Djent33 Posted November 27, 2020 Share Posted November 27, 2020 Hello everyone, first and foremost I want to say thank you to Tobi for making this fantastic add-on, hats off to you! Also, I have been using 2.83 LTS for the time being because the add-on says it's for 2.8. Question is, with 2.91 having been recently released and a lot of new features being really appealing(New boolean system, I'm looking at you :smilewink:), I am wondering if this add-on will work reliably with 2.91? The smiley world tells me that you can have multiple versions of blender on one system and you can even test your output with ease. Link to comment Share on other sites More sharing options...
mechatoine Posted November 27, 2020 Share Posted November 27, 2020 Hello everyone, first and foremost I want to say thank you to Tobi for making this fantastic add-on, hats off to you! Also, I have been using 2.83 LTS for the time being because the add-on says it's for 2.8. Question is, with 2.91 having been recently released and a lot of new features being really appealing(New boolean system, I'm looking at you :smilewink:), I am wondering if this add-on will work reliably with 2.91? @Djent33 Not really what I am asking for... I am not just asking if anyone has working, but rather if anyone has it working reliably. I have a project that is a good bit moved along and I don't want to trade reliability for new features. The MIRAGE is as invulnerable to the opponent's hits as the mirage is unreachable to the desert traveler. i7 7700k @ 5Ghz - 32Gb DDR4 - 2Tb M.2 SSD - GTX 1080Ti Link to comment Share on other sites More sharing options...
Djent33 Posted November 27, 2020 Share Posted November 27, 2020 Hello everyone, first and foremost I want to say thank you to Tobi for making this fantastic add-on, hats off to you! Also, I have been using 2.83 LTS for the time being because the add-on says it's for 2.8. Question is, with 2.91 having been recently released and a lot of new features being really appealing(New boolean system, I'm looking at you :smilewink:), I am wondering if this add-on will work reliably with 2.91? I understand, I haven’t tested all features in 2.9 but an export of an object with lighting worked, I opened a 2.9 blend file in 2.8 and it also worked. If it’s about mash and mapping then yeah, if it’s about special effects then I guess it trial and error. Link to comment Share on other sites More sharing options...
tobi Posted December 5, 2020 Author Share Posted December 5, 2020 Hi, i switched to 2.9 as early as possible and had no problems at all. I did not test every feature with every little detail but i think between 2.8 and 2.9 no major changes appeared in blender which could cause problems with the addon 1 Link to comment Share on other sites More sharing options...
Wrench Posted December 23, 2020 Share Posted December 23, 2020 I'm using this on Blender 2.91, and I got a mod exported and finished, great work! but I started a second one, and This is what I get when I attempt to export: Carrier Script. Link to comment Share on other sites More sharing options...
tobi Posted December 24, 2020 Author Share Posted December 24, 2020 Hey I never saw an error like that. Could you send me your blend file or a simplyfied which causes the error? Link to comment Share on other sites More sharing options...
Cougar133 Posted January 4, 2021 Share Posted January 4, 2021 hi guys ! any idea what is wrong ? exporting to edm , and fail .. [sIGPIC][/sIGPIC] https://www.facebook.com/RSDvirtuel/ Ryzen 7950X / Z670E - 32Gb DDR5 6000CAS36 - 4070TI - ReverbG2 - Hotas Cougar FSSBR1 Link to comment Share on other sites More sharing options...
tobi Posted January 4, 2021 Author Share Posted January 4, 2021 Hey seems to be a problem with a uv map. Link to comment Share on other sites More sharing options...
Cougar133 Posted January 5, 2021 Share Posted January 5, 2021 (edited) sure , but i don't manage to identify which one has a problem . "uv" seems to come from nowhere i checked the uv editor /texture paint with no result . Edited January 5, 2021 by Cougar133 [sIGPIC][/sIGPIC] https://www.facebook.com/RSDvirtuel/ Ryzen 7950X / Z670E - 32Gb DDR5 6000CAS36 - 4070TI - ReverbG2 - Hotas Cougar FSSBR1 Link to comment Share on other sites More sharing options...
dolfo Posted January 5, 2021 Share Posted January 5, 2021 22 minutes ago, Cougar133 said: sure , but i don't manage to identify which one has a problem . "uv" seems to come from nowhere i checked the uv editor /texture paint with no result . same as here? https://forums.eagle.ru/topic/229164-edm-exporter-for-blender-28/?do=findComment&comment=4488170 Link to comment Share on other sites More sharing options...
freebirddz Posted January 5, 2021 Share Posted January 5, 2021 Perhaps 50 minutes ago, Cougar133 said: sure , but i don't manage to identify which one has a problem . "uv" seems to come from nowhere i checked the uv editor /texture paint with no result . Perhaps you attached an Empty to the Armature? Link to comment Share on other sites More sharing options...
Cougar133 Posted January 5, 2021 Share Posted January 5, 2021 yeah ! found it . it was an empty plain axes hidden in the fuselage . thanks ! [sIGPIC][/sIGPIC] https://www.facebook.com/RSDvirtuel/ Ryzen 7950X / Z670E - 32Gb DDR5 6000CAS36 - 4070TI - ReverbG2 - Hotas Cougar FSSBR1 Link to comment Share on other sites More sharing options...
Mari0 Posted January 26, 2021 Share Posted January 26, 2021 I'm installing this add-on on Blender 2.91 and can't see it in plugin list but blender console said it's installed correctly. After few unsuccessful installations I downloaded Blender 1.83 LTS but still the same problem. Link to comment Share on other sites More sharing options...
freebirddz Posted January 27, 2021 Share Posted January 27, 2021 It' working great with 2.91 ! try to get the last release from here : https://github.com/tobi-be/BlenderEdmExporter/releases 1 Link to comment Share on other sites More sharing options...
Veteran66 Posted February 13, 2021 Share Posted February 13, 2021 (edited) Hi i get a Error when i export my Blender (2.9) File to EDM: "Mantlet" is not a tri or quad. Mesh is not exported i use Strg + T and Alt + J nothing solved ma export problem work now not all selected Edited February 13, 2021 by Veteran66 German WW2 Radio calls Mod: https://www.digitalcombatsimulator.com/en/files/2161798/ Link to comment Share on other sites More sharing options...
jib Posted March 27, 2021 Share Posted March 27, 2021 On 2/13/2021 at 1:29 PM, Veteran66 said: Hi i get a Error when i export my Blender (2.9) File to EDM: "Mantlet" is not a tri or quad. Mesh is not exported i use Strg + T and Alt + J nothing solved ma export problem work now not all selected I have the same error! even tried to use a Remesh modifier, still no joy. Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey Link to comment Share on other sites More sharing options...
Veteran66 Posted March 27, 2021 Share Posted March 27, 2021 vor 7 Stunden schrieb jib: I have the same error! even tried to use a Remesh modifier, still no joy. i change to 3Ds Max German WW2 Radio calls Mod: https://www.digitalcombatsimulator.com/en/files/2161798/ Link to comment Share on other sites More sharing options...
tobi Posted March 27, 2021 Author Share Posted March 27, 2021 Did you try to find the faces which are not tri or quad? Link to comment Share on other sites More sharing options...
jib Posted March 27, 2021 Share Posted March 27, 2021 1 hour ago, tobi said: Did you try to find the faces which are not tri or quad? Yes I think that was the problem, I didn't know about that find function, I will look it up. I have applied a render mesh modifier and exported that mesh and it works and I can see it in game! Thanks for this Blender plugin Tobi!, really good work, 3DS Max is sooo expensive just to play around with. Long live open source! 1 Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey Link to comment Share on other sites More sharing options...
korentin91 Posted March 28, 2021 Share Posted March 28, 2021 Hello ! Thank you very much for this plugin who had permitted me to make my own 3d model (I think by the way it is the only free solution existing to export in edm) I am currently encountering a problem to have a metalness map in dcs : I did a lot of try, and to the end I download free pbr textures map, in order to be sure the problem was not from me ! So, when I try to add a metalness map in the edm render, and I go to see in DCS, there is no metalness at all on the shape (For now I just try on a part of the plane) But as you can see the albedo map is working (it is chipped paint metal texture) When I look on the roughtmet map, it seems to be a little bright, but it should work at least a little, and this is not the case (see image) So after lot of test, I think that the Roughtmet map which is proposed in the edm render is only a roughtness map, so it will not really give a metallic effect, but a shinny/mat effect I would be so happy if you tell me that I am wrong, I made a mistake and there is a way to obtain metallic shader ! (and if you can tell me how?) Thank you for this wonderfull plugin anyway Link to comment Share on other sites More sharing options...
mechatoine Posted March 30, 2021 Share Posted March 30, 2021 On 3/27/2021 at 8:10 AM, jib said: 3DS Max is sooo expensive just to play around with. 3DS Max Indie is 280$ per year. Not that bad for 100% compatible software, and no export headaches ever. 1 The MIRAGE is as invulnerable to the opponent's hits as the mirage is unreachable to the desert traveler. i7 7700k @ 5Ghz - 32Gb DDR4 - 2Tb M.2 SSD - GTX 1080Ti Link to comment Share on other sites More sharing options...
tobi Posted March 30, 2021 Author Share Posted March 30, 2021 There is a naming convention for roughmet textures. They have to be named like the diffuse texture with _roughmet extension Link to comment Share on other sites More sharing options...
freebirddz Posted March 31, 2021 Share Posted March 31, 2021 Day coming to see Blender full support for DCS 1 Link to comment Share on other sites More sharing options...
korentin91 Posted April 2, 2021 Share Posted April 2, 2021 Thank you very much ! It works ! (But the metal roughness, I just have to create by myself with an external software like Gimp, instead of bake it from blender...anyway it is very good !) Link to comment Share on other sites More sharing options...
jib Posted April 5, 2021 Share Posted April 5, 2021 On 3/30/2021 at 4:46 PM, mechatoine said: 3DS Max Indie is 280$ per year. Not that bad for 100% compatible software, and no export headaches ever. That is good to know you can get a licence that is not $1000's a year! , I could probably get my hands on an educational licence from family, but it doesn't feel very honest, I would prefer if the free open source tools became more used and better developed so I will keep tinkering with Blender. 1 Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey Link to comment Share on other sites More sharing options...
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