amalahama Posted November 3, 2007 Share Posted November 3, 2007 Wow, it's a little impressive.... Link to comment Share on other sites More sharing options...
amalahama Posted November 3, 2007 Author Share Posted November 3, 2007 more... Regards!!! Link to comment Share on other sites More sharing options...
leafer Posted November 3, 2007 Share Posted November 3, 2007 Looking good! ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
TekaTeka Posted November 3, 2007 Share Posted November 3, 2007 I can see the game release is still far far away... TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
411kaplan Posted November 3, 2007 Share Posted November 3, 2007 looking good,perfect graphic resoulation. Link to comment Share on other sites More sharing options...
amalahama Posted November 3, 2007 Author Share Posted November 3, 2007 The terrain and water is freakin' awesome! I wonder if DCS reachs this detail level when FO goes out (maybe two years from now?). Regards!! Link to comment Share on other sites More sharing options...
leafer Posted November 3, 2007 Share Posted November 3, 2007 ED is working on a new engine aren't they? I hope so. ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
Force_Feedback Posted November 3, 2007 Share Posted November 3, 2007 High alt meshes? To be frank, I couldn't care more or less on how nice the terrain is, as long as the flight dynamics and damage moddeling are good. All that eye candy takes away cpu cycles from the core, the 'flight' portion of flight sim. Creedence Clearwater Revival:worthy: Link to comment Share on other sites More sharing options...
Haegar Posted November 3, 2007 Share Posted November 3, 2007 High alt meshes? To be frank, I couldn't care more or less on how nice the terrain is, as long as the flight dynamics and damage moddeling are good. All that eye candy takes away cpu cycles from the core, the 'flight' portion of flight sim. Different people - different opinions... Link to comment Share on other sites More sharing options...
Aim Posted November 3, 2007 Share Posted November 3, 2007 Nothing special, ugly aircraft, and shopped ground renders with static shadows ...Тут фея взмахнула волшебной палочкой, и у танка отвалилась башня... Link to comment Share on other sites More sharing options...
Sundowner.pl Posted November 3, 2007 Share Posted November 3, 2007 Every shadow is static on a screenshot :smilewink: [sIGPIC][/sIGPIC] "If a place needs helicopters, it's probably not worth visiting." - Nick Lappos Link to comment Share on other sites More sharing options...
JaNk0 Posted November 3, 2007 Share Posted November 3, 2007 Got high-res on the plane? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
amalahama Posted November 3, 2007 Author Share Posted November 3, 2007 Nothing special, ugly aircraft, and shopped ground renders with static shadows No, they say all of that pictures are IN-GAME, rendered in real-time. So all the shadows and stuff are in realtime. The aircraft in the first screen is a test 3D model, not the complete Hi-res plane. Regards!! Link to comment Share on other sites More sharing options...
Yellonet Posted November 3, 2007 Share Posted November 3, 2007 Mhmm... rendered in real time doesn't say much when it's a still image, could have taken 1 hour real time to render :D Anyways... looking forward to FO release. In 2014 or so... i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5 Link to comment Share on other sites More sharing options...
NotiA10 Posted November 3, 2007 Share Posted November 3, 2007 the screens sure look nice - as a groundpounder eye candy certainly does add to the realism and enjoyment and is one thing i wish for to be improved in time. Only trouble is that if you look for a sim, it takes more than just graphics and i think that the detailing of the flightmodel, getting proceedures and systems right, having the environment correspond appropriately and realistic is the more difficult job. i am looking forward to the release of BS and the subsequent flyable addons due to the above mentioned. Although the gfx may not be as good and enticing initially as the FO screenshots shown above, the gfx and game engine of BS is supposed to be updated continuously. So good things are comming to us great detailed flyabels and great gfx. - cant wait :pilotfly: NotiA10 CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog Link to comment Share on other sites More sharing options...
ALDEGA Posted November 3, 2007 Share Posted November 3, 2007 The terrain screens look like they were created using TerraGen. Link to comment Share on other sites More sharing options...
Guest Filbert101 Posted November 3, 2007 Share Posted November 3, 2007 . Link to comment Share on other sites More sharing options...
Witchking Posted November 3, 2007 Share Posted November 3, 2007 whoa! that terrain and water looks freaking wicked. :D WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
Vekkinho Posted November 3, 2007 Share Posted November 3, 2007 Actually I ain't impressed by seeing those environment screenies! I'd rather see some "in pit" screenshots! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
britgliderpilot Posted November 3, 2007 Share Posted November 3, 2007 Well I have to say, the rendering looks great. . . . but, um, to me a rendered landscape doesn't count as in-game. http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg Link to comment Share on other sites More sharing options...
leafer Posted November 3, 2007 Share Posted November 3, 2007 The terrain screens look like they were created using TerraGen. Huh! They sure do don't they... Now that I think about it, why did they edited out the rest of the terrain? ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
Guest wipsnake Posted November 4, 2007 Share Posted November 4, 2007 Hope you like the images, as they where not intended to be released to the public eye. To late now :). They are not photoshop ground renders with static shadows they are screen shots directly from our game rendering engine. To get the full story go here: http://www.fighterops.com/forum/showthread.php?t=8014 Link to comment Share on other sites More sharing options...
ALDEGA Posted November 4, 2007 Share Posted November 4, 2007 Hope you like the images, as they where not intended to be released to the public eye. To late now :). They are not photoshop ground renders with static shadows they are screen shots directly from our game rendering engine. To get the full story go here: http://www.fighterops.com/forum/showthread.php?t=8014I do believe the terrain was rendered using Terragen. Moreover, the screenshots of the water were taken from a water shader demo application called "projective grid concept demo". This application demo was distributed with source code ... I've uploaded this demo application (and source code) to this message so everyone can see for themselves. (download here) Uh oh. Link to comment Share on other sites More sharing options...
Guest wipsnake Posted November 4, 2007 Share Posted November 4, 2007 So how do you know what the fighterops guys used to create that terrain? Obviously your a FO developer? Link to comment Share on other sites More sharing options...
ALDEGA Posted November 4, 2007 Share Posted November 4, 2007 Wipsnake, I posted a link to the tech demo which they used to create the water screenshots. Just download it and see for yourself (link in my previous post). I will contact the author of the tech demo. I haven't seen any application that renders terrain exactly like Terragen does. It's quite unique. Link to comment Share on other sites More sharing options...
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