The_GOZR Posted January 5, 2008 Share Posted January 5, 2008 I need to modify some things into a mission which is closed.. i can't remember the way, i know there is a way.. but.. Anyone remember ? Thx Link to comment Share on other sites More sharing options...
Poncho Posted January 5, 2008 Share Posted January 5, 2008 I'm not sure, but try to declassify/classify: ctrl-shift-D (you don't need to enter a password) then ctrl-shift-C (same here, no password). I hope it helps, someone correct me if I'm wrong! Cheers Link to comment Share on other sites More sharing options...
The_GOZR Posted January 5, 2008 Author Share Posted January 5, 2008 Yes i can see the password prompt but it doesn't unlock.. :( Thx Link to comment Share on other sites More sharing options...
Ironhand Posted January 5, 2008 Share Posted January 5, 2008 Yes i can see the password prompt but it doesn't unlock.. :( Thx You unlock it by substituting your own password. The process: 1) Press CTRL-SHIFT-C. This brings up the password dialogue. You can enter a password (EDIT: type it again in the 2nd line :EDIT) or do what I do and leave both lines blank. Click "Okay". You have now given the mission a new password--your own (or left it as an empty password if you type nothing in). 2) Press CTRL-SHIFT-D. This brings up the password box. Enter the password you just typed in (or leave it blank, if that's what you did in Step 1). Click "Okay'. The mission should now be declassified and you can tinker 'til your heart's content. Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0. Link to comment Share on other sites More sharing options...
Boberro Posted January 5, 2008 Share Posted January 5, 2008 Some times ago I was so dumb that I wrote small application which you can view password, after saw how we can easly do that like above.... Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
The_GOZR Posted January 5, 2008 Author Share Posted January 5, 2008 Haaa here we go it's working.. A question comes to mind.. why password a mission if we can easly password it off?.. Thx again it help a lot Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted January 5, 2008 Share Posted January 5, 2008 It's a detterant to casual gamers from cheating in a mission. I make quite a few missions and password protect them all so that without going through the above proceedure, you can't view the layout and timing of enemy forces. If I want you to know that stuff, I'll put it in the briefing. Personaly, I wish that there was no way or getting around the passwords, and that a mission creaters skills could be seen only in the game. After all, what's the point of flying the mission if you know EVERYTHING that is going to happen...? Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
The_GOZR Posted January 6, 2008 Author Share Posted January 6, 2008 Yes i anderstand too i just wondering why ED choose that way.. you can pick up any mission from a running server host.. on that matter i wished it would be more like il2.. This is maybe a good question to ask for the futur BS and maybe get a fix ( at list for Host/Server mission ) Link to comment Share on other sites More sharing options...
warthogmadman987 Posted January 9, 2008 Share Posted January 9, 2008 It's a detterant to casual gamers from cheating in a mission. I make quite a few missions and password protect them all so that without going through the above proceedure, you can't view the layout and timing of enemy forces. If I want you to know that stuff, I'll put it in the briefing. Personaly, I wish that there was no way or getting around the passwords, and that a mission creaters skills could be seen only in the game. After all, what's the point of flying the mission if you know EVERYTHING that is going to happen...? I understand your point highwayman, but wouldnt you agree that most military pilots pretty much know EVERYTHING that will happen through out their mission? On the other note, when that doesnt happen, then things go wrong, but intel basically makes ops easier, infact aircraft wont fly without the right intel to back it up, correct? Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted January 10, 2008 Share Posted January 10, 2008 Having served with the Military, I can tell you that intel is only ever about 80% accurate at absolute best (and that is optomistic!). You may well know that a small IR SAM is at co-ordinates xyz when you take off, but you can bet your ass that it won't be when you're there looking for it ;) Also, I defy any intel organisation in the world to pinpoint the location of an Igla :) A-10's (for which my missions are made) are designed primarily for Close Air Support work in a fluid battle area... Lock On unfortunately doesn't allow for anything other than scripted timings and outcomes, so in answer to your question, no, I'd rather people would only see what I want them to see, and let the briefing tell them about what is "known". Take one of my missions in the upcoming A-10 release. There are a company of Tanks moving on a defensive position. I grant you that you should know from intel where they are starting from, and where they are likely to attack, but you would never know with any degree of accuracy how they will get between those points... In Lock On you can see every turn, speed change and formation change... Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
159th_Viper Posted January 10, 2008 Share Posted January 10, 2008 Having served with the Military, I can tell you that intel is only ever about 80% accurate at absolute best (and that is optomistic!).... QFT Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
warthogmadman987 Posted January 10, 2008 Share Posted January 10, 2008 Having served with the Military, I can tell you that intel is only ever about 80% accurate at absolute best (and that is optomistic!). You may well know that a small IR SAM is at co-ordinates xyz when you take off, but you can bet your ass that it won't be when you're there looking for it ;) Also, I defy any intel organisation in the world to pinpoint the location of an Igla :) A-10's (for which my missions are made) are designed primarily for Close Air Support work in a fluid battle area... Lock On unfortunately doesn't allow for anything other than scripted timings and outcomes, so in answer to your question, no, I'd rather people would only see what I want them to see, and let the briefing tell them about what is "known". Take one of my missions in the upcoming A-10 release. There are a company of Tanks moving on a defensive position. I grant you that you should know from intel where they are starting from, and where they are likely to attack, but you would never know with any degree of accuracy how they will get between those points... In Lock On you can see every turn, speed change and formation change... That makes sense. Link to comment Share on other sites More sharing options...
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