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[REPORTED]With new update, tail numbers messed up


ebabil

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Is there any fix for this or we will wait for skinners to make their corrections?

(i am not a painter)

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Is there any fix for this or we will wait for skinners to make their corrections?

(i am not a painter)

 

I've just edited the Description.lua file.

 

add the following code to the descripition.lua:

 


--F16_bl50_FIN_DECAL	
   {"F16_bl50_FIN_DECAL", DIFFUSE, "--NAME OF THE KIL.dll OF YOUR'S SKIN --", false};
{"F16_bl50_FIN_DECAL", DECAL, "empty", true};
{"F16_bl50_FIN_DECAL", ROUGHNESS_METALLIC, "--NAME OF THE KIL_ROUGHMET.dll OF YOUR'S SKIN --", false};

--F16_bl50_FIN_BORT_NUMBER_001
   {"F16_bl50_FIN_BORT_NUMBER_001", DIFFUSE, "--NAME OF THE KIL.dll OF YOUR'S SKIN --", false};	
{"F16_bl50_FIN_BORT_NUMBER_001", ROUGHNESS_METALLIC, "--NAME OF THE KIL_ROUGHMET.dll OF YOUR'S SKIN --",	false};
{"F16_bl50_FIN_BORT_NUMBER_001", DECAL, "empty", true};

--F16_bl50_FIN_BORT_NUMBER_010
   {"F16_bl50_FIN_BORT_NUMBER_010", DIFFUSE, "--NAME OF THE KIL.dll OF YOUR'S SKIN --", false};	
{"F16_bl50_FIN_BORT_NUMBER_010", ROUGHNESS_METALLIC, "--NAME OF THE KIL_ROUGHMET.dll OF YOUR'S SKIN --", false};
{"F16_bl50_FIN_BORT_NUMBER_010", DECAL, "empty", true};

--F16_bl50_FIN_BORT_NUMBER_100
   {"F16_bl50_FIN_BORT_NUMBER_100", DIFFUSE, "--NAME OF THE KIL.dll OF YOUR'S SKIN --", false};	
{"F16_bl50_FIN_BORT_NUMBER_100", ROUGHNESS_METALLIC, "--NAME OF THE KIL_ROUGHMET.dll OF YOUR'S SKIN --", false};
{"F16_bl50_FIN_BORT_NUMBER_100", DECAL, "empty",	true};

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Yes but that's just part of it.

There are numbers on other locations (2 other textures), here's the whole list:

 

 

--F16_bl50_NOUSE_1_DECAL
   {"F16_bl50_NOUSE_1_DECAL",    0,                    "f16_bl50_main_1",            false};
   {"F16_bl50_NOUSE_1_DECAL",    1,                    "f16_bl50_main_1_normal",    true};
   {"F16_bl50_NOUSE_1_DECAL",    ROUGHNESS_METALLIC,    "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_DECAL",    DECAL,                "empty", true};
--F16_bl50_NOUSE_1_BORT_NUMBER_001
   {"F16_bl50_NOUSE_1_BORT_NUMBER_001",    0,                    "f16_bl50_main_1",            false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_001",    1,                    "f16_bl50_main_1_normal",    true};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_001",    ROUGHNESS_METALLIC,    "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_001",    DECAL,                "empty", true};
--F16_bl50_NOUSE_1_BORT_NUMBER_010
   {"F16_bl50_NOUSE_1_BORT_NUMBER_010",    0,                    "f16_bl50_main_1",            false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_010",    1,                    "f16_bl50_main_1_normal",    true};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_010",    ROUGHNESS_METALLIC,    "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_010",    DECAL,                "empty", true};
--F16_bl50_NOUSE_1_BORT_NUMBER_100
   {"F16_bl50_NOUSE_1_BORT_NUMBER_100",    0,                    "f16_bl50_main_1",            false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_100",    1,                    "f16_bl50_main_1_normal",    true};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_100",    ROUGHNESS_METALLIC,    "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_100",    DECAL,                "empty", true};
   
--F16_bl50_NOUSE_2_BORT_NUMBER_001
   {"F16_bl50_NOUSE_2_BORT_NUMBER_001",    0,                    "f16_bl50_main_2",            false};
   {"F16_bl50_NOUSE_2_BORT_NUMBER_001",    1,                    "f16_bl50_main_2_normal",    true};
   {"F16_bl50_NOUSE_2_BORT_NUMBER_001",    ROUGHNESS_METALLIC,    "f16_bl50_main_2_roughmet", false};
   {"F16_bl50_NOUSE_2_BORT_NUMBER_001",    DECAL,                "empty", true};
--F16_bl50_NOUSE_2_BORT_NUMBER_010
   {"F16_bl50_NOUSE_2_BORT_NUMBER_010",    0,                    "f16_bl50_main_2",            false};
   {"F16_bl50_NOUSE_2_BORT_NUMBER_010",    1,                    "f16_bl50_main_2_normal",    true};
   {"F16_bl50_NOUSE_2_BORT_NUMBER_010",    ROUGHNESS_METALLIC,    "f16_bl50_main_2_roughmet", false};
   {"F16_bl50_NOUSE_2_BORT_NUMBER_010",    DECAL,                "empty", true};
--F16_bl50_NOUSE_2_BORT_NUMBER_100
   {"F16_bl50_NOUSE_2_BORT_NUMBER_100",    0,                    "f16_bl50_main_2",            false};
   {"F16_bl50_NOUSE_2_BORT_NUMBER_100",    1,                    "f16_bl50_main_2_normal",    true};
   {"F16_bl50_NOUSE_2_BORT_NUMBER_100",    ROUGHNESS_METALLIC,    "f16_bl50_main_2_roughmet", false};
   {"F16_bl50_NOUSE_2_BORT_NUMBER_100",    DECAL,                "empty", true};
   
--F16_bl50_FIN_DECAL    
   {"F16_bl50_FIN_DECAL",    0,                    "f16_bl50_kil",                false};
   {"F16_bl50_FIN_DECAL",    1,                    "f16_bl50_kil_normal",        true};
   {"F16_bl50_FIN_DECAL",    ROUGHNESS_METALLIC,    "f16_bl50_kil_roughmet",    false};
   {"F16_bl50_FIN_DECAL",    DECAL,                "empty",    true};

--F16_bl50_FIN_BORT_NUMBER_001
   {"F16_bl50_FIN_BORT_NUMBER_001",    0,                    "f16_bl50_kil",                false};
   {"F16_bl50_FIN_BORT_NUMBER_001",    1,                    "f16_bl50_kil_normal",        true};
   {"F16_bl50_FIN_BORT_NUMBER_001",    ROUGHNESS_METALLIC,    "f16_bl50_kil_roughmet",    false};
   {"F16_bl50_FIN_BORT_NUMBER_001",    DECAL,                      "empty",    true};

--F16_bl50_FIN_BORT_NUMBER_010
   {"F16_bl50_FIN_BORT_NUMBER_010",    0,                    "f16_bl50_kil",                false};
   {"F16_bl50_FIN_BORT_NUMBER_010",    1,                    "f16_bl50_kil_normal",        true};
   {"F16_bl50_FIN_BORT_NUMBER_010",    ROUGHNESS_METALLIC,    "f16_bl50_kil_roughmet",    false};
   {"F16_bl50_FIN_BORT_NUMBER_010",    DECAL,                      "empty",    true};
   
--F16_bl50_FIN_BORT_NUMBER_100
   {"F16_bl50_FIN_BORT_NUMBER_100",    0,                    "f16_bl50_kil",                false};
   {"F16_bl50_FIN_BORT_NUMBER_100",    1,                    "f16_bl50_kil_normal",        true};
   {"F16_bl50_FIN_BORT_NUMBER_100",    ROUGHNESS_METALLIC,    "f16_bl50_kil_roughmet",    false};
   {"F16_bl50_FIN_BORT_NUMBER_100",    DECAL,                       "empty",    true};

These are all with DEFAULT files names.


Edited by Akatsuki
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What are you seeing? What is wrong with tail numbers? When I look in my DCS I am not seeing any discrepancies. I only use stock liveries provided by ED.

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

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No, it's not my skin.

I just would like to know how to delete these numbers which was added with the latest update, adding a few US liveries.

 

I'm not sure where I should edit files, what shall I add, etc.

 

Pay attention on the numbers on nose and rear.

 

c605fa4dfcab.png

 

34884a2667ad.png

 

ec348e8a16ea.png

 

 

I just need a explanation where it's located, what I should excatly add.

I think printscreen from edited skin with correct livery will be enough.


Edited by Valium
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No, it's not my skin.

I just would like to know how to delete these numbers which was added with the latest update, adding a few US liveries.

 

I'm not sure where I should edit files, what shall I add, etc.

 

I just need a explanation where it's located, what I should excatly add.

I think printscreen from edited skin with correct livery will be enough.

 

Don't worry, give me a few minutes so I will prepare an explanation on how to do it.

 

One of this skin I have and fixed it. I will use it as an example.

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Hi,

 

Sorry for the delay, I was preparing launch :)

 

I will try my best to explain the step by step.

 

1) I will use the polish air force skin as an example: https://www.digitalcombatsimulator.c...files/3306489/

 

Open the folder “Polish Air Force” located in \USER NAME\Saved Games\DCS\Liveries\F-16C_50\Polish Air Force

 

picture.php?albumid=1845&pictureid=11822

 

2) Use “Notepad++” to open the file named “description.lua” (if you don’t have ‘Notepad++’ you can Google it and download or use the Windows Notepad, but I recommend ‘Notepad++’).

 

The file will look like this:

 

picture.php?albumid=1845&pictureid=11823

 

3) On the same place as the picture below you are going to add the following code:

 

picture.php?albumid=1845&pictureid=11824

 

--F16_bl50_NOUSE_1_DECAL
   {"F16_bl50_NOUSE_1_DECAL", DIFFUSE, "f16_bl50_main_1", false};    
   {"F16_bl50_NOUSE_1_DECAL", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_DECAL", DECAL, "empty", true};
--F16_bl50_NOUSE_1_BORT_NUMBER_001
   {"F16_bl50_NOUSE_1_BORT_NUMBER_001", DIFFUSE, "f16_bl50_main_1", false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_001", DECAL, "empty", true};
--F16_bl50_NOUSE_1_BORT_NUMBER_010
   {"F16_bl50_NOUSE_1_BORT_NUMBER_010", DIFFUSE, "f16_bl50_main_1", false};    
   {"F16_bl50_NOUSE_1_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_010", DECAL, "empty", true};
--F16_bl50_NOUSE_1_BORT_NUMBER_100
   {"F16_bl50_NOUSE_1_BORT_NUMBER_100", DIFFUSE, "f16_bl50_main_1", false};    
   {"F16_bl50_NOUSE_1_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_100", DECAL, "empty", true};
   
--F16_bl50_NOUSE_2_BORT_NUMBER_001
   {"F16_bl50_NOUSE_2_BORT_NUMBER_001", DIFFUSE, "f16_bl50_main_2", false};    
   {"F16_bl50_NOUSE_2_BORT_NUMBER_001", DECAL, "empty", true};
--F16_bl50_NOUSE_2_BORT_NUMBER_010
   {"F16_bl50_NOUSE_2_BORT_NUMBER_010", DIFFUSE, "f16_bl50_main_2", false};     
   {"F16_bl50_NOUSE_2_BORT_NUMBER_010", DECAL, "empty", true};
--F16_bl50_NOUSE_2_BORT_NUMBER_100
   {"F16_bl50_NOUSE_2_BORT_NUMBER_100", DIFFUSE, "f16_bl50_main_2", false};        
   {"F16_bl50_NOUSE_2_BORT_NUMBER_100", DECAL, "empty", true};
   
--F16_bl50_FIN_DECAL    
   {"F16_bl50_FIN_DECAL", DIFFUSE, "f16_bl50_kil", false};    
   {"F16_bl50_FIN_DECAL", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};
   {"F16_bl50_FIN_DECAL", DECAL, "empty", true};

--F16_bl50_FIN_BORT_NUMBER_001
   {"F16_bl50_FIN_BORT_NUMBER_001", DIFFUSE, "f16_bl50_kil", false};    
   {"F16_bl50_FIN_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};
   {"F16_bl50_FIN_BORT_NUMBER_001", DECAL, "empty", true};

--F16_bl50_FIN_BORT_NUMBER_010
   {"F16_bl50_FIN_BORT_NUMBER_010", DIFFUSE, "f16_bl50_kil", false};    
   {"F16_bl50_FIN_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};
   {"F16_bl50_FIN_BORT_NUMBER_010", DECAL, "empty", true};
   
--F16_bl50_FIN_BORT_NUMBER_100
   {"F16_bl50_FIN_BORT_NUMBER_100", DIFFUSE, "f16_bl50_kil", false};    
   {"F16_bl50_FIN_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};
   {"F16_bl50_FIN_BORT_NUMBER_100", DECAL, "empty", true};

 

4) Done! Just save the file and play!

 

picture.php?albumid=1845&pictureid=11826

 

Important notes:

 

1) For other skins you may have to change a few other parameters that weren’t necessary for this particular skin. So I suggest you to study my code and compare with what Akatsuki publish (he published a complete code for more elaborated skins) to change different skins:

 

https://forums.eagle.ru/showpost.php?p=4252394&postcount=4

 

2) It is optional, but I have added the following code at the end of the “description.lua” file:

 

picture.php?albumid=1845&pictureid=11825

 

countries = {"POL"}

 

With this code the skin will only appear for the Polish F-16 and not for all F-16 from other nations on mission editor.

 

Hope I could help.

2071399048_Acerto1.thumb.png.6836c96e9d8bb99dd505c629d4baa6be.png

1817437442_Acerto2.thumb.png.be5b6a2bdda95c3018b11378b75409b2.png

445992075_Acerto3.thumb.png.3c3c8d8d329378eb6a43808a4d221173.png

1552918148_Acerto4.thumb.png.3f277489b0a7fa575adc312868489fdd.png

984684770_Acerto5.thumb.png.c2997cad507bfaff8b5458f9db157232.png

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Hi,

 

Sorry for the delay, I was preparing launch :)

 

I will try my best to explain the step by step.

 

1) I will use the polish air force skin as an example: https://www.digitalcombatsimulator.c...files/3306489/

 

Open the folder “Polish Air Force” located in \USER NAME\Saved Games\DCS\Liveries\F-16C_50\Polish Air Force

 

picture.php?albumid=1845&pictureid=11822

 

2) Use “Notepad++” to open the file named “description.lua” (if you don’t have ‘Notepad++’ you can Google it and download or use the Windows Notepad, but I recommend ‘Notepad++’).

 

The file will look like this:

 

picture.php?albumid=1845&pictureid=11823

 

3) On the same place as the picture below you are going to add the following code:

 

picture.php?albumid=1845&pictureid=11824

 

--F16_bl50_NOUSE_1_DECAL
   {"F16_bl50_NOUSE_1_DECAL", DIFFUSE, "f16_bl50_main_1", false};    
   {"F16_bl50_NOUSE_1_DECAL", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_DECAL", DECAL, "empty", true};
--F16_bl50_NOUSE_1_BORT_NUMBER_001
   {"F16_bl50_NOUSE_1_BORT_NUMBER_001", DIFFUSE, "f16_bl50_main_1", false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_001", DECAL, "empty", true};
--F16_bl50_NOUSE_1_BORT_NUMBER_010
   {"F16_bl50_NOUSE_1_BORT_NUMBER_010", DIFFUSE, "f16_bl50_main_1", false};    
   {"F16_bl50_NOUSE_1_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_010", DECAL, "empty", true};
--F16_bl50_NOUSE_1_BORT_NUMBER_100
   {"F16_bl50_NOUSE_1_BORT_NUMBER_100", DIFFUSE, "f16_bl50_main_1", false};    
   {"F16_bl50_NOUSE_1_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};
   {"F16_bl50_NOUSE_1_BORT_NUMBER_100", DECAL, "empty", true};
   
--F16_bl50_NOUSE_2_BORT_NUMBER_001
   {"F16_bl50_NOUSE_2_BORT_NUMBER_001", DIFFUSE, "f16_bl50_main_2", false};    
   {"F16_bl50_NOUSE_2_BORT_NUMBER_001", DECAL, "empty", true};
--F16_bl50_NOUSE_2_BORT_NUMBER_010
   {"F16_bl50_NOUSE_2_BORT_NUMBER_010", DIFFUSE, "f16_bl50_main_2", false};     
   {"F16_bl50_NOUSE_2_BORT_NUMBER_010", DECAL, "empty", true};
--F16_bl50_NOUSE_2_BORT_NUMBER_100
   {"F16_bl50_NOUSE_2_BORT_NUMBER_100", DIFFUSE, "f16_bl50_main_2", false};        
   {"F16_bl50_NOUSE_2_BORT_NUMBER_100", DECAL, "empty", true};
   
--F16_bl50_FIN_DECAL    
   {"F16_bl50_FIN_DECAL", DIFFUSE, "f16_bl50_kil", false};    
   {"F16_bl50_FIN_DECAL", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};
   {"F16_bl50_FIN_DECAL", DECAL, "empty", true};

--F16_bl50_FIN_BORT_NUMBER_001
   {"F16_bl50_FIN_BORT_NUMBER_001", DIFFUSE, "f16_bl50_kil", false};    
   {"F16_bl50_FIN_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};
   {"F16_bl50_FIN_BORT_NUMBER_001", DECAL, "empty", true};

--F16_bl50_FIN_BORT_NUMBER_010
   {"F16_bl50_FIN_BORT_NUMBER_010", DIFFUSE, "f16_bl50_kil", false};    
   {"F16_bl50_FIN_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};
   {"F16_bl50_FIN_BORT_NUMBER_010", DECAL, "empty", true};
   
--F16_bl50_FIN_BORT_NUMBER_100
   {"F16_bl50_FIN_BORT_NUMBER_100", DIFFUSE, "f16_bl50_kil", false};    
   {"F16_bl50_FIN_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};
   {"F16_bl50_FIN_BORT_NUMBER_100", DECAL, "empty", true};

 

4) Done! Just save the file and play!

 

picture.php?albumid=1845&pictureid=11826

 

Important notes:

 

1) For other skins you may have to change a few other parameters that weren’t necessary for this particular skin. So I suggest you to study my code and compare with what Akatsuki publish (he published a complete code for more elaborated skins) to change different skins:

 

https://forums.eagle.ru/showpost.php?p=4252394&postcount=4

 

2) It is optional, but I have added the following code at the end of the “description.lua” file:

 

picture.php?albumid=1845&pictureid=11825

 

countries = {"POL"}

 

With this code the skin will only appear for the Polish F-16 and not for all F-16 from other nations on mission editor.

 

Hope I could help.

 

 

Thank you, I'll check it today!

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I dont get this, what exactly changed?

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Hi

 

With the latest update, now a single digit is added with grey background and blue tinted number, even with this fix.

 

Can we remove this new "zero"?

"The natural function of the wing is to soar upwards and carry that which is heavy up to the place where dwells the race of gods.

More than any other thing that pertains to the body it partakes of the nature of the divine." — Plato, Phaedrus.

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Ok,

 

This is the same problem that the Mig-23 has. Even the original F-16 skins has this “0”.

 

I found the other solution just looking on the original ‘description.lua’ and looking for the nose and fin detail, but in this case there is nothing different from one update to another.

 

Maybe someone with more knowledge then me can find a solution.

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Ok,

 

This is the same problem that the Mig-23 has. Even the original F-16 skins has this “0”.

 

I found the other solution just looking on the original ‘description.lua’ and looking for the nose and fin detail, but in this case there is nothing different from one update to another.

 

Maybe someone with more knowledge then me can find a solution.

 

Can confirm, Today's patch broke this. The single nose digit cannot be removed, I've played with all the bort files in the .lua, it's almost like it is a decal.


Edited by Munny

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Can confirm, Today's patch broke this. The single nose digit cannot be removed. I am apt to just make the nose numbers work. anyone have properly sized bort numbers for the nose?

 

Well, if you use the standard grey tone on the regular USAF scheme on your paintjobs you can add it fine as it is.

 

BUT

 

If you use any other color scheme, it wont work, since this digit is hardcoded into the wrapping texture. In my opinion a lazy way to do it. You can't change anything about it, including colors or the background mask.

 

Might as well consider this a "wip" case and nevermind painting this plane until their modeller/texturer finishes his job.

"The natural function of the wing is to soar upwards and carry that which is heavy up to the place where dwells the race of gods.

More than any other thing that pertains to the body it partakes of the nature of the divine." — Plato, Phaedrus.

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can delete the button half of the number with :

 

 

{"F16_bl50_NOUSE_1_BORT_NUMBER_X001", 0, "f16_bl50_main_1", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_X001", 1, "f16_bl50_main_1_normal", true};

{"F16_bl50_NOUSE_1_BORT_NUMBER_X001", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_X001", DECAL, "empty", true};

 

{"F16_bl50_NOUSE_1_BORT_NUMBER_X001", 0, "f16_bl50_main_2", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_X001", 1, "f16_bl50_main_2_normal", true};

{"F16_bl50_NOUSE_1_BORT_NUMBER_X001", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_X001", DECAL, "empty", true};

 

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", 0, "f16_bl50_main_1", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", 1, "f16_bl50_main_1_normal", true};

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", DECAL, "empty", true};

 

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", 0, "f16_bl50_main_2", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", 1, "f16_bl50_main_2_normal", true};

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", DECAL, "empty", true};

 

but the main_1 bort still there :\

 

2IgbWUF.jpg

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I tested this on three different liveries and I don't see the extra 0 any longer. I even tested it on a USAF Thunderbirds skin.

 

 

--BORT DECALS--

 

--F16_bl50_NOUSE_1_DECAL--

{"F16_bl50_NOUSE_1_DECAL", DIFFUSE, "f16_bl50_main_1", false};

{"F16_bl50_NOUSE_1_DECAL", NORMAL_MAP, "f16_bl50_main_1_normal", true};

{"F16_bl50_NOUSE_1_DECAL", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};

{"F16_bl50_NOUSE_1_DECAL", DECAL, "empty", true};

--F16_bl50_NOUSE_1_BORT_NUMBER_001--

{"F16_bl50_NOUSE_1_BORT_NUMBER_001", DIFFUSE, "f16_bl50_main_1", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_001", NORMAL_MAP, "f16_bl50_main_1_normal", true};

{"F16_bl50_NOUSE_1_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_001", DECAL, "empty", true};

--F16_bl50_NOUSE_1_BORT_NUMBER_010--

{"F16_bl50_NOUSE_1_BORT_NUMBER_010", DIFFUSE, "f16_bl50_main_1", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_010", NORMAL_MAP, "f16_bl50_main_1_normal", true};

{"F16_bl50_NOUSE_1_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_010", DECAL, "empty", true};

--F16_bl50_NOUSE_1_BORT_NUMBER_100--

{"F16_bl50_NOUSE_1_BORT_NUMBER_100", DIFFUSE, "f16_bl50_main_1", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_100", NORMAL_MAP, "f16_bl50_main_1_normal", true};

{"F16_bl50_NOUSE_1_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_100", DECAL, "empty", true};

--F16_bl50_NOUSE_1_BORT_NUMBER_1000--

{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", DIFFUSE, "f16_bl50_main_1", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", NORMAL_MAP, "f16_bl50_main_1_normal", true};

{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false};

{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", DECAL, "empty", true};

 

 

--F16_bl50_NOUSE_2_BORT_NUMBER_001--

{"F16_bl50_NOUSE_2_BORT_NUMBER_001", DIFFUSE, "f16_bl50_main_2", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_001", NORMAL_MAP, "f16_bl50_main_2_normal", true};

{"F16_bl50_NOUSE_2_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_001", DECAL, "empty", true};

--F16_bl50_NOUSE_2_BORT_NUMBER_010--

{"F16_bl50_NOUSE_2_BORT_NUMBER_010", DIFFUSE, "f16_bl50_main_2", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_010", NORMAL_MAP, "f16_bl50_main_2_normal", true};

{"F16_bl50_NOUSE_2_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_010", DECAL, "empty", true};

--F16_bl50_NOUSE_2_BORT_NUMBER_100--

{"F16_bl50_NOUSE_2_BORT_NUMBER_100", DIFFUSE, "f16_bl50_main_2", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_100", NORMAL_MAP, "f16_bl50_main_2_normal", true};

{"F16_bl50_NOUSE_2_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_100", DECAL, "empty", true};

--F16_bl50_NOUSE_2_BORT_NUMBER_1000--

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", DIFFUSE, "f16_bl50_main_2", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", NORMAL_MAP, "f16_bl50_main_2_normal", true};

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false};

{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", DECAL, "empty", true};

 

 

--F16_bl50_FIN_DECAL--

{"F16_bl50_FIN_DECAL", DIFFUSE, "f16_bl50_kil", false};

{"F16_bl50_FIN_DECAL", NORMAL_MAP, "f16_bl50_kil_normal", true};

{"F16_bl50_FIN_DECAL", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};

{"F16_bl50_FIN_DECAL", DECAL, "empty", true};

 

--F16_bl50_FIN_BORT_NUMBER_001--

{"F16_bl50_FIN_BORT_NUMBER_001", DIFFUSE, "f16_bl50_kil", false};

{"F16_bl50_FIN_BORT_NUMBER_001", NORMAL_MAP, "f16_bl50_kil_normal", true};

{"F16_bl50_FIN_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};

{"F16_bl50_FIN_BORT_NUMBER_001", DECAL, "empty", true};

 

--F16_bl50_FIN_BORT_NUMBER_010--

{"F16_bl50_FIN_BORT_NUMBER_010", DIFFUSE, "f16_bl50_kil", false};

{"F16_bl50_FIN_BORT_NUMBER_010", NORMAL_MAP, "f16_bl50_kil_normal", true};

{"F16_bl50_FIN_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};

{"F16_bl50_FIN_BORT_NUMBER_010", DECAL, "empty", true};

 

--F16_bl50_FIN_BORT_NUMBER_100--

{"F16_bl50_FIN_BORT_NUMBER_100", DIFFUSE, "f16_bl50_kil", false};

{"F16_bl50_FIN_BORT_NUMBER_100", NORMAL_MAP, "f16_bl50_kil_normal", true};

{"F16_bl50_FIN_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false};

{"F16_bl50_FIN_BORT_NUMBER_100", DECAL, "empty", true};

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I tested this on three different liveries and I don't see the extra 0 any longer. I even tested it on a USAF Thunderbirds skin.

 

 

 

- Confirmed, works perfectly, Well done! Was it just the bort1000 number you reckon?

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