DefaultFace Posted June 3, 2020 Share Posted June 3, 2020 As the title says, trim forces are there but no stick shake/buffeting. Not implemented yet? 1 9./JG27 "If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS "In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin Link to post Share on other sites
Malexx Posted June 4, 2020 Share Posted June 4, 2020 Same here, no effects. I really hope they dont left us behind. 1 Link to post Share on other sites
Eldur Posted June 4, 2020 Share Posted June 4, 2020 I've yet to see a module release with FFB functionality at the beginning. It's usually added subsequently, rather short term. I also don't get varying spring force, it just more or less kicks in at some point, but I can't determine if I go 150 or 300 mph by the feel of the stick force. 1 Link to post Share on other sites
Malexx Posted August 20, 2020 Share Posted August 20, 2020 Even if its stated in the update. The FFB shake is not there. Please give a little love to FFB. Its possible as you can see in the F14. What is really missing is the right stiffeness in relation to speed. At 150 IAS the Stick is at its maximum stiffeness. When i do a dive with full speed there is no difference to easy cruising. There are sims out there which simulates the FFB pretty well. I know most users dont use FFB but for me and many others still using it and is mandatory for flying, the lack of good FFB kills this sim, what is a shame, because it could be really great. 1 Link to post Share on other sites
Barrett_g Posted August 24, 2020 Share Posted August 24, 2020 I’d like to see the FFB stick fall full forward when sitting in the parking ramp and needing a decent amount of force to move the stick to the center. When the engine is started and that big paddle prop starts pushing air I’d like to see the stick slowly start to center itself as the throttle is increased. At least that’s what I think should happen... right? 1 Link to post Share on other sites
gavagai Posted August 24, 2020 Share Posted August 24, 2020 I’d like to see the FFB stick fall full forward when sitting in the parking ramp and needing a decent amount of force to move the stick to the center. When the engine is started and that big paddle prop starts pushing air I’d like to see the stick slowly start to center itself as the throttle is increased. At least that’s what I think should happen... right? :thumbup: Kind of worries me that they said they implemented it but it's not there. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria Link to post Share on other sites
OnlyforDCS Posted August 25, 2020 Share Posted August 25, 2020 I’d like to see the FFB stick fall full forward when sitting in the parking ramp and needing a decent amount of force to move the stick to the center. When the engine is started and that big paddle prop starts pushing air I’d like to see the stick slowly start to center itself as the throttle is increased. At least that’s what I think should happen... right? Im not a P47 pilot but I don't think enough air flow would pass over the elevators for this to start to happen until the actual tail starts rising off the ground. 1 Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to post Share on other sites
gavagai Posted September 23, 2020 Share Posted September 23, 2020 DCS 2.5.6.55363 Open Beta 2020-09-23 Still not fixed. :( P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria Link to post Share on other sites
Malexx Posted October 8, 2020 Share Posted October 8, 2020 Is the ForceFeedback working right now or still not fixed? 1 Link to post Share on other sites
gavagai Posted November 21, 2020 Share Posted November 21, 2020 They're about to push it to stable release without implementing forcefeedback correctly. It has been forgotten. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria Link to post Share on other sites
hazzer Posted December 13, 2020 Share Posted December 13, 2020 Wondering if they are going to acknowledge this or not 2 RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals Link to post Share on other sites
golani79 Posted December 19, 2020 Share Posted December 19, 2020 (edited) FFB is still not fully implemented yet. So a stupid question from me - does any of you have problems with trimming? As soon as I trim the elevator the Jug just wanna turn / roll to the left - no matter how I set the FFB Axis Tuning - nothing works. MSFFB2 Edited December 20, 2020 by golani79 2 >> DCS liveries by golani79 << Link to post Share on other sites
gortex Posted December 20, 2020 Share Posted December 20, 2020 Confirm no stall buffet with FFB. 1 Link to post Share on other sites
Jeeve79 Posted January 5 Share Posted January 5 Feels good in P-51 and F-14 for me, no FFB in the P-47 at all. I am not buying it because of the lack of force feedback. Such a shame. 1 Link to post Share on other sites
gavagai Posted January 6 Share Posted January 6 @BIGNEWY Any help here? Is ED aware? 1 P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria Link to post Share on other sites
hazzer Posted January 13 Share Posted January 13 Did we ever get an answer on this? 1 RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals Link to post Share on other sites
gavagai Posted January 14 Share Posted January 14 (edited) 7 hours ago, hazzer said: Did we ever get an answer on this? Nope! @BIGNEWY@NineLine@Yo-Yo Edited January 14 by gavagai P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria Link to post Share on other sites
hazzer Posted January 14 Share Posted January 14 6 hours ago, gavagai said: Nope! @BIGNEWY@NineLine@Yo-Yo Having the same issue trying to get other things fixed like the fact the yak52 was supposed to get its LOD model fixed 2 years ago and that was never done resulting in low fps in mp. Plus the baked in reflections that are not removable in a lot of aircraft. They just get ignored. I have been playing dcs from the beginning and it has been an uphill struggle since then. RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals Link to post Share on other sites
Lynchsl62 Posted January 14 Share Posted January 14 Can you advise which modules support FFB? I have the Bruner CLS-E and do not really get any FFB on the modules I regularly use, the F-86 and the A-10C II. I am sure I tried the P-51 and did not get any FFB effects. When i look at the Profile in in CLS2sim, i do not see any tab for effects, whereas in Prepar3D i see multiple entries for effects. I do see the tab for trim effects. If anyone can help getting my CLS-E to work with DCS I would be grateful PC: 9980XE @ 64GB RAM /2080Ti, Samsung C49RG90 Joystick bases: VKB GFIII, FSSB R3L, Brunner CLS-E, Virpil Mongoos CM2 Joystick grips: Realsimulator (F-18CGRH, F-16SGRH-CE), VKB (MCG Pro, F-14, KG-12), Virpil Warbrd Throttles: Virpil CM2, Kantorrin, Other: TrackIR, TM MFDx2 (Cubesim Screenx2), Virpil Control Panel 1 Link to post Share on other sites
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