Jump to content

Mission Complexity, Performance, and VR


Echo179

Recommended Posts

So, I'm getting more and more comfortable flying around and employing weapons, and decided to jump into the quick mission maker. Load up a mission, and holy crap, I'm at 12 fps on my Rift S, running a Ryzen 5 2600x, GTX 1080ti, and 32gb of 3200mhz DDR4 RAM. I loaded up one of the combat missions included for the F/A-18C, and had similar issues.

 

I'm guessing there's a lot of extra stuff bogging down the system with all these units, thier triggers, waypoints, radio comms, etc.

 

Through the Inferno runs pretty well for me though, as do less busy missions, so I'm trying to figure out what kind of stuff I need to be looking at to improve mission performance. Like what balance I need to strike.

 

Anyone else making missions running into similar issues? Thanks.

Link to comment
Share on other sites

Nice to hear your playing around with the editor, fps can an issue for VR even on excellent hardware. In terms of performance I would recommend looking at the active AI count as it effects it more than static objects. Using triggers to activate and deactivate AI at will enabling a complex mission without having everyone active from the start.

 

When using the quick mission generator it overwhelms my cpu being an aging 4770k with too many active AI, having certain objects such as the F-14 as a static will effect performance more than say a mirage. Use spacing of statics to provide scenery while not bunching too much together in clumps.

 

Currently working on a project for the Huey and its been interesting trying to strike a balance of visuals vs performance in VR, though judging by your hardware you should be getting better fps than say 12... Can I ask what gfx settings you are using?

Link to comment
Share on other sites

I found exactly the same thing, so thank the maker for the mission editor!

 

The problem with self made missions is that you know where everything is right?

 

Aha not if you can use triggers with late activation and flags to randomise what is spawned!

 

I’m currently working on a mission for the spitfire on the Normandy map where via the radio I can chose to either escort b17s (choose between one of three flights attacking three different targets) Or attack one of five airbases (I’ve laid out five different airbases and it will randomly pick one and activate the units) or I can just fly out over the Channel and it will spawn a flight of 109s picked at random from 16 different groups all flying at different altitudes and in different directions. Blah blah blah etc.

 

Anyway point is it’s really not to tricky to achieve and you only have the units you are currently fighting on the map at any one time so hopefully performance should not suffer too much and because of the random selection of the group that spawns you don’t automatically know what your in for when you play the mission.

 

A tutorial by Shiftie Mover on using the F10 radio menu to spawn units

 

And this one is about how to randomly spawn units with f10 radio too by sithis

 

This in another Shiftie Mover one on setting up an air to air mission.

 

Theses are the vids I watched to get me started and if things crop up google or YouTube usually has the answers. You can do all this with units being in a trigger zone rather than the f10 radio menu if you prefer.

 

Anyway hope this helps and thank you Shiftie mover and sithis for making the videos

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...