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Mirage 2000 Cockpit Indication Fix


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Hi,

 

Now that the Mirage 2000 seem very close to its final stage, I come back with fix for cockpits indications alignment, textures, etc. This mod is a global rework of HUD, Radar, RWR and cockpit digital display (PCA, etc..) symbology.

 

My goal was to:

- Being the closest as possible to the real aircraft's indications and visuals, in location, size and proportions.

- To rationalise elements positions and proportions, for a perfect alignment.

- Improving fonts and textures for better visual render, including fix for mipmap filtering and opacity (brightness) adjustment issues.

 

The result is that all textures was almost integrally recreated, including new fonts, created from scratch and almost All LUA files related to cockpit indication was reworked...

 

I hope people will enjoy (download link at bottom of post).

 

 

attachment.php?attachmentid=248928&stc=1&d=1601554857

 

 

 

* General

 

- All symbologies and fonts textures redone using pixel-aligned vector graphic

- New textures pack in DDS format for better quality alpha mipmapping

 

* HUD Symbology Rework

 

- New HUD font, two separate textures for large and small text

- Adjusted HUD font dot character width for correct font spacing

- New "zoom-proof" HUD heading tape texture with corrected ratio

- Fixed HUD heading tape mipmaping problem

- New "zoom-proof" HUD symbology texture with harmonized style and tickness

- HUD elements rationally aligned together according real data & best guess

- Fixel HUD dynamic elements opacity and brighness control

- HUD symbology color adjusted and default opacity fixed.

 

 

* VTB (radar screen) Symbology Rework

 

- New VTB font texture

- New "zoom-proof" VTB grid textures with correct alignment

- Fixed VTB grid textures mipmaping problem

- New "zoom-proof" VTB heading tape textures with corrected ratio

- Fixed VTB heading tape mipmaping problem

- New "zoom-proof" VTB symbology texture

- VTB grid, font and symbology textures style harmonized with screen effect

- VTB elements rationally aligned together according real data & best guess

- VTB symbology color slightly adjusted

 

 

* RWR Symbology Rework

 

- New dedicated RWR font texture

- New RWR symbology texture

- RWR font and symbology style harmonized with screen effect

- RWR elements rationally aligned and adjusted for better readability

- RWR symbology color adjusted

 

 

* Miscellaneous Cockpit Displays Rework

 

- New PCA font texture closer to the real digital display

- PCA digits position slightly corrected

- PCA digits color slightly adjusted

- New common LCD font texture.

- Adjusted position for fuel gauge and PPA bomb display

- New radio Dot-Matrix font texture.

- Changed UHF radio display from LCD to Dot-Matrix

 

 

- Version for latest DCS Stable Release -

 

v2.3.1 (2021-01-05) for DCS World 2.5.6.59625 (2020-12-25) :

Mod Download page (DCS Website)

 

 

- Version for latest DCS Open-Beta Release -

 

v2.3.1 (2021-01-05) for DCS World 2.5.6.59625 (2020-12-25) :

M-2000C_-_Cockpit_Indications_Fix_v2.3.1.zip

 

 

- OLD Version for DCS Stable Release -

 

v1.8 (06/17/2020) for DCS World 2.5.6.49798

M-2000C - Cockpit Indications Fix v1.8.zip

 

--

276214727_M-2000C-CockpitIndicationsFix.thumb.jpg.3f681ac8af20a405c47413692b6d5cc1.jpg

M-2000C - Cockpit Indications Fix v1.8.zip


Edited by sedenion
Update to version 2.3.1
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Thank you, appreciated :thumbup:.

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

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Thanks a million, sedenion

Great mod.

I7 9700K@5.0 GHz | 32 GB DDR4 | Gigabyte Z390 AORUS Ultra | RTX 2080 Ti | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5

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  • 4 weeks later...

New version 1.1 of the mod released with bug correction. The previous version had missaligned HUD and VTB heading tape according the true north. This is now corrected.

 

 

You will find the Mod donwload page link in the initial topic post.

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Thank you again :thumbup:

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| MSI Z87-G45 Gaming | i5-4670K @ 4.3Ghz | 16Gb DDR3 1600 | Asus GTX 1070 Strix OC | Samsung 850 Evo 250 & 500Gb | 40" Sony FullHD | Oculus Rift CV1 | Thrustmaster Warthog Stick (19.5cm extension) & Throttle | MFG Crosswind | Windows 7-64 |

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  • 3 months later...

The mod was updated according the latest Mirage 2000 Module update released with DCS World 2.5.6.45317 (Open Beta)

 

If you use/run DCS World Open Beta you should download and use this new version. Otherwise, wait for DCS World to update to its next version.

 

 

All informations and download link in the initial post.

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Thanks for sharing ... and thanks also for your OvGME utility, that I still use to this day :smartass:

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Hey,

 

I just noticed that the PIC/PID indication is absent when no contacts are locked or the radar is SIL. According to new changes it's always visible, as it reports the default designate mode.

 

 

Indeed, my mistake, I did not replicated a small change from the vanilla version. I just uploaded a new correcte version, you can download it againt, this should be fine now.

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Indeed, my mistake, I did not replicated a small change from the vanilla version. I just uploaded a new correcte version, you can download it againt, this should be fine now.

 

Great, thank you. Did you also fix the other bugs reported in the Download page?

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Well, the 1.2 was released a bit too quickly... I finaly found some other mistakes, so I made the 1.3 version.

 

 

v1.3 (03/28/2020) for DCS World 2.5.6.45317 (03/20/2020)

- Fix HUD "vth_line_material" material not declared

- Set HUD collimator factor back to default (0.6) to prevent misalignments

- Adjust font size and heading tape angle/pixel ratio to fit collimator factor

- Fix VTB PIC/PID indication

- Fix VTB locked target NCTR indication

 

 

I noticed that the collimator distance factor value have some subtle impact on elements I did not expected. Notably on the Magic Slave and lock (triangle/Circle) alignment, but it also afect other things. Originally, I modified this value to change the HUD "Z buffer" value to prevent it to be masked by lateral frames polygons (the real HUD is glass reflection, which is in front, should not be masked by lateral frames). Since I don't know how exactly this value is used in background logic, to prevent any missalignment or unobvious sight problems, I set its value back to tis stock value.

 

 

Enjoy the new adapted version, be carefull, this version work only with the latest DCS Open Beta update for now...

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Updates are comming quickly, the 1.4 version of the Mod is available, it is adapted and updated version to fit the latest DCS World Open Beta update (03/31/2020, 2.5.6.45915).

 

 

v1.4 (04/01/2020) for DCS World 2.5.6.45915 (03/31/2020)

- Adaptation and update to fit the 2.5.6.45915 release.

 

 

(Download link in the first post as usual)

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  • 3 weeks later...

New version 1.5 Mod released, addapted to the latest Open-Beta version (2.5.6.47224) module state.

 

Be careful to download the proper version of the Mod corresponding to your current DCS World installation:

 

- I switched back the 1.1 version of the Mod - the one corresponding to the DCS World Stable version - in the official download page.

- To download the Mod version corresponding to the latest Open-Beta, click on the proper download link below the link to the official page.

 

All links are, as usual, located in the first page of this topic.

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  • 1 month later...

New version 1.61 Mod released, addapted to the latest DCS Open-Beta and Stable version release (2.5.6.49798 of 05/29/2020)

 

All links are, as usual, located in the first page of this topic.

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New version 1.7 Mod released. This version is both suitable for current DCS Stable release ( 2.5.6.49798 ) and last Open-Beta release ( 2.5.6.50321 ).

 

This version introduce numerous modifications, mainly small details and subtle tunings. Here is the complet list of modifications:

 

- Tuned HUD interception and NEZ ring width and placement.

- Corrected HUD AA mode TIR and DOM position (now out of NEZ ring).

- Tuned HUD dynamic line elements width and opacity.

- Modified HUD texture for ground pitch ladder steps (adding spaces).

- Tuned HUD target NEZ scale position.

- Corrected HUD heading tape numbers size and thickness.

- Corrected HUD pitch ladder numbers size and thickness.

- Alignment of VTB MDO mode elements.

- Tuned VTB heading tape font size.

- Tuned VTB dynamic line elements width and opacity.

- Tuned RWR font spacing and symbols aligment.

- Tuned RWR symbology and alignment.

- New digital/liquid crystal numbers font.

- New PCA font.

- New LCD font.

- Adjusted colors.

- All screenshots updated.

 

 

All links are, as usual, located in the first page of this topic.


Edited by sedenion
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Hi sedenion,

Congratulations for your amazing job about the M2000C cockpit.

When doing a 60° bank break for a landing pattern, I noticed half the horizon bar disappear during the turn. It's very disturbing to keep the attitude ok and

maintain the altitude constant.

Is there a possibility to fix that ?

Thank you in advance

Greetings

Patrick

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