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Was there a hot fix planned for today, or am I losing my mind?


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We planned a hotfix for last Friday but final checks did not pass, we are now planning for the 10th

 

patch status can always be found here https://forums.eagle.ru/showthread.php?t=273255

 

thanks

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Hello.

There is a saying : "The late, the better". :)

I think we all have to give some time to the Devs,

as no one is happy to work under pressure.

And this because (lately) there is "movement"

to updates and fixes.

Democracy was already invented, while Scrat was eating oak fruits.

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Hello.

There is a saying : "The late, the better". :)

I think we all have to give some time to the Devs,

as no one is happy to work under pressure.

And this because (lately) there is "movement"

to updates and fixes.

Well not to be salty or anything, They should have waited for releasing OB update which broke so many things, they should have waited until they fixed some game breaking bugs like AI, farps and pushed it into stable. I have both builds installed, stable didn't get justice it deserve, every campaign, missions are broken since AI hits you from behind, that's just start. If I mention all bugs it'll take forever. OB lighting issue, f-16 issues were already known bugs judging from Matt's video, still they gone ahead. They should have at least mentioned them in known bugs. Why are you adding one new feature and breaking every others when you are not even focusing on the module until completing Hornet. Just to save face, I would have waited until there were significant updates coming like CZ, mavs etc. Just for adding steerpoints we got broken module. Well since the hot fix coming I guess I should dober down.
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sora_061

Honestly my friend, i am the one and only

that before 10 years i had complains and

i' ve expressed them in public.:mad:

As i said, there is "movement" after so long

time of ice. My opinion.

Democracy was already invented, while Scrat was eating oak fruits.

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Hoping it fixes CCRP bombing issue introduced in 2.5.6 release.

I see people complaining about that all over the place, yet I haven't seen anyone explaining what exactly is not working for them.

It's working just fine for me, so I'd like to know...

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I see people complaining about that all over the place, yet I haven't seen anyone explaining what exactly is not working for them.

It's working just fine for me, so I'd like to know...

 

It's not working for pre-loaded steerpoints. It's working fine for manually inputted steerpoints (at least for me).

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It's not working for pre-loaded steerpoints. It's working fine for manually inputted steerpoints (at least for me).

This!

It's not the CCRP that is broken, it's the navigation for pre-loaded steerpoints that is broken. Enter them manually and CCRP works fine.

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It's not working for pre-loaded steerpoints. It's working fine for manually inputted steerpoints (at least for me).

 

where did you get the idea that we could pre-load steerpoints? Or is this offline rather than MP?

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where did you get the idea that we could pre-load steerpoints? Or is this offline rather than MP?
pretty sure preload steerpoints are the ones that you setup in Mission Editor (be it MP/SP).

 

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where did you get the idea that we could pre-load steerpoints? Or is this offline rather than MP?

 

We do it on our servers...

 

20 Steerpoints are stacked up on home plate’s TACAN (Nellis / Al Dahfra / Vaziani) and when you jump in a Client Viper, you build your flight plan by editing up to 19 steerpoints.

 

Prior to being able to enter points from scratch, this was the only way to fly a mission.

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