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Got HAGS enabled Win 10 2004 and all is good here, nice solid driver :thumbup:

 

As usual some good discussion and experiences here

 

https://forums.guru3d.com/threads/nvidia-geforce-451-48-whql-drivers-download-discussion.432980/

 

 

 

This HAGS is something that helps also in DCS?

Vincent "Virus" DThe

PC: R9 5900x/RTX2080Ti, 64GB RAM.

Joystick bases: Virpil T-50CM2 with 20cm extension (Center)

Joystick grips: Realsimulator F18

Throttles: Winwing Super Taurus

Hardware: Saitek Combat Rudder, 4x Thrustmaster Cougar MFD, Logitech G13, Winwing Panels

VR: Valve Index 

Monitor: Samsung Odyssey G5, TrackIr v5

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I'm gonna check out this driver. thanks for the post.

Gigabyte Z390 Aorus Ultra, i7-9700k (4.9ghz all cores), NH-D15 cooler, 64 GB CL-14 3200mhz RAM, RTX3090FE, Soundblaster Z, Yamaha 5.1 A/V Receiver, 2x 512GB Samsung NVMe, 1x 1TB Samsung NVMe, 2TB Samsung SSD, Win 10 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, JetSeat KW-908, Reverb G2, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro Full Tower Case, Seasonic Prime 750W Titanium PW Supply, PointCTRL, Buttkicker 2 , K-51 Helicopter Collective Control

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This HAGS is something that helps also in DCS?

 

Potentially yes, for people with NVIDIA cards 10XX and newer.

In theory it doesn't depends on the API used by the game.

 

In another flight sim some people have reported better framerate and more stable.

 

Edit: I have tryed, and I have a similar framerate, but with HAGS enabled I have some weird stuttering


Edited by cercata
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Just before I update, I have been playing basic mission I made and would get almost smooth performance while taxiing and looking to the ground to the sides at 36 fps. After the update, a 38-41 fps but it seemed like I am slamming the brakes every second. Almost acceptable stuttering but hesitates if that makes sense. Another thing I can’t directly link to the update was now my reverb shows flickering pixel noise on dark background that can be fix by moving about a pinch/kinked part of the headset cable. Will try going back to previous driver today.

Ryzen 1700 @ 3.8GHz / 32GB( 4x8 ) @ 3.2GHz / 1TB ADATA NVMe System Drive / 232GB NVMe Samsung 960 / ASUS dual RTX 2080ti / Reverb / Rift CV1 / T-16000M FCS flight pack

 

A10C/M2000C/F5E/SA342/Mi8/UH1H/KA50/AJS-37/FA-18C/AV-8B/F-14/Mig29/CA/SU-27

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Potentially yes, for people with NVIDIA cards 10XX and newer.

In theory it doesn't depends on the API used by the game.

 

In another flight sim some people have reported better framerate and more stable.

 

Edit: I have tryed, and I have a similar framerate, but with HAGS enabled I have some weird stuttering

Can you check Hags performance after deleting fxo and metashaders. Not that it matters, but still hoping for different results.

 

Sent from my Redmi K20 Pro using Tapatalk

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Most people report slightly higher fps, stutters and rendering bugs.

 

Someone in Iracing reports more lost frames with HAGS on. (->stutters)

 

I think time to wait a little bit before updating to a HAGS enabled driver.


Edited by Motomouse

How to achieve high framerates in VR

VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS

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I failed to find good explanation on what HAGS is...

If I understand correctly it has something to do with the video memory management, handled by the gpu driver itself and not the OS...but I would be curious to read more about it...

Vincent "Virus" DThe

PC: R9 5900x/RTX2080Ti, 64GB RAM.

Joystick bases: Virpil T-50CM2 with 20cm extension (Center)

Joystick grips: Realsimulator F18

Throttles: Winwing Super Taurus

Hardware: Saitek Combat Rudder, 4x Thrustmaster Cougar MFD, Logitech G13, Winwing Panels

VR: Valve Index 

Monitor: Samsung Odyssey G5, TrackIr v5

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I retried the game ready version of the driver and while I do not notice a better performance, I have no rendering or shadow clipping errors with the game ready version (unlike the studio version of this driver, the studio version did not work well on my box)

How to achieve high framerates in VR

VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS

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I see absolutely no difference between this driver and the previous studio release driver on my box...

 

Not tried HAGS itself yet, will do later, a good every person explanation:

 

https://www.windowslatest.com/2020/06/24/nvidia-geforce-451-48-windows-10-hardware-accelerated-gpu-scheduling/

 

Hags itself should only ever be an factor if you have turned it on in the operating system.


Edited by speed-of-heat

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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there seems to be a nasty conflict between Motion Vectoring/Smoothing and HAGS...

 

I got a nasty set of "frame drops" where MV/S would cut in previously and in a number of places HAGS seemed to override MS/V giving me 60FPS...

 

turning off MV/S "improves" the lack of conflict; but with predictable results in the VR space ... judder judder etc...

 

not tried this in 2d

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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I don't have this issue with the Rift S

Vincent "Virus" DThe

PC: R9 5900x/RTX2080Ti, 64GB RAM.

Joystick bases: Virpil T-50CM2 with 20cm extension (Center)

Joystick grips: Realsimulator F18

Throttles: Winwing Super Taurus

Hardware: Saitek Combat Rudder, 4x Thrustmaster Cougar MFD, Logitech G13, Winwing Panels

VR: Valve Index 

Monitor: Samsung Odyssey G5, TrackIr v5

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I don't have this issue with the Rift S

 

only when HAGS is enabled in the O/S.

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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Atleast its not a backwards step again.

Hornet, Super Carrier, Warthog & (II), Mustang, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J

i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k

Combat Wombat's Airfield & Enroute Maps and Planning Tools

 

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I've installed and enabled HAGS. Flew the Jug quite a bit last night. No issues with my Rift S. Frankly I didn't really see any sort of change (plus or minus). My hardware specs noted in my sig...

Gigabyte Z390 Aorus Ultra, i7-9700k (4.9ghz all cores), NH-D15 cooler, 64 GB CL-14 3200mhz RAM, RTX3090FE, Soundblaster Z, Yamaha 5.1 A/V Receiver, 2x 512GB Samsung NVMe, 1x 1TB Samsung NVMe, 2TB Samsung SSD, Win 10 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, JetSeat KW-908, Reverb G2, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro Full Tower Case, Seasonic Prime 750W Titanium PW Supply, PointCTRL, Buttkicker 2 , K-51 Helicopter Collective Control

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Hags, works great with Rift S, now with the Samsung Odyssey and WMR it is a shit show. Crazy Stutters and steam Vr crashes which i have never had before. Rift S it is.

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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only when HAGS is enabled in the O/S.

 

 

 

I have it enabled in the OS...and i seem to have more frames stability

Vincent "Virus" DThe

PC: R9 5900x/RTX2080Ti, 64GB RAM.

Joystick bases: Virpil T-50CM2 with 20cm extension (Center)

Joystick grips: Realsimulator F18

Throttles: Winwing Super Taurus

Hardware: Saitek Combat Rudder, 4x Thrustmaster Cougar MFD, Logitech G13, Winwing Panels

VR: Valve Index 

Monitor: Samsung Odyssey G5, TrackIr v5

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I have it enabled in the OS...and i seem to have more frames stability

Yep, that's what I did as well. Enabled via the O/S. Though I really haven't noticed much of a performance difference. Flying with my Rift S is just fine though. So I'm going to keep this driver as of now.

Gigabyte Z390 Aorus Ultra, i7-9700k (4.9ghz all cores), NH-D15 cooler, 64 GB CL-14 3200mhz RAM, RTX3090FE, Soundblaster Z, Yamaha 5.1 A/V Receiver, 2x 512GB Samsung NVMe, 1x 1TB Samsung NVMe, 2TB Samsung SSD, Win 10 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, JetSeat KW-908, Reverb G2, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro Full Tower Case, Seasonic Prime 750W Titanium PW Supply, PointCTRL, Buttkicker 2 , K-51 Helicopter Collective Control

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