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[REPORTED]Weapons stations old bug is back


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When I load out the A10a with this 6x AGMD's; 4x LUA-68 HE, 2x CBU-97s, I can not cycle through all weapons stations (CBU-97s) until, all the AGM's are gone.Then the CBU-97's will show up on the HUD page and the loadout bar.

loadouts1.thumb.jpg.df6d8e605e864a797a9b53fb0d40afc0.jpg

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loadouts123.thumb.jpg.8f991c51591cdcc5416a7afb3b1b1096.jpg

loadouts1234.thumb.jpg.ccc90578b38da649a6a0f150eaa09ae6.jpg

loadouts.zip

dcs.zip

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brieff1.thumb.jpg.825d2c3b492bccea57e2544d95f0b3c6.jpg


Edited by Mastiff
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" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

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Reported

 

thanks for the data

 

upon further investigation on this it seems to be caused only when I place rockets on the number #4, #8.

rockets1.thumb.jpg.048e6f96cd9f535a423560eec2cc5e64.jpg

rockets12.thumb.jpg.99b9c6da033c97080416881d54320084.jpg

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

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  • ED Team
upon further investigation on this it seems to be caused only when I place rockets on the number #4, #8.

 

Yes seems to break the logic when changing weapons

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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weapons pylons

 

weapons pylons remember single ripple to next non chosen weapon. bug is back

 

So I set ripple single MK84s to drop 2x's drop 2, next run in i still had 2 on ripple but only 1 Mk84 left, and it dropped the 1, but as soon as I change the weapons to rockets ( "D" default key); to rockets pylon, it launched a rocket.

 

https://forums.eagle.ru/attachment.php?attachmentid=230186&stc=1&d=1584719228

 

 

 

also briefing still has russian cyrillic text in english briefing.

 

attachment.php?attachmentid=230187&stc=1&d=1584719228

logstrkbrief.zip

ruslanginenglishbrief1.thumb.jpg.9495034810f33ea67b0c141e1609b5d1.jpg

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

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  • 1 year later...
  • 3 weeks later...
  • 2 weeks later...
On 3/7/2020 at 7:45 PM, 71st_Mastiff said:

When I load out the A10a with this 6x AGMD's; 4x LUA-68 HE, 2x CBU-97s, I can not cycle through all weapons stations (CBU-97s) until, all the AGM's are gone.Then the CBU-97's will show up on the HUD page and the loadout bar.

 

Oops, I ran into this problem too and didn't find this thread when searching, so accidentally started another thread about the same bug: 

I don't know if there's any way for the mods to merge the threads, but @BIGNEWY there's some more data in that thread which hopefully will help y'all fix this bug!

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