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[REPORTED]Objects rendered one eye only


Sharkku

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Hi all

 

I have reported some issues already regarding rendering only in one eye.

 

If you are going to report a problem please be specific, please if possible have a short track replay, just so we have a point of reference.

 

A screenshot or video will also help.

 

Also note,

 

Special options tab for some aircraft have options for render in one eye or both for some features.

 

If you are using stereo_mode_use_shared_parser in your autoexec it is W.I.P and not ready for public use.

 

Some headsets have different results, I am currently using a vive cosmos.

 

thanks

 

Come on BN its easily noiticeable in almost every object you put with mission editor. From clouds to ifolds lighting of carrier. ED doesn´t have any HMD to test it since 7 months? come on! of course, parser disabled. Screenshot doesn´t show the issue cause the renders affects to one eye (that screenshot doesn´t show).

 

Its a bug since 2.5.6 --- 7 months, in stable and openbeta... --- fix it ASAP!!!

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On Oculus, we could run OculusMirror.exe --RectilinearBothEyes, but how to take screenshots from that when the DCS mirror needs to be focussed to accept any input while in VR? I guess I'd have to delve into OBS recording to be able to take shots from the video that's been taken from OM... tried that once a few years ago, but failed deliberately.

Too bad we can't cofigure the DCS own mirror like that. No idea to change this on SteamVR though.

 

Come on BN its easily noiticeable in almost every object you put with mission editor. From clouds to ifolds lighting of carrier. ED doesn´t have any HMD to test it since 7 months? come on! of course, parser disabled. Screenshot doesn´t show the issue cause the renders affects to one eye (that screenshot doesn´t show).

 

It's as easy as firing up the Hornet cold and dark and ready on the ramp instant actions on Caucasus and just looking around actually icon_redface.gif

 

Especially with the shadows of the HASs it's so obvious it hurts.


Edited by Eldur

dcsdashie-hb-ed.jpg

 

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  • 2 weeks later...

Hiya ! @BIGNEWEY et, all..

 

 

Any update on correcting this issue?

 

 

As mentioned before, VR users (ALL HMD TYPES) have the following issues:

 

 

1.) Shadows or parts of shadows only shown in one eye (left) or (right) at certain angles.

2.) Clouds or sections of clouds only shown in one eye (left) or (right)

 

 

 

  • (2a) Clouds affected by this are those clouds located furthest from user / player point of view.

 

 

 

  • (2b) Clouds near to user/player are both shown on both eyes.

 

 

 

 

If this is a culling issue then please create a slider in the graphics options to simply allow for disabling cloud rendering at "xyz" distance from the user/player point of view.

 

 

 

This will allow for users to scale back cloud draw distances eliminating the issue while also enabling control over better frame rates and frame-times.

 

 

 

Thanks! :)

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Not only shadows and clouds. Smokes of objects fire on terrain, contrails, missile smokes too.

 

ED dont need tracks to look that, just click in "instant action" and you can see that problem all the time.

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Not only shadows and clouds. Smokes of objects fire on terrain, contrails, missile smokes too.

 

ED dont need tracks to look that, just click in "instant action" and you can see that problem all the time.

 

I agree. And visual bugs and issues also depend on where the user looks at any given moment as well. Much easier to just hop in and fly and note what's wrong and then share it on the forums.

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Not only shadows and clouds. Smokes of objects fire on terrain, contrails, missile smokes too.

 

ED dont need tracks to look that, just click in "instant action" and you can see that problem all the time.

 

+1 on the above.


Edited by Majik

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  • 2 weeks later...

Clouds disappear and reappear in one eye

 

Hey BN,

hope you enjoyed your holiday...

 

This is a link to a track file , Serpents Head Mission 4, on the deck of the carrier during the raid there are a couple of examples of clouds doing something strange during the two raids. they are quite fleeting but very distinct

 

 

 

https://1drv.ms/u/s!Ar2cEt5yMycgmvcWGnunCEZZqVYedg?e=6hXCL1

 

 

HTH

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Something changed in the last patch.

I have “stereo_mode_use_shared_parser set to true” in my config and now I see Super carrier crew with both eyes!

 

Yes, I noticed too. But others issues doesn´t fixed. For example, exhaust heatblur effect, or huge culling noticed at the edge of VR screen, or flood-light in cockpit... I think that this shader parser rendering will be eternal for resolve it...

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A fundamental issue is that LODs are not switching evenly for both eyes. Meaning that at certain distances you can see a more detailed version of 3D model in one eye, and a lowpoly version in the other eye. This also applies to some effects like fire, explosions, etc.

 

And I'm not talking about config tweaks, I don't have shared_parser enabled or any other mods and the issue is still there.

 

It's like no one at ED really plays this game in VR. It's not that hard to notice.

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Please BN, It would so much to ask for some situation about this bug, some official words from DEVs? some hint about when it will be fixed???

This doesn´t exists in 2.5.5. It totally ruins inmersion in VR at least in my experience.

Thanks

 

PD. It surprise to me a bit not marking as "REPORTED"... 8 months since 2.5.6 now.

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VR issues are hardly responded on by ED. I guess there are not enough users on VR yet to make it worth their time. It's a pitty, 2.5.5 ran quite well besides the spinning clouds issue. Since 2.5.6 it's a mess and it hurts your eyes seeing things only in one eye, it basically brakes the whole VR experience. Since VR is a free feature i don't expect it to be improved anytime soon.

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  • ED Team

Hi all I have reported many issues with render in one eye.

 

Please ensure you are not using stereo_mode_use_shared_parser in your settings, this is W.I.P and not ready for public use.

 

If you are reporting any issue always include a short track replay showing the problem.

 

Note not all headsets behave the same, what you maybe seeing could be different on another headset.

 

Keep the reports to 1 issue per report, it makes things easier to track.

 

Keep reports for data on the report, if it isn't helping the report it isn't needed, if you think something has been overlooked feel free to PM me, I am reporting issues for the whole forum, I look at hundreds of issues weekly.

 

I have closed this thread, I will look at each issue in the thread, but please if you have a specific issue report it in its own thread.

 

Thank you


Edited by BIGNEWY

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