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Hi all. I have created some late activation spots for clients (Multiplayer). On mission startup those slots are available to be played even though they are not ready yet until later on. How can I make those slots unavailable until I want them to be?

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There is no easy way, this is not something provided to us through the SSE. There are some ways of updating and manipulating that grid with Hooks but it's going into some advanced lua. Even then im not sure any manipulation on the server side would be reflected on the client.

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