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DCS: Syria Map - Golan Strike


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Welcome to this first official gameplay video of the upcoming Syria map for DCS World. Please find more information about this map here:

 

https://forums.eagle.ru/showthread.php?t=278048

 

Over the next several weeks, we plan a series of videos that show off different locations and aspects of this map in the context of various mission types using various aircraft types and airfields. In this first video, ride along with me in an F-16C as we hit ground targets in the Golan Heights between Israel and Syria.

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Very good video that looks quite convincing for northern Israel! :thumbup: :thumbup:

Excelent detail in the airbase and towns in the area too :)

 

I couldn't help notice that the height over the Sea of Galilee is ~370 ft /radar alt 340 ft (at 6:22)

while it should be a negative value as it is below sea level

https://en.wikipedia.org/wiki/Sea_of_Galilee

Surface elevation −214.66 m (-704.3 ft) (varying).

 

Is it a limitation of the engine?

 

If so, is there sort of a "compensation"/scaling mechanizm to keep the altitude proportions of the nearby areas

i.e. increasing the Golan heights altitude by ~700 ft?...

 

It is very obvious (for me at least) that the Golan heights is depicted as too low next to the Sea of Galilee.

 

 

Thank you for the great work!!!

Ron

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From the video it appears the map is well optimized although it is not even released on OB.

Fancy that! Nice one Ugra!

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Very good video that looks quite convincing for northern Israel! :thumbup: :thumbup:

Excelent detail in the airbase and towns in the area too :)

 

I couldn't help notice that the height over the Sea of Galilee is ~370 ft /radar alt 340 ft (at 6:22)

while it should be a negative value as it is below sea level

https://en.wikipedia.org/wiki/Sea_of_Galilee

Surface elevation −214.66 m (-704.3 ft) (varying).

 

Is it a limitation of the engine?

 

If so, is there sort of a "compensation"/scaling mechanizm to keep the altitude proportions of the nearby areas

i.e. increasing the Golan heights altitude by ~700 ft?...

 

It is very obvious (for me at least) that the Golan heights is depicted as too low next to the Sea of Galilee.

 

 

Thank you for the great work!!!

Ron

Wags probably just hasn't dialed in the correct barometric pressure on his altitude indicator.

Intel i7-4790K @ 4x4GHz + 16 GB DDR3 + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

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Looks nice, perfect map for helicopters also (like Kiowa :D).

I hope it will work very well in VR too.

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Wags probably just hasn't dialed in the correct barometric pressure on his altitude indicator.

 

Wags is a professional....I don't belive he'll miss it ;)

and the altitude at the base seems about right,

so....

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Can't wait to see more.

Like the others I hope that this card will be well optimized, that we can have good performance with several AI units.

It looks promising at the moment.

 

Merci Ugra media and ED

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Just why - „couple of weeks”? So September I suppose, maybe end of August?

Cant wait too :).

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Very nice map with landscape rich in details. The only discordant note is the F-16 which is not the Israeli one. It would be very nice if the Israeli F-16 C model was made available along with the map.

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Very good video that looks quite convincing for northern Israel! :thumbup: :thumbup:

Excelent detail in the airbase and towns in the area too :)

 

I couldn't help notice that the height over the Sea of Galilee is ~370 ft /radar alt 340 ft (at 6:22)

while it should be a negative value as it is below sea level

https://en.wikipedia.org/wiki/Sea_of_Galilee

Surface elevation −214.66 m (-704.3 ft) (varying).

 

Is it a limitation of the engine?

 

If so, is there sort of a "compensation"/scaling mechanizm to keep the altitude proportions of the nearby areas

i.e. increasing the Golan heights altitude by ~700 ft?...

 

It is very obvious (for me at least) that the Golan heights is depicted as too low next to the Sea of Galilee.

 

 

Thank you for the great work!!!

Ron

 

 

Confirm that! when flying low over the Sea of Galilee / Kinneret a correctly set barometric altitude gauge should show a readout of a negative value as the majority of the Jezrael Valley basin area is below sea level as Ron stated.

 

The radar altitude readout is unrelated, it will never show a negative value.

 

Thanks for posting the video, loved every second of it.

 

Cheers!

IAF.ViFF

 

http://www.preflight.us

Israel's Combat Flight Sim Community Website

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Wags probably just hasn't dialed in the correct barometric pressure on his altitude indicator.

 

At first I thought its because of the current bug in the F-16 that has incorrect barometric readout on the altitude gauge, but if you look closely you can see during the beginning of the video when Matt is showing the map in the mission editor that the altitude readout on the lower left never goes below +10 feet (or is it +10 meters?)...

 

Hope this will be addressed before released.

 

Cheers!


Edited by ViFF

IAF.ViFF

 

http://www.preflight.us

Israel's Combat Flight Sim Community Website

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Beautiful, my dream would be that once it is with us it is updated with Cyprus to the west and Al-Azraq to the south that would be great. Although my deepest dream would be that I came across the Sinai.

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Hopefully in the future Ugra decides to add Cyprus, without any details, just coast lines and high altitude textures, with the exception of Akrotiri peninsula and RAF Akrotiri (the main reason why Cyprus should be on this map)

 

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Very nice map with landscape rich in details. The only discordant note is the F-16 which is not the Israeli one. It would be very nice if the Israeli F-16 C model was made available along with the map.

 

By that, you mean a stock version of block 30 or 40, which wouldn't do it justice. You will need to have access to the avionics systems added / modified by the IAF, and the specific weapons used - good luck.

 

Additionally, it uses fewer weapons and sensors than the version ED made (single seats rarely use the TGP, and also no HTS), so arguably it will be less fun, will cost ED more, and will sell less.

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By that, you mean a stock version of block 30 or 40, which wouldn't do it justice. You will need to have access to the avionics systems added / modified by the IAF, and the specific weapons used - good luck.

 

Additionally, it uses fewer weapons and sensors than the version ED made (single seats rarely use the TGP, and also no HTS), so arguably it will be less fun, will cost ED more, and will sell less.

 

Indeed, in DCS you have to be satisfied with "close enough". Already to have a bit of your country and some of its fighters is not bad, even if the version is not correct. Same goes for PG for example, many countries on that map do not have their correct fighters in DCS, either wrong version or not at all! Let's enjoy what we have, and in this case it seems to be a beautifully made map that we will be able to enjoy in helos and fighters alike.

 

I'm also loving the smooth framerate in the video despite what seems like very high settings, means there is hope for me in VR still... :thumbup:

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Hopefully in the future Ugra decides to add Cyprus, without any details, just coast lines and high altitude textures, with the exception of Akrotiri peninsula and RAF Akrotiri (the main reason why Cyprus should be on this map)

 

+1

 

Let's hope for the best.

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By that, you mean a stock version of block 30 or 40, which wouldn't do it justice. You will need to have access to the avionics systems added / modified by the IAF, and the specific weapons used - good luck.

 

Additionally, it uses fewer weapons and sensors than the version ED made (single seats rarely use the TGP, and also no HTS), so arguably it will be less fun, will cost ED more, and will sell less.

 

I agree, if it were a single module for which a certain fidelity is required compared to the original. I meant rather a version of the existing DCS Viper module. The Israeli F-16 C block 40 (Barak) is most similar to the F-16 C block 50 simulated in DCS World. Aesthetically the major work would be the dielectrics and the tail. As for avionics, neglecting systems still covered by secrecy (like the ECMs - moreover, not even simulated on the DCS Viper), it could simply be reduced where necessary and implemented where possible. For example, the Barak does not mount any type of AMRAAM, while it mounts the Python 4 missile which could be a new addition to DCS World. Still, Barak were originally fitted with the Sharpshooter pod, which is a downgraded version of the LANTIRN targeting pod. The Sharpshooter pod were later replaced by the Rafael Litening pod, which is precisely the one simulated for the DCS Viper (with limitations). The Barak is equipped with HMD (called DASH). JHMCS symbology can be used. The Syrian scenario could also be animated by Turkish F-16s. Their shape is similar to that of the Baraks. So, there would be an additional version of the DCS Viper. In short, why not?

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Looks good. I just hope it performs well.

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Who else was blown away by the detailed crops? fsgrin.png

 

Very good video that looks quite convincing for northern Israel! :thumbup: :thumbup:

Excelent detail in the airbase and towns in the area too :)

 

I couldn't help notice that the height over the Sea of Galilee is ~370 ft /radar alt 340 ft (at 6:22)

while it should be a negative value as it is below sea level

https://en.wikipedia.org/wiki/Sea_of_Galilee

Surface elevation −214.66 m (-704.3 ft) (varying).

 

Is it a limitation of the engine?

 

If so, is there sort of a "compensation"/scaling mechanizm to keep the altitude proportions of the nearby areas

i.e. increasing the Golan heights altitude by ~700 ft?...

 

It is very obvious (for me at least) that the Golan heights is depicted as too low next to the Sea of Galilee.

 

 

Thank you for the great work!!!

Ron

 

I think it might be a limitation of the engine that doesn't allow water or even land below MSL. Too bad they apparently didn't think of it when writing 2.x. If it's somehow possible to fix that, it would be great though. I mean other maps have differently high water surfaces as well, if you think of the reservoirs in NTTR, Caucasus and Iran. Maybe it just needs a trick to set the Lake Genezareth down to MSL and the Mediterran 214m above that and then do something to recalibrate the altimeters and atmosphere varaibles by that exact difference. Just a thought. Of course it would be best if the engine simply could do negative altitude landscape. I guess my fellow neighbours in the Netherlands would be happy about that as well maybe in the future.

dcs-dashie-ed.jpg.c4fa047dc1c71d5ceb1913aa54b2a11e.jpg

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Awesome looking map. As far as I remember they'll add Cyprus later if the sales are strong. So, go out and buy it! That's actually a really good sales strategy, lol.

[sIGPIC][/sIGPIC]

 

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