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[ALREADY REPORTED]Ground units are jumping away when got hit


Quax456

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as the title says :cry:

 

 

 

My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 1TB Samsung EVO 970, RTX4080, Thrustmaster HOTAS WARTHOG + Saitek Pro Flight Pedals, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2

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I only have this in Multiplayer.... :(

My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 1TB Samsung EVO 970, RTX4080, Thrustmaster HOTAS WARTHOG + Saitek Pro Flight Pedals, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2

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  • 2 weeks later...

I think the actual issue with this is a desync between the client and the server.

 

The client thinks the vehicle is in the wrong spot, when the client reports a hit the server corrects the position but still records the hit.

 

I have noticed this where the person hosting is calling out the target location and my location is different. When I hit the target it snaps to where the host said it was located. Unfortunately none of my tracks where I have seen this, seem to be working, or I would upload one.

 

While you do still end up getting a kill, if you're working with a human jtac or buddy lasing, this is going to cause problems.

3800X, X570, 32GB 3600, RTX 2080Ti, SSD, Odyssey+ VR

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