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Force Feedback Shaking not implemented (yet?)


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As the title says, trim forces are there but no stick shake/buffeting. Not implemented yet?

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9./JG27

 

"If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS

 

"In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin

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I've yet to see a module release with FFB functionality at the beginning. It's usually added subsequently, rather short term. I also don't get varying spring force, it just more or less kicks in at some point, but I can't determine if I go 150 or 300 mph by the feel of the stick force.

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dcs-dashie-ed.jpg.c4fa047dc1c71d5ceb1913aa54b2a11e.jpg

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  • 2 months later...

Even if its stated in the update. The FFB shake is not there.

Please give a little love to FFB. Its possible as you can see in the F14.

What is really missing is the right stiffeness in relation to speed.

At 150 IAS the Stick is at its maximum stiffeness. When i do a dive with full speed there is no difference to easy cruising.

There are sims out there which simulates the FFB pretty well.

I know most users dont use FFB but for me and many others still using it and is mandatory for flying, the lack of good FFB kills this sim, what is a shame, because it could be really great.

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I’d like to see the FFB stick fall full forward when sitting in the parking ramp and needing a decent amount of force to move the stick to the center.

 

When the engine is started and that big paddle prop starts pushing air I’d like to see the stick slowly start to center itself as the throttle is increased.

 

At least that’s what I think should happen... right?

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I’d like to see the FFB stick fall full forward when sitting in the parking ramp and needing a decent amount of force to move the stick to the center.

 

When the engine is started and that big paddle prop starts pushing air I’d like to see the stick slowly start to center itself as the throttle is increased.

 

At least that’s what I think should happen... right?

 

:thumbup:

 

Kind of worries me that they said they implemented it but it's not there.

P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

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I’d like to see the FFB stick fall full forward when sitting in the parking ramp and needing a decent amount of force to move the stick to the center.

 

When the engine is started and that big paddle prop starts pushing air I’d like to see the stick slowly start to center itself as the throttle is increased.

 

At least that’s what I think should happen... right?

 

Im not a P47 pilot but I don't think enough air flow would pass over the elevators for this to start to happen until the actual tail starts rising off the ground.

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Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

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  • 5 weeks later...

DCS 2.5.6.55363 Open Beta 2020-09-23

 

Still not fixed. :(

P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

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  • 2 weeks later...
  • 1 month later...

They're about to push it to stable release without implementing forcefeedback correctly. It has been forgotten.

P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

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  • 3 weeks later...
  • 3 weeks later...

@BIGNEWY Any help here?  Is ED aware?

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P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

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7 hours ago, hazzer said:

Did we ever get an answer on this? 

Nope!

@BIGNEWY@NineLine@Yo-Yo

 

 


Edited by gavagai

P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

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6 hours ago, gavagai said:

Nope!

@BIGNEWY@NineLine@Yo-Yo

 

 

 

Having the same issue trying to get other things fixed like the fact the yak52 was supposed to get its LOD model fixed 2 years ago and that was never done resulting in low fps in mp. Plus the baked in reflections that are not removable in a lot of aircraft. 

 

They just get ignored. I have been playing dcs from the beginning and it has been an uphill struggle since then. 

RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals

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Can you advise which modules support FFB? I have the Bruner CLS-E and do not really get any FFB on the modules I regularly use, the F-86 and the A-10C II. I am sure I tried the P-51 and did not get any FFB effects. When i look at the Profile in in CLS2sim, i do not see any tab for effects, whereas in Prepar3D i see multiple entries for effects. I do see the tab for trim effects. 

 

If anyone can help getting my CLS-E to work with DCS I would be grateful

PC: 9980XE @ 64GB RAM /2080Ti, Samsung C49RG90

Joystick bases: VKB GFIII, FSSB R3L, Brunner CLS-E, Virpil Mongoos CM2

Joystick grips: Realsimulator (F-18CGRH, F-16SGRH-CE), VKB (MCG Pro, F-14, KG-12), Virpil Warbrd

Throttles: Virpil CM2, Kantorrin,

Other: TrackIR, TM MFDx2 (Cubesim Screenx2), Virpil Control Panel 1

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