RichardG Posted February 20, 2020 Share Posted February 20, 2020 New KA-50 HUD is too small. Link to post Share on other sites
Kailux Posted February 20, 2020 Share Posted February 20, 2020 Buy bigger monitor. Gone for good. Link to post Share on other sites
rrohde Posted February 20, 2020 Share Posted February 20, 2020 So helpful. Well, the OP said the HUD is too small, but it's not; it's the same as it always was. So, how helpful could a reply be when the HUD is just fine... and OP didn't provide anything else to further his point? PC: Intel Core i7-7700K 4.2GHz | MSI GTX 1080 TI | ASUS Maximus IX Hero | 32GB DDR4 RAM | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit Gear: HP Reverb | JetPad FSE | Monstertech MTX Sim Rig | VKB Gunfighter Pro Mk.III w/ MCG Ultimate (center mount) | VKB Gunfighter Mk.III /w SCG-R Premium (side mount for DCS F-16) Link to post Share on other sites
Kailux Posted February 20, 2020 Share Posted February 20, 2020 Exactly. What did OP expect to receive with the given info? Gone for good. Link to post Share on other sites
Rogue Trooper Posted February 20, 2020 Share Posted February 20, 2020 (edited) In VR the HUD is a little narrower than a box of Kellogg's cornflakes, about 3/4s the height?... I think. Not American monster size off course, UK regular and not UK family size...… obviously. looks big to me. edit... after looking at it again, 1/2 the width of a box of kelloggs. Edited February 20, 2020 by Rogue Trooper HP pro Reverb. Current settings: Windows VR setting: IPD is 64.5mm, High image quality, 90Hz refresh rate. Steam: VR SS set to 100%, motionReprojectionMode set to "motionreproduction" and Locked in at 45 Hz display, DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 2 X MSAA, 0 X SSAA. My real IPD is 64.5mm. Prescription VROptition lenses installed. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and 2080ti graphics card, 32 gigs Ram 3[code][code][code][code][/code][/code][/code][/code]200 Hz. No OC at the mo. Link to post Share on other sites
Mars Exulte Posted February 20, 2020 Share Posted February 20, 2020 The 3d model is not magically different between 2d and 3d, and it isn't that hard when creating a model to size it appropriately to the real thing, so there's a 99% chance it's on the user end. Adjust the ingame IPD until the cockpit feels scaled properly (according to yourself, anyway) and move on. Spoiler The troll formerly known as Zhukov Link to post Share on other sites
hornblower793 Posted February 20, 2020 Share Posted February 20, 2020 My HUD looks fine on 2d Windows 10 Home ¦ Z370 AORUS Gaming K3 motherboard ¦ i5-8600K oc to 4.3GHz ¦ 48GB Corsair PC4 memory @ 3000MHz ¦ Samsung 960 EVO M.2 SSD for OS, Samsung 860 EVO 500GB SSD for DCS ¦ ASUS ROG GTX 2060 Super 8GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk2 and MCG ¦ Thrustmaster Warthog Throttle ¦ MFG Crosswinds ¦ Oculus Rift S Link to post Share on other sites
padonis Posted February 20, 2020 Share Posted February 20, 2020 The A-10C was similar in the new cockpit. They adapted the cockpit to VR. The solution was to set up your pilot seat. Link to post Share on other sites
Rogue Trooper Posted February 20, 2020 Share Posted February 20, 2020 Also the forced IPD in the DCS setup menu not only increases scale but depth into the pit as you look down. this is the weirdest setting ever as it makes everything bigger but does not affect FOV.... weird! HP pro Reverb. Current settings: Windows VR setting: IPD is 64.5mm, High image quality, 90Hz refresh rate. Steam: VR SS set to 100%, motionReprojectionMode set to "motionreproduction" and Locked in at 45 Hz display, DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 2 X MSAA, 0 X SSAA. My real IPD is 64.5mm. Prescription VROptition lenses installed. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and 2080ti graphics card, 32 gigs Ram 3[code][code][code][code][/code][/code][/code][/code]200 Hz. No OC at the mo. Link to post Share on other sites
Mars Exulte Posted February 20, 2020 Share Posted February 20, 2020 (edited) Also the forced IPD in the DCS setup menu not only increases scale but depth into the pit as you look down. this is the weirdest setting ever as it makes everything bigger but does not affect FOV.... weird! That's because in VR your viewpoint comes from two very closely spaced cameras where your virtual ''eyes'' would be. The IPD is the distance between those cameras. It will not affect FoV at all, but it can affect the impression of size of near objects (ie the cockpit) to an extent due to its nature. That's also why when you adjust it under certain circumstances it can take your eyes a second to readjust. The dimensions of the object don't change but your reference points for seeing them DOES. If I understand, the POSITION of your virtual eyes remains the same, but the distance between then as they're rendered on the display changes. Edited February 20, 2020 by zhukov032186 Spoiler The troll formerly known as Zhukov Link to post Share on other sites
Mezsh Posted February 21, 2020 Share Posted February 21, 2020 Mine looks fine in VR (Rift-S) Link to post Share on other sites
Murey2 Posted February 21, 2020 Share Posted February 21, 2020 It look fine Link to post Share on other sites
Quadg Posted February 21, 2020 Share Posted February 21, 2020 the hud numbers are kind of small at default zoom in VR. i find myself referencing the gauges instead of the hud. especially as you need the sun shade up to see the hud on a bright day. My Rig: i7 4930k 4.5Ghz, 16GB DDR3 2400, 2x SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift. Link to post Share on other sites
Mars Exulte Posted February 22, 2020 Share Posted February 22, 2020 You can zoom in, default zoom is unrealistic. There is no ''zoom'' default or otherwise to be ''unrealistic''. It's 1-to-1 scale, and your FoV is whatever the headset is. IPD can affect the ''appearance'' of size to an extent, but if configured properly that also be 1-to-1 (the goal in VR, presumably). If it seems small or far away, either it IS small/far away or the IPD is off. Spoiler The troll formerly known as Zhukov Link to post Share on other sites
Bourrinopathe Posted February 22, 2020 Share Posted February 22, 2020 (edited) The ILS-31 (ИЛС-31) that equips our Ka-50 is actually not that big. It's also the same unit that equips the Su-27. You can try to compare/estimate the real size based on videos. But if you've got the chance to see a real HUD from that generation (or similar), you might remember that the glass reflector is roughly larger than your (large) hand. Although, it might be difficult to get it just right with the 3D representation in a simulation, even in VR. Edited February 22, 2020 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo /// Link to post Share on other sites
3WA Posted February 22, 2020 Share Posted February 22, 2020 The problem is, there needs to be two cockpits. One for VR, and one for normal players. Link to post Share on other sites
LaRata Posted February 24, 2020 Share Posted February 24, 2020 The problem is, there needs to be two cockpits. One for VR, and one for normal players. The same for me … not all the player are using VR ... Link to post Share on other sites
3WA Posted February 24, 2020 Share Posted February 24, 2020 (edited) Actually, I'm the NON - VR. But it's not like ED's going to do that anyway. Still trying to get some time to tweak the cockpit graphics. If you set it low graphics, you don't get the blinding light, darkness, and reflections, and you can see it actually does have some textures on it. Edited February 24, 2020 by 3WA Link to post Share on other sites
rinkerbuck Posted February 24, 2020 Share Posted February 24, 2020 Non VR here, have no problem with the HUD size. I didn't really notice it being any smaller, although the default head position might be slightly further back? I adjust my zoom constantly throughout flight so it doesn't affect me. Link to post Share on other sites
fudabidu Posted February 28, 2020 Share Posted February 28, 2020 Q: Why is the HUD so small? A: Because that's how it is in the real thing Link to post Share on other sites
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