DeathAngel1 Posted October 2, 2020 Share Posted October 2, 2020 Has anyone else got DCS broken with latest OB update? I cant update, its written that sometnhing is messed up with my old A-10C module. And DCS crashes....Need to reinstall now. :( ..:NAVY PILOTS ARE THE THE BEST PILOTS:.. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted October 2, 2020 ED Team Share Posted October 2, 2020 Has anyone else got DCS broken with latest OB update? I cant update, its written that sometnhing is messed up with my old A-10C module. And DCS crashes....Need to reinstall now. :( Try a repair, otherwise, open a thread in the appropriate section and include all your logs and such, make sure you are not running any mods as well. Thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Spurts Posted October 3, 2020 Share Posted October 3, 2020 I lost the ability to hold a steady lateral stick position. Axis Tune shows it holding steady, but in cockpit it will "teleport" to center if I stop changing lateral stick: i.e. try to hold a constant roll input. Pitch and yaw work fine. Link to comment Share on other sites More sharing options...
Wilhelm Willi Conrads Posted October 3, 2020 Share Posted October 3, 2020 aw man for a second i hoped that 'the netcode' (whatever that may mean) had been improved :( Yeah, me too... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Hiob Posted October 3, 2020 Share Posted October 3, 2020 I lost the ability to hold a steady lateral stick position. Axis Tune shows it holding steady, but in cockpit it will "teleport" to center if I stop changing lateral stick: i.e. try to hold a constant roll input. Pitch and yaw work fine. Check if you have the pitch and roll axis double assigned to another device... "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?" Link to comment Share on other sites More sharing options...
Eldur Posted October 3, 2020 Share Posted October 3, 2020 aw man for a second i hoped that 'the netcode' (whatever that may mean) had been improved :( Well, there's only one way to improve it. Throw it away and write a completely new one. I still dont get why this happens: I join an empty server that runs TTI Caucasus, I get 11-15 fps in VR, 20 in pancake. If I go ahead and run that very same mission locally, I get 45 in VR and 130 in pancake. It's just utterly ridiculous. MP is literally unplayable for me because of that. I mean, wouldn't the real difference be that when hosting locally, my very own rig would have to calculate all those AI units while in MP that would be offloaded to the server? Clearly not the case when looking at how well or rather not so well it performs... Link to comment Share on other sites More sharing options...
Spurts Posted October 4, 2020 Share Posted October 4, 2020 (edited) Check if you have the pitch and roll axis double assigned to another device... I hadn't thought of that. I had done a repair only to find that the Tomcat worked fine but the Viper, Hornet, Eagle, and Harrier were all borked, and this could explain why. Is that a common issue with patches? Edit: Sure enough, The Tomcat was not double mapped, everything else was double or triple mapped. Thanks a million Hiob! Edited October 4, 2020 by Spurts Link to comment Share on other sites More sharing options...
hornblower793 Posted October 4, 2020 Share Posted October 4, 2020 I hadn't thought of that. I had done a repair only to find that the Tomcat worked fine but the Viper, Hornet, Eagle, and Harrier were all borked, and this could explain why. Is that a common issue with patches? Edit: Sure enough, The Tomcat was not double mapped, everything else was double or triple mapped. Thanks a million Hiob!It happens every now and then Sent from my SM-T835 using Tapatalk Windows 11 Home ¦ Z790 AORUS Elite AX motherboard ¦ i7-13700K ¦ 64GB Corsair Vengeance DDR5 memory @ 5600MHz ¦ Samsung 990 Pro 1TB SSD for OS, Samsung 980 Pro 2TB SSD for DCS ¦ MSI GeForce RTX 4090 Gaming X Trio 24GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk4 and MCG Pro ¦ Thrustmaster Warthog Throttle ¦ VKB STECS Throttle ¦ Virpil TCS rotor base with Shark and AH-64D grips ¦ MFG Crosswinds ¦ Total Controls Multi-Function Button Box ¦ Pimax Crystal Link to comment Share on other sites More sharing options...
toutenglisse Posted October 4, 2020 Share Posted October 4, 2020 Now soldiers have collision with modules, and they are strong ... 2 soldiers went "through" my Ka50 on ground and moved it hard/damaged it ! I need to avoid this to happen in script... Link to comment Share on other sites More sharing options...
medway Posted October 4, 2020 Share Posted October 4, 2020 Another thing I noticed changed either this patch or the previous one is that the clouds are different. No longer spinning cotton balls popping into existence at different distances in my left and right eye. Good job ED! Noticed FPS was a little higher and wondered why. Then I saw the clouds looked different so maybe that had something to do with it. Link to comment Share on other sites More sharing options...
Vanguard Posted October 6, 2020 Share Posted October 6, 2020 Well, there's only one way to improve it. Throw it away and write a completely new one. I still dont get why this happens: I join an empty server that runs TTI Caucasus, I get 11-15 fps in VR, 20 in pancake. If I go ahead and run that very same mission locally, I get 45 in VR and 130 in pancake. It's just utterly ridiculous. MP is literally unplayable for me because of that. I mean, wouldn't the real difference be that when hosting locally, my very own rig would have to calculate all those AI units while in MP that would be offloaded to the server? Clearly not the case when looking at how well or rather not so well it performs... Depends on the netcode. While your CPU is offloaded, you are at the mercy of the server's CPU if the client is waiting on sync events before displaying frames. May not happen for certain frames or any depending on the netcode. For games that don't sync, you'll see a lot of "rubber banding", as the client continues to propagate AI down the vector they were on, then they snap over to where they are supposed to be when the info is received from the server. I've never witnessed too much rubber banding per say in DCS, more of a stutter, noticeable when trying to AAR in MP, which would lead me to lean towards a more synchronous netcode. Link to comment Share on other sites More sharing options...
ED Team c0ff Posted October 6, 2020 ED Team Share Posted October 6, 2020 While your CPU is offloaded, you are at the mercy of the server's CPU if the client is waiting on sync events before displaying frames. We don't sync the frame rate. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2. Link to comment Share on other sites More sharing options...
ED Team c0ff Posted October 6, 2020 ED Team Share Posted October 6, 2020 Well, there's only one way to improve it. Throw it away and write a completely new one. I still dont get why this happens: I join an empty server that runs TTI Caucasus, I get 11-15 fps in VR, 20 in pancake. If I go ahead and run that very same mission locally, I get 45 in VR and 130 in pancake. It's just utterly ridiculous. MP is literally unplayable for me because of that. I mean, wouldn't the real difference be that when hosting locally, my very own rig would have to calculate all those AI units while in MP that would be offloaded to the server? Clearly not the case when looking at how well or rather not so well it performs... Something is clearly wrong here. Will take a look. AFAIK, VR systems adjust FPS by steps, so if a game does not meet the 45 fps even if just barely, VR will go to 30 fps, not 44. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2. Link to comment Share on other sites More sharing options...
M1Combat Posted October 6, 2020 Share Posted October 6, 2020 (edited) AFAIK, VR systems adjust FPS by steps, so if a game does not meet the 45 fps even if just barely, VR will go to 30 fps, not 44. It depends on your settings. It is "universally" accepted (and by that I mean as much as that can happen on the internet... so like 50.1%) that enabling the settings to make VR Systems adjust framerate like you say is the best approach... but you can set it so it just runs at the framerate you can get. There are significant drawbacks to this visually as you might imagine... Also, yes... There is something wrong. I see "significant" drops in performance in MP. Don't even play it anymore unfortunately as it's my preferred way to play... but so is VR. So I play SP. As an example.... I raced the Edge540 and TF-51 in the recent VARS race series... One of the tracks was at AbuDahbi. Offline I get all the FPS, well over 45 but of course limited to 45. On the server, even with just me during practice or qualifying (and there aren't very many placed objects/units in the mission, but there is some lua code) I get 45 only if I crank all options down. Primarily view distance. I know that probably seems odd but in the same area of the map in SP, even with a significantly more complex mission... 45FPS. Edited October 6, 2020 by M1Combat Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis) Link to comment Share on other sites More sharing options...
Eldur Posted October 6, 2020 Share Posted October 6, 2020 Something is clearly wrong here. Will take a look. AFAIK, VR systems adjust FPS by steps, so if a game does not meet the 45 fps even if just barely, VR will go to 30 fps, not 44. Thank you. I'm aware of the fps steps... numbers I usually see are 45, 30, 22, 15, egardless of ASW on or off. Switching off won't work most times anyway, still have to find out what does the trick. I usually leave it on anyway as it makes feel the low rates smoother, although that comes at the cost of ASW artifacts. And at least I presume, having lots of units (especially active ones) just hits hard on my system since it's an old 3570k. I need to replace it, but that's still half a year before I can do that. Link to comment Share on other sites More sharing options...
Hawkeye_UK Posted October 7, 2020 Share Posted October 7, 2020 Well, there's only one way to improve it. Throw it away and write a completely new one. I still dont get why this happens: I join an empty server that runs TTI Caucasus, I get 11-15 fps in VR, 20 in pancake. If I go ahead and run that very same mission locally, I get 45 in VR and 130 in pancake. It's just utterly ridiculous. MP is literally unplayable for me because of that. I mean, wouldn't the real difference be that when hosting locally, my very own rig would have to calculate all those AI units while in MP that would be offloaded to the server? Clearly not the case when looking at how well or rather not so well it performs... 32MB Ram? If not going to struggle on busy MP. --------------------------------------------------------------------------------------------------------------------------- DCS & BMS F14B | AV-8B | F15E | F18C | F16C | F5 | F86 | A10C | JF17 | Viggen |Mirage 2000 | F1 | L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 7, 2020 Author ED Team Share Posted October 7, 2020 hot fix patch live https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.55960/ thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
speed-of-heat Posted October 7, 2020 Share Posted October 7, 2020 Thanks BN + Team SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
nicka117 Posted October 7, 2020 Share Posted October 7, 2020 Another thing I noticed changed either this patch or the previous one is that the clouds are different. No longer spinning cotton balls popping into existence at different distances in my left and right eye. Good job ED! Are the clouds not spinning in VR anymore? Link to comment Share on other sites More sharing options...
Dave317 Posted October 7, 2020 Share Posted October 7, 2020 They still spin for me. Link to comment Share on other sites More sharing options...
Mud Posted October 7, 2020 Share Posted October 7, 2020 They stop spinning for me after I've had enough drinks, but then everything else starts spinning. Oh the choices I have to make! Spoiler W10-x64 | Z390 Gigabyte Aorus Ultra | Core i7 9700K @ 4.8Ghz | Noctua NH-D15 Corsair 32Gb 3200 | MSI RTX 3080ti Gaming X Asus Xonar AE | TM Hotas Warthog MFG Crosswind pedals | Valve Index Link to comment Share on other sites More sharing options...
Lenux Posted October 7, 2020 Share Posted October 7, 2020 lol I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
ngreenaway Posted October 7, 2020 Share Posted October 7, 2020 They stop spinning for me after I've had enough drinks, but then everything else starts spinning. Oh the choices I have to make! That just means youve synchronized yourself with the clouds [sIGPIC][/sIGPIC] DCS: The most expensive free game you'll ever play Modules: All of them System: I9-9900k, ROG Maximus , 32gb ram, RTX2070 Founder's Edition, t16000,hotas, pedals & cougar MFD, HP Reverb 1.2, HTC VIVE Link to comment Share on other sites More sharing options...
schurem Posted October 7, 2020 Share Posted October 7, 2020 Any of y'all notice DMS-right long working much better on the HogII? I5 9600KF, 32GB, 3080ti, G2, PointCTRL Link to comment Share on other sites More sharing options...
draconus Posted October 8, 2020 Share Posted October 8, 2020 One thing I'm also wondering about is the stable build, hopefully one can't be too far away, unless there's some showstopper bugs in the latest build Stable Version Next update: Planned 09/10/2020 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
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