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UltraMFCD 3.0 is coming


Sgt_Baker

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ED aren't interested in anything of that nature as of the latest of multiple attempts.

 

But these exports (and the upcoming network streaming thereof) do not break MP with the exception of your entirely correct observation regarding the F-15's TEWS which, just because I had to, I created to "see how the other half life".

 

I fly exclusive F15 (some Viper) - is this available now for F15 and is it IC compliant ?

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Either-way, Baker if you need folks to help you test I would love to. If you take a look at my blog in my signature you'll see I'm very into exports and multi-screen setups.

 

Mutual interests, eh?

 

The next "great leap", as intimated previously, will be network streaming of any given display, along with any network device feeding display interactions directly back to DCS in real-time. While I'm now something of an "old soul" in terms of software development I can't test every possible combination of this or that personally, and it is obviously financially impractical to purchase every Windows/OsX/iOS/Android device on the market. Consequently we rely on you, the users and testers, to feedback what does and does not work. Or what does and does not make sense from the user's perspective.

 

--Baker

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

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I fly exclusive F15 (some Viper) - is this available now for F15 and is it IC compliant ?

 

IC compliant?

 

When UltraMFCD 3.0 is released it will support the F-15, just as previous (2.x) versions did. UltraMFCD 3.0 is an update whose principal purpose is to assert compatibility with latest versions of DCS. Most functionality will remain precisely as is was when uMFCD was first released back in 2014.

 

:)

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

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integrity check

 

Ah yes, durr.

 

The only features that fail the integrity check are:

 

1) Colour LITENING CCD (presently removed for compatibility reasons)

2) DCS kneeboard export. UltraMFCD's kneeboard still works and, while also allowing dragging and resizing, displays all charts available on the standard kneeboard with the exception of the moving map.

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

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Baker - I'm super excited for this release. Any best guess on a initial release date? few weeks - months? Hours??? :)

 

Not hours and not months. Owing to the rather large number of Earth's rotations around the Sun since last release (two? three? more than none), a large amount of rather tedious testing of everything is required. A stitch in time saves nine, they say.

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

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Status Update

 

Everything is essentially back to functioning at 100% in DCS 2.5.5. Things are however, how should be say... a little sketchy in DCS 2.5.6 Open Beta. This, of course, is to be expected.

 

The historical approach to UltraMFCD's support for various DCS versions has been to find a "one size fits all" approach to the latest stable release and whichever Open Beta might be in the pipeline. A significant downside to said strategy has been that as DCS versions advance and UltraMFCD attempts to keep up, support for older versions of DCS have, invariably, been lost to the distant past.

 

So, again, big changes behind the scenes/curtains/kilt which, at first glance, mean very little to the average end user. I've made the none-too-flippant decision to introduce explicit DCS-version-sensitivity to UltraMFCD's core workings. What does that mean in real-world terms?

 

The bad:

 

1) UltraMFCD 3.0 isn't going to be released, even to internal/private testers, this week.

 

The good:

 

1) Once UltraMFCD declares support for DCS version X.Y.Z, that support should, in theory, remain intact for the practical lifetime of that version of DCS, regardless of future advancements with either DCS or UltraMFCD.

 

2) It appears that a significant number of advanced/multiple mod users are stuck with older versions of DCS on account of their plurality of mods not supporting more recent versions of DCS. As of now, UltraMFCD should remain functional for those users for much longer than has previously been the case.

 

3) Ease of update. "One size fits all", as anybody who codes or mods DCS would know, is an extremely challenging position in which to place oneself. The new strategy makes it far easier for UltraMFCD to adapt to changes on DCS's end without breaking known-good functionality - particularly when it comes to the relatively fast-paced development in Open Betas.

 

4) Sgt_Baker can sleep more soundly.

 

Hope this rambling missive makes sense.

 

--Baker

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

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The answer is almost certainly yes, but what exactly do you mean?

 

 

 

The border around the instrument's extraction.

For example, the RWR's display is usually made of a rectangular bezel which has a circular inner output and etchings that denote threat level.

More than that, each airframe has its own bezel for its own instruments, whether they are MFDs, RWR, IFEI, DED, etc.

jgVplRQ.png

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The border around the instrument's extraction.

For example, the RWR's display is usually made of a rectangular bezel which has a circular inner output and etchings that denote threat level.

More than that, each airframe has its own bezel for its own instruments, whether they are MFDs, RWR, IFEI, DED, etc.

 

Have you watched the video on the front page of https://ultramfcd.com?

 

I mean are you saying you do want the bezels or don't want them, because all instruments behave as if "touchscreen" wherever possible in order to maximise the display of information.


Edited by Sgt_Baker

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

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Nice !

The bezels option is a good addition :)

 

I'm sorry to disappoint, but any instrument where the bezel, surrounds or buttons aren't essential probably isn't going to get them. It's not that I don't enjoy hours of messing around in Blender, but you're essentially the only person to have asked for them (that I can recall) in the six-year lifetime of UltraMFCD. There are, of course, obvious exceptions in which case completely in-house 3D modelling is justified, but I hope you understand. :)


Edited by Sgt_Baker

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

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WOW!

How could I miss this!? UltraMFCD and Sgt_Baker are both back in business!

Happy to see you!

Locking forward to what you will bring to the (hopefully near) future!

Helicopters and Viggen

DCS 1.5.7 and OpenBeta

Win7 Pro 64bit

i7-3820 3.60GHz

P9X79 Pro

32GB

GTX 670 2GB

VG278H + a Dell

PFT Lynx

TrackIR 5

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