Quax456 Posted July 10, 2020 Share Posted July 10, 2020 as the title says :cry: My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 1TB Samsung EVO 970, RTX4080, Thrustmaster HOTAS WARTHOG + Saitek Pro Flight Pedals, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2 Link to comment Share on other sites More sharing options...
Emmy Posted July 10, 2020 Share Posted July 10, 2020 I’m sorry but what are we supposed to see? [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
randomTOTEN Posted July 11, 2020 Share Posted July 11, 2020 :hehe: look at the BTR's position at 3 seconds, and compare it to 5 seconds. Link to comment Share on other sites More sharing options...
Emmy Posted July 11, 2020 Share Posted July 11, 2020 Ah, yeah. Couldn’t pick up the slight shift down and to the right. The good news is, he still killed it! [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Flappie Posted July 11, 2020 Share Posted July 11, 2020 Yes, I've seen this bug multiple times as well in the current open beta (2.5.6.50979). Speedboats do the same. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Quax456 Posted July 11, 2020 Author Share Posted July 11, 2020 I only have this in Multiplayer.... :( My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 1TB Samsung EVO 970, RTX4080, Thrustmaster HOTAS WARTHOG + Saitek Pro Flight Pedals, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2 Link to comment Share on other sites More sharing options...
boscoh Posted July 24, 2020 Share Posted July 24, 2020 I think the actual issue with this is a desync between the client and the server. The client thinks the vehicle is in the wrong spot, when the client reports a hit the server corrects the position but still records the hit. I have noticed this where the person hosting is calling out the target location and my location is different. When I hit the target it snaps to where the host said it was located. Unfortunately none of my tracks where I have seen this, seem to be working, or I would upload one. While you do still end up getting a kill, if you're working with a human jtac or buddy lasing, this is going to cause problems. 3800X, X570, 32GB 3600, RTX 2080Ti, SSD, Odyssey+ VR Link to comment Share on other sites More sharing options...
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