is to make mod OvGME compatible you can install/uninstall in one clic ;)



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  • 2 weeks later...
Mod has been tested and is verifed to be good to use with latest 2.5.6.57264 Open Beta

 

Thanks Mustang. Seems to work without issue. Just a question, should I be using the same (new) terrainoptions.lua for your PG, NTTR and Syria texture fix mods? (the fixed version for the latest OB as referenced above). I've also used your graphics.lua for increased draw distance but dropped it slightly as Syria was suffering:Guessing this shouldn't cause any issues (the cache just seems to be increased to support larger draw distances).

 

distancFactor = {

Low = 0.5;

Medium = 0.7;

High = 1.0;

Ultra = 1.2;

Extreme = 1.8;

 

 

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Thanks Mustang. Seems to work without issue. Just a question, should I be using the same (new) terrainoptions.lua for your PG, NTTR and Syria texture fix mods? (the fixed version for the latest OB as referenced above). I've also used your graphics.lua for increased draw distance but dropped it slightly as Syria was suffering:Guessing this shouldn't cause any issues (the cache just seems to be increased to support larger draw distances).

 

distancFactor = {

Low = 0.5;

Medium = 0.7;

High = 1.0;

Ultra = 1.2;

Extreme = 1.8;

 

 

Hi, yes I have updated the terrainoptions41.lua in the PG mod to support latest version of DCS World and I have adjusted the instancer buffer values to allow greater distancFactor amounts.

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@Mustang -Thanks for verifying the Mod is good to go with the latest Nov 4 Update.

Sometimes you can forget what a subtle but fantastic effective difference this Adjusted Shaders Mod Makes.

 

DEFAULT

1804334184_DCS2020-11-0716-27-08Default.thumb.png.ed9025c8ca23949c1d4dc2baea36845f.png
235098295_DCS2020-11-0716-32-51Default.thumb.png.b883c68a923404fc59fddd07f66cb54d.png

 

MUSTANG 2.5.6.xxxx ADJUSTED SHADERS

1011866715_DCS2020-11-0716-19-04AdjustedShaders.thumb.png.ffb0822994133a2e4220c0f37f52a0e5.png
719560664_DCS2020-11-0716-53-35AdjustedShaders.thumb.png.768175851815f9098c52ea56c77a50f9.png

 

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Looks like this mod is not IC compliant after this latest OB update.

 

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Great mod good sir! Thank you for your effort. I always thought the haze was too much.

 

Although your setting reduce it some, I'd like to reduce it more. I've been trying to figure out how to reduce it even more for two days now with no luck. Can you tell me how to do it please?

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  • 3 weeks later...

Holy cow! How have I missed this thread til now?

 

What a HUGE improvement. :beer:

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On 7/24/2020 at 3:39 PM, Taz1004 said:

This isn't working for me. I see no difference. In addition, when I started, there was no loading delay as mentioned. So I deleted the fxo and metashder2 myself but still don't see any difference.

 

I have the VR shader mod and CGTC Caucus texture mod. Could that be why? I used OVGME and installed this mod the last.

 

Edit: Never mind. The zip file I downloaded had nothing in it for some reason. I re-downloaded it and now working. Looks great!


Can you elaborate on the CGTC Caucus texture mod?

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Thanks for the update!

 

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thank you Mustang! Really appreciate all of your efforts!

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I love this mod!

Is it at all possible to use it along with Taz's "Better Smoke?" OvGME gives error that FirVehicle.lua is already being used.

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1 minute ago, Sr. said:

I love this mod!

Is it at all possible to use it along with Taz's "Better Smoke?" OvGME gives error that FirVehicle.lua is already being used.

 

Just remove the firevehicle.lua from the archive and it should work alongside that other mod.

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