witness_me Posted December 8, 2019 Share Posted December 8, 2019 I'm not having much luck with the radar in sea1/sea2 mode - it's a hit and miss process: if i'm fast enough, accurate with the slew controls with copious amounts of zoom in on the mfcd/a ship's contact and luck, i can get a spi down kinda close enough so that then i can use the wmd pod to lock it, is this how it's supposed to work? i tried targeting a tanker, a patrol boat and the kuznetsov - can't get it to work like in Deka's c802ak video though (the ship's contact is a solid horizontal line that you can easily target) - :doh: p.s. can a mod please delete https://forums.eagle.ru/showthread.php?t=257383 ? I created it in the wrong section :( Link to comment Share on other sites More sharing options...
razo+r Posted December 8, 2019 Share Posted December 8, 2019 Give them some speed and you will see them too quite easily. Link to comment Share on other sites More sharing options...
TJTAS Posted December 8, 2019 Share Posted December 8, 2019 AFAIK SEA1 is for stationary and moving targets. SEA2 is only moving targets. My experience is that ability to lock depends on the speed and size of a vessel. Link to comment Share on other sites More sharing options...
witness_me Posted December 8, 2019 Author Share Posted December 8, 2019 i tried both stationary ships and on patrol routes - still no positive lock :S maybe the speed is too low or something (i tried both speed settings in the radar h and l) - any suggestions ? i'll fiddle with the map anyway, try different speeds etc Link to comment Share on other sites More sharing options...
TJTAS Posted December 8, 2019 Share Posted December 8, 2019 Maybe ship aspect has some factor in it. Try coming in from the side. Link to comment Share on other sites More sharing options...
witness_me Posted December 9, 2019 Author Share Posted December 9, 2019 If anyone else comes across this - speed and size do seem to play a role - i couldn't get a track on a molniya (non stealthy rustbucket era vette - around 200ft long) doing 25kts unless i got to like 5-10nm from it, it worked better when i set it's speed to 11kts, then at 5kts i couldn't get a lock etc.. The ground/sea radar modes are probably work in progress and there's a number of bugs at the moment that compound any existing issues, e.g. at the moment you can't narrow down your radar scan area to say 15 degrees in order to get a better lock because the jeff mfcd's will start flashing like a strobe light etc. The jeff radar seems to be a bit weak as well (as in it's vertical scan area is tiny) - I guess we'll have to wait for more documentation/guides, bugfixes etc Link to comment Share on other sites More sharing options...
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