ThorBrasil Posted March 3, 2020 Share Posted March 3, 2020 Is a scale of the DCS maps 1:1? Thank You! |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5. Link to comment Share on other sites More sharing options...
randomTOTEN Posted March 3, 2020 Share Posted March 3, 2020 For all the ones I own, yes. Link to comment Share on other sites More sharing options...
Emmy Posted March 3, 2020 Share Posted March 3, 2020 It's not perfect because in DCS, the Earth is flat, but it's all close enough for government work. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
AeriaGloria Posted March 3, 2020 Share Posted March 3, 2020 I always wondered how the maps can be flat but still have accurate GPS coordinates, that is some pretty magic math Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
Magic Zach Posted March 3, 2020 Share Posted March 3, 2020 actually the map does have curvature. If you want to see it, take the F-15 up to 90,000 on a clear day in Nevada. Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 3090, Ryzen 7 5800X3D, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria Link to comment Share on other sites More sharing options...
AeriaGloria Posted March 4, 2020 Share Posted March 4, 2020 Yeah because the sight lines are modified at high altitude so it looks that way Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
Weta43 Posted March 4, 2020 Share Posted March 4, 2020 According to E.D. the current DCS engine can deal with curved (spherical) maps, but all the current maps are flat with the effects of curvature post processed onto the SIM. Cheers. Link to comment Share on other sites More sharing options...
AeriaGloria Posted March 4, 2020 Share Posted March 4, 2020 So I wonder if it’s as simple then as having a curved terrain and the physics API/whatever applies/undoes the needed correction. One place it’s only been really obvious to me is sea engagements where ships float what looks like above the horizon. I guess that wasn’t much. Concern for DCS before but now is with the naval focus. I just wonder how seamlessly the engine could handle that change, for example I’m pretty sure there is a bit of the radar simulation making up for the flat terrain and acting like there is a horizon Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
RustBelt Posted March 4, 2020 Share Posted March 4, 2020 I always wondered how the maps can be flat but still have accurate GPS coordinates, that is some pretty magic math It's not. It isn't simulating GPS, it's just taking your 2D coordinate just like you would get off a paper map. Link to comment Share on other sites More sharing options...
draconus Posted March 4, 2020 Share Posted March 4, 2020 Is a scale of the DCS maps 1:1? What do you mean? When you fly 200kts GS you realy need 1h to cover 200 nm in DCS. The size of all objects are in correct proportions to each other. This will appear real only depending on your FOV settings, which is forced in VR, but for the screen many are using too wide FOV. Regarding the terrain curvature: https://forums.eagle.ru/showthread.php?t=260128 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Northstar98 Posted March 6, 2020 Share Posted March 6, 2020 ... AFAIK RADARs take the curvature into account in calculations, but it might be a bit hit and miss. Developing new maps to be curvature makes more sense actually, for one it's more realistic and you get LOS accurately depicted. But it means that if a world map ever gets done, it's less work to add existing maps. Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
VpR81 Posted March 8, 2020 Share Posted March 8, 2020 (edited) actually the map does have curvature. If you want to see it, take the F-15 up to 90,000 on a clear day in Nevada. AFAIK In RL, the curvature of the earth starts to get visible for human eyes at roughly 25.000ft. If DCS maps would have realistic curvature, there would be no need to go up to 90.000ft.... Edited March 8, 2020 by VpR81 Phanteks EvolvX / Win 11 / i9 12900K / MSI Z690 Carbon / MSI Suprim RTX 3090 / 64GB G.Skill Trident Z DDR5-6000 / 1TB PCIe 4.0 NVMe SSD / 2TB PCIe 3.0 NVMe SSD / 2TB SATA SSD / 1TB SATA SSD / Alphacool Eisbaer Aurora Pro 360 / beQuiet StraightPower 1200W RSEAT S1 / VPC T50 CM2 + 300mm extension + Realsimulator F18 CGRH / VPC WarBRD + TM Warthog grip / WinWing F/A-18 Super Taurus / 4x TM Cougar MFD / TM TPR / HP Reverb G2 Link to comment Share on other sites More sharing options...
Magic Zach Posted March 8, 2020 Share Posted March 8, 2020 AFAIK In RL, the curvature of the earth starts to get visible for human eyes at roughly 25.000ft. If DCS maps would have realistic curvature, there would be no need to go up to 90.000ft....There's every need to go up to 90,000+ Curvature looks slim from down low at 25k At 90k it looks better Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 3090, Ryzen 7 5800X3D, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria Link to comment Share on other sites More sharing options...
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