VampireNZ Posted January 13 Share Posted January 13 I was wondering if this could have anything to do with the fact trees are rendering in at different distances in each eye in my G2, and some distant terrain also looks 'odd'? I dont have the "options.graphics.stereo_mode_use_shared_parser = true/false" line in my autoexec.cfg file at all. Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to post Share on other sites
VirusAM Posted January 13 Share Posted January 13 I was wondering if this could have anything to do with the fact trees are rendering in at different distances in each eye in my G2, and some distant terrain also looks 'odd'? I dont have the "options.graphics.stereo_mode_use_shared_parser = true/false" line in my autoexec.cfg file at all.Check your graphics lua in the main dcs folder Vincent "Virus" DThe PC: R9 5900x/RTX2080Ti, 64GB RAM. Joystick bases: Virpil T-50CM2 Joystick grips: Virpil T-50CM2 Throttles: Virpil T-50-CM3 Throttle Hardware: VKB T-Rudder, Razer Tartarus, Winwing Take Off and Combat Ready Panels VR: Valve Index Monitor: Samsung Odyssey G5, TrackIr v5 Link to post Share on other sites
captainHelmet Posted January 13 Share Posted January 13 If you would like to test the feature I believe you can paste that line into your autoexec.cfg if it isn't already there. Link to post Share on other sites
VampireNZ Posted January 14 Share Posted January 14 (edited) 6 hours ago, VirusAM said: Check your graphics lua in the main dcs folder --in stereo and hmd mode you can try to use single parser for both eyes , by default is false , comment to enable it or set to true stereo_mode_use_shared_parser = false 5 hours ago, captainHelmet said: If you would like to test the feature I believe you can paste that line into your autoexec.cfg if it isn't already there. I have tested this feature before, thanks thou. Edited January 14 by VampireNZ Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to post Share on other sites
VirusAM Posted January 14 Share Posted January 14 --in stereo and hmd mode you can try to use single parser for both eyes , by default is false , comment to enable it or set to truestereo_mode_use_shared_parser = falseYeah...I know, I discovered this feature quite a long time ago.I was just pointing out that in autoexec.cfg you need to put there yourself.But in graphics.lua in the main dcs world install is there and should be false by default. Vincent "Virus" DThe PC: R9 5900x/RTX2080Ti, 64GB RAM. Joystick bases: Virpil T-50CM2 Joystick grips: Virpil T-50CM2 Throttles: Virpil T-50-CM3 Throttle Hardware: VKB T-Rudder, Razer Tartarus, Winwing Take Off and Combat Ready Panels VR: Valve Index Monitor: Samsung Odyssey G5, TrackIr v5 Link to post Share on other sites
VampireNZ Posted January 14 Share Posted January 14 1 hour ago, VirusAM said: Yeah...I know, I discovered this feature quite a long time ago. I was just pointing out that in autoexec.cfg you need to put there yourself. But in graphics.lua in the main dcs world install is there and should be false by default. NO.......I was quoting what you asked me to check, out of the graphics.lua. Figured since you were telling me to check it, you might recognise it... Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to post Share on other sites
VirusAM Posted January 14 Share Posted January 14 10 ore fa, VampireNZ ha scritto: NO.......I was quoting what you asked me to check, out of the graphics.lua. Figured since you were telling me to check it, you might recognise it... Oh yes...that is the option I mentioned...sorry didn' get you were quoting the comment in the file. Vincent "Virus" DThe PC: R9 5900x/RTX2080Ti, 64GB RAM. Joystick bases: Virpil T-50CM2 Joystick grips: Virpil T-50CM2 Throttles: Virpil T-50-CM3 Throttle Hardware: VKB T-Rudder, Razer Tartarus, Winwing Take Off and Combat Ready Panels VR: Valve Index Monitor: Samsung Odyssey G5, TrackIr v5 Link to post Share on other sites
YoYo Posted January 18 Share Posted January 18 Be careful with this option, it causes of it: and this on water (white artefacts): Webmaster of http://www.yoyosims.pl Win 10 64, i9 9900k, RTX 3090 24Gb OC, RAM 32Gb Corsair Vengeance LED OC@3200MHz,, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: HP Reverb v2 Link to post Share on other sites
DayGlow Posted March 4 Share Posted March 4 On 1/13/2021 at 1:00 PM, VampireNZ said: I was wondering if this could have anything to do with the fact trees are rendering in at different distances in each eye in my G2, and some distant terrain also looks 'odd'? I dont have the "options.graphics.stereo_mode_use_shared_parser = true/false" line in my autoexec.cfg file at all. I'm having the same issue. Default VR settings trees and terrain different in either eye causing shimmering and eye strain. Turn on the parser and terrain renders fine, but cockpit lights etc render in one eye only, also smoke not rendering properly. Frustrating that neither mode works. "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 3700x - 32gb ram - RTX3080 - Windows 10 Link to post Share on other sites
VampireNZ Posted March 4 Share Posted March 4 19 hours ago, DayGlow said: I'm having the same issue. Default VR settings trees and terrain different in either eye causing shimmering and eye strain. Turn on the parser and terrain renders fine, but cockpit lights etc render in one eye only, also smoke not rendering properly. Frustrating that neither mode works. Yeah I have to have 'options.graphics.stereo_mode_use_shared_parser = true' for trees to render at the same distance in each eye etc. Kinda strange you haver to have a hack line in your autoexec.cfg for the game to work properly in VR....but then again this is DCS. 9 time out of 10 the only way to fix a problem is with a patch/do it yourself. Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to post Share on other sites
DayGlow Posted March 5 Share Posted March 5 On 3/4/2021 at 12:36 PM, VampireNZ said: Yeah I have to have 'options.graphics.stereo_mode_use_shared_parser = true' for trees to render at the same distance in each eye etc. Kinda strange you haver to have a hack line in your autoexec.cfg for the game to work properly in VR....but then again this is DCS. 9 time out of 10 the only way to fix a problem is with a patch/do it yourself. I find the source of the issue "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 3700x - 32gb ram - RTX3080 - Windows 10 Link to post Share on other sites
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