Jump to content

[NOT REALISTIC] TGP Hud symbology


Nospin44

Recommended Posts

Thank you very much, this is exactly what I had in mind. So pls ED, tell us if you changed your mind. Would be ok, but like this it's just confusing.

 

 

The best information currently available to you at the moment, from an official ED source is probably this:

 

https://forums.eagle.ru/showpost.php?p=4189263&postcount=181

 

 

Cheers,

 

Don

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Link to comment
Share on other sites

  • ED Team

Hi everyone,

 

Earlier, we made the false assumption that there would be some sort of unique FLIR LOS indication on the HUD. However, after a thorough review of several excellent sources, it is clear that our assumption was mistaken. There is in fact no unique FLIR LOS HUD indication. Instead, it is either indicated by the TVV when in VVSLV mode, the CCIP pipper when in CCIP mode, or the designated target/waypoint indication if the FLIR is slaved.

 

If there is credible information that contradicts this, please feel free to PM myself or one of our community managers.

 

Thanks

Link to comment
Share on other sites

(Sigh)

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

Link to comment
Share on other sites

Would like to have seen the tgp hud symbology .

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

Link to comment
Share on other sites

I'm cool with having ability to slave the pod to:

1. Pre-designated target

2. Target designated via HUD or HMD

3. A/A or Ground radar

 

Once the pod is slaved we could slew the tgt. box in the HUD if needed dragging the pod aimpoint with it.

 

PS. Even if someone has the "docs"... rule 1.16 looms around :/ (not that I do ;))


Edited by Gripes323
Link to comment
Share on other sites

  • ED Team
I'm cool with having ability to slave the pod to:

1. Pre-designated target

2. Target designated via HUD or HMD

3. A/A or Ground radar

 

Once the pod is slaved we could slew the tgt. box in the HUD if needed dragging the pod aimpoint with it.

 

PS. Even if someone has the "docs"... rule 1.16 looms around :/ (not that I do ;))

 

If you slew the pod from a designated point or from VVSLV, it does not move anything on the HUD. However, once you designate a point as an OAP, the designation diamond on the HUD updates to that location (where the pod is looking). I'll create a video once it's a bit further along to make this more clear. It's quite easy to use.

 

Please note that we updated rule 1.16 to be a lit less strict. Even so, you can just send as a PM.

 

Thanks

Link to comment
Share on other sites

I don't think the lack of indication on the HUD would be a problem, When ED adds Markpoints to the HSI system it will be easy to simply mark the target of opportunity and then salve the tpg to the mark point. Waypoint designate the mark point and that will give you steering.

 

Thanks to ED for keeping it realistic!!.

 

Sting

Win11 64bit, AMD Ryzen 58003DX, GeForce 3070 8GB, 2TB SSD, 64GB DDR4 RAM at 3200MHz _ full 1:1 FA-18C Cockpit https://www.youtube.com/@TheHornetProject

Link to comment
Share on other sites

It seems to me it is just a different workflow to the Viper or Hog with the plan to be that you designate an area of interest in the HUD (or JHMCS, HSI, ground radar etc) and then are heads down in the FLIR display to identify and designate the target, at which point there is an indicator on the HUD to assist steering and engaging the target. It makes sense that way why there is no indicator in the HUD.

Link to comment
Share on other sites

Ikr I always was really surprised MC D's would not design the Hornet to have such capacity in such manner. Seems less efficient. But then again as is the Hornets Hotas system.

 

 

The Hog and Viper have HUD symbology. Hell even the av8b Harrier has HUD symbology and its the same company.


Edited by Kev2go

 

Build:

 

Windows 10 64 bit Pro

Case/Tower: Corsair Graphite 760tm ,Asus Strix Z790 Motherboard, Intel Core i7 12700k ,Corsair Vengeance LPX DDR4 64gb ram (3600 mhz) , (Asus strix oc edition) Nvidia RTX 3080 12gb , Evga g2 850 watt psu, Hardrives ; Samsung 970 EVo, , Samsung evo 860 pro 1 TB SSD, Samsung evo 850 pro 1TB SSD,  WD 1TB HDD

 

Link to comment
Share on other sites

А quote from Wags in Hornet mini-updates, 8 months ago (when LITENING was released):

 

 

"Other elements will be coming to the pod like HUD symbology, INR and snow plow modes, additional reticles, AA mode, and more".

 

My understanding was that the HUD symbology was additional items such as; LTD/R and L ARM status (printed at top of hud, including flashing when firing) and the masking circle on HUD.

 

PS, I made a post in this thread about HUD TDC function, which has been labelled and deleted as thread hi jack. Fair enough, but with the lack of a LOS symbol, HUD designating would represent the next best thing capability wise and the issue was directly related. It was intended as a helpful discussion point.

Link to comment
Share on other sites

  • ED Team
My understanding was that the HUD symbology was additional items such as; LTD/R and L ARM status (printed at top of hud, including flashing when firing) and the masking circle on HUD.

 

PS, I made a post in this thread about HUD TDC function, which has been labelled and deleted as thread hi jack. Fair enough, but with the lack of a LOS symbol, HUD designating would represent the next best thing capability wise and the issue was directly related. It was intended as a helpful discussion point.

 

Hi

 

If you have any information that helps please feel free to PM me.

 

Please also note our 1.3 rule

 

thank you

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

This is disappointing. I feel like it would help us tell where the pod is actually looking. Cant tell you how many times I've gotten killed wasting time to acquire a target cause I couldn't actually tell where my pod is looking.......

 

Sent from my SM-G973U using Tapatalk

LEGS - JTF-13

Link to comment
Share on other sites

This is disappointing. I feel like it would help us tell where the pod is actually looking. Cant tell you how many times I've gotten killed wasting time to acquire a target cause I couldn't actually tell where my pod is looking.......

 

Sent from my SM-G973U using Tapatalk

 

SA/HSI page. Look at it, you got a marker there where the TGP is looking at.

Link to comment
Share on other sites

My understanding was that the HUD symbology was additional items such as; LTD/R and L ARM status (printed at top of hud, including flashing when firing) and the masking circle on HUD.

I think Wags was referring to just the LOS symbol not being realistic. We might still get the status symbology on the HUD.

 

Also, I'm wondering how often would people actually use the LOS symbol on the HUD, since the Hornet is supposed to be flying much higher and faster than something like the Warthog. 95% of the time, the target is not in my HUD's field of view. Would a TGP LOS be nice to have? Certainly. Is it necessary? No, especially if we get all of the slaving options.

The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.

CVW-17_Profile_Background_VFA-34.png

F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3
-
i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro

Link to comment
Share on other sites

It's not specifically designed for low level CAS like the warthog or harrier. TBH I hardly ever search for targets with the HUD, 9/10 times I know where the target is, and I just use the pod for fine turning the designation and Lasing if required.

 

 

 

And If I am "searching" for targets, its around a waypoint or markpoint, I've already created or received, So having the the TPOD slew to the designated point is really all I need.

DCS F/A-18C :sorcerer:

Link to comment
Share on other sites

It's not specifically designed for low level CAS like the warthog or harrier. TBH I hardly ever search for targets with the HUD, 9/10 times I know where the target is, and I just use the pod for fine turning the designation and Lasing if required.

 

 

 

And If I am "searching" for targets, its around a waypoint or markpoint, I've already created or received, So having the the TPOD slew to the designated point is really all I need.

So can you actually slave like you would in the A10C?

 

Sent from my SM-G973U using Tapatalk

LEGS - JTF-13

Link to comment
Share on other sites

Not yet, but this is definitely coming. See Wags' post a little while back on this thread.

The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.

CVW-17_Profile_Background_VFA-34.png

F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3
-
i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro

Link to comment
Share on other sites

You can still boresight it and put your nose on the general target area, then look at the TGP page and pin point the location based on what you see. A workaround but it works most the time. However, generally you'd want to stay high and have the TGP slaved to a waypoint or other means.

Link to comment
Share on other sites

  • 2 weeks later...

No TPOD icon on HUD?

 

What is the best way to find targets on the TPOD when I can't locate them on the HUD using a TPOD view icon?

 

 

There has to be a better way than "Put 'em on the A/C centerline and guess?"

 

 

This cannot be how it works IRL.

Link to comment
Share on other sites

Ah, this sounds promising. Thanks.

 

 

Using what mechanism exactly should I "lock the ground"? Remember I'm new to doing ATG using the TGP in the Hornet.

 

 

If I'm following correctly, the "locked ground" will somehow show up in the TPOD screen. Then I can slew the marker onto the desired target? Is that right?

 

 

Or, are you saying the slewing will all take place on the HUD? Then the HUD sends the target location to the TPOD screen? Either way would work, of course. And either is better than the current "It's over here someplace...?"


Edited by Woxof
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...