Shadoware Posted August 29, 2020 Share Posted August 29, 2020 Small update today to v1.08, adjusted wave foam in rough seas to be less white at higher alt and included firevehicle.lua for burning units. Nice! Moders are really improving DCS! Link to comment Share on other sites More sharing options...
Shadoware Posted August 29, 2020 Share Posted August 29, 2020 (edited) I noticed something strange and Im not sure if it has o do with this mod. Im testing Ga-Bika texture mod on Caucasus I chose the F-16 instant action to land and the mission starts with F-16 pointing to an airfield. I turned 180 degress and I saw separating line separating ground textures, each part of the ground with different color, one green and another brown. That happened in a bit extreme east part of the Caucasus next to Tbilise I think, as I get close to the separating line the brown texture started to become green too. Edited August 29, 2020 by Shadoware Link to comment Share on other sites More sharing options...
Mustang Posted August 29, 2020 Author Share Posted August 29, 2020 I noticed something strange and Im not sure if it has o do with this mod. Im testing Ga-Bika texture mod on Caucasus I chose the F-16 instant action to land and the mission starts with F-16 pointing to an airfield. I turned 180 degress and I saw separating line separating ground textures, each part of the ground with different color, one green and another brown. That happened in a bit extreme east part of the Caucasus next to Tbilise I think, as I get close to the separating line the brown texture started to become green too. Nothing to do with this shader pack. Link to comment Share on other sites More sharing options...
rayrayblues Posted September 9, 2020 Share Posted September 9, 2020 It will providing you go straight into server and do not launch single player or do anything else first, treat it the same as you would any other shader mod such as Kegetys VR pack etc. What about those of us who do not play MP. Will it work with SP? SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU Link to comment Share on other sites More sharing options...
Morpheus Posted September 9, 2020 Share Posted September 9, 2020 Yes, nothing ajout mp or sp, all mods work in sp Link to comment Share on other sites More sharing options...
zildac Posted September 9, 2020 Share Posted September 9, 2020 Works fine in SP 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
FoxTwo Posted September 17, 2020 Share Posted September 17, 2020 Can you maintain this level of brigtness during the daytime while lightening the darkness layer/filter somewhat at night? Link to comment Share on other sites More sharing options...
Mustang Posted September 18, 2020 Author Share Posted September 18, 2020 Can you maintain this level of brigtness during the daytime while lightening the darkness layer/filter somewhat at night? Not sure what you're asking really, but you could just raise the gamma manually in options? Link to comment Share on other sites More sharing options...
=OPS=Slider Posted September 18, 2020 Share Posted September 18, 2020 I think FoxTwo wants to brighten the night without changing the brightness during daytime. Gamma would change brightness for everything and that's the problem. Link to comment Share on other sites More sharing options...
Kazansky222 Posted September 23, 2020 Share Posted September 23, 2020 Hey Mustang, this is great man. I just installed it but I'm also using kegetys vr shader mod, and either this one overwrites some files in that one or the other way around. Do you think you could make a version that kind of meshes will the VR shader mod? [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22 Link to comment Share on other sites More sharing options...
DroptheHammer Posted September 24, 2020 Share Posted September 24, 2020 What's been working for me is install the kegetys first and then mustang's second. That seems to work great and I get best of both. New Setup : 13900K, Asus ROG Strix 4090, 64GB of DDR3600C14, 4x 2TB ADATA NVME, HP Reverb G2, Virpil Alpha on WarBRD, Virpil TM3 throttle, Monolith External Amp, DT 1990 Pro Headphones & TrackIR v5 Old Setup: 12900KS @ 5.5 , EVGA FTW3 Hybrid 3090, 64GB of DDR3600C14, 4x 2TB ADATA NVME, HP Reverb G2, Virpil Alpha on WarBRD, Virpil TM3 throttle, Monolith External Amp, Philips X2HR Headphones & TrackIR v5 Old Old Setup: 9900KS @ 5.2, EVGA FTW3 3090. 32GB of DDR3866, 3x 1TB ADATA NVME Link to comment Share on other sites More sharing options...
Taz1004 Posted September 24, 2020 Share Posted September 24, 2020 What's been working for me is install the kegetys first and then mustang's second. That seems to work great and I get best of both. If you do that, you're disabling kegetys No Bloom, NVG, and Dithering optimizations. Only way to make both work is merging the conflicting files. Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
Mustang Posted September 24, 2020 Author Share Posted September 24, 2020 Hey Mustang, this is great man. I just installed it but I'm also using kegetys vr shader mod, and either this one overwrites some files in that one or the other way around. Do you think you could make a version that kind of meshes will the VR shader mod? I think it's only NVD_HDR.fx that conflicts with the VR mod, I'll remove that file and it should be ok. Link to comment Share on other sites More sharing options...
Taz1004 Posted September 24, 2020 Share Posted September 24, 2020 I think it's also Tonemap.fx Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
Mustang Posted September 24, 2020 Author Share Posted September 24, 2020 (edited) I think it's also Tonemap.fx Well the tonemap.fx in my mod adjusts gamma levels so I'm not removing that, and I won't adjust for VR as not everyone has VR and it'll most likely reduce quality for 2D. If it's too much of a problem the file can just be removed manually by the person using the mod, very simple to do. Edited September 24, 2020 by Mustang Link to comment Share on other sites More sharing options...
Taz1004 Posted September 24, 2020 Share Posted September 24, 2020 Well the tonemap.fx in my mod adjusts gamma levels so I'm not removing that, and I won't adjust for VR as not everyone has VR and it'll most likely reduce quality for 2D. If it's too much of a problem the file can just be removed manually by the person using the mod, very simple to do. Right, wasn't suggesting that you change your mod. Just telling Slash above that doing what he suggest will deactivate VR mod features and only way to have both is to merge them. Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
kenb Posted September 25, 2020 Share Posted September 25, 2020 I tried to download this into my directory but nothing changed. I'm not sure if I did something wrong or not. I'll keep trying. Link to comment Share on other sites More sharing options...
Morpheus Posted September 25, 2020 Share Posted September 25, 2020 I tried to download this into my directory but nothing changed. I'm not sure if I did something wrong or not. I'll keep trying. Do you use OvGME to install your mods ? Link to comment Share on other sites More sharing options...
Tuniorez Posted September 28, 2020 Share Posted September 28, 2020 I've remove this bazar/shaders/enlight/watercompose.hlsl, now its working pretty fine, I can join in a server and leave, that IC will not break Link to comment Share on other sites More sharing options...
Mustang Posted September 28, 2020 Author Share Posted September 28, 2020 I've remove this bazar/shaders/enlight/watercompose.hlsl, now its working pretty fine, I can join in a server and leave, that IC will not break As mentioned in first post and several others after the IC check fail only happens with watercompose.hlsl after first use of the mod, subsequent loads will not fail IC. Link to comment Share on other sites More sharing options...
rossmum Posted September 30, 2020 Share Posted September 30, 2020 Huge improvement, and I actually think my game is running a little better, too. Slick work. Link to comment Share on other sites More sharing options...
Mustang Posted September 30, 2020 Author Share Posted September 30, 2020 Huge improvement, and I actually think my game is running a little better, too. Slick work. Ah nice glad you like it :thumbup: Link to comment Share on other sites More sharing options...
Batman76 Posted October 1, 2020 Share Posted October 1, 2020 I can only Download ver. 1.1 at first Page !? Any advice ? Thank you . Link to comment Share on other sites More sharing options...
Mustang Posted October 1, 2020 Author Share Posted October 1, 2020 I can only Download ver. 1.1 at first Page !? Any advice ? Thank you . That is the current version and the one you want. Link to comment Share on other sites More sharing options...
Batman76 Posted October 1, 2020 Share Posted October 1, 2020 Ah, ok, thanks ! Link to comment Share on other sites More sharing options...
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