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Realsimulator F-16SGRH Tips


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Realsimulator F-16SGRH Tips

 

Can the rotary switch (including status LEDs) and the extra analog axes be used only with the FSSB R3 base, or would it work, say, with the Virpil CM2 base as well? Or can I use the Bluetooth connection to utilize all these extra functions? If so, is there any perceivable input lag with BT? BT is very prone to it apparently, especially on poorly configured host adapters.

 

 

Also, can someone explain how I am to interpret the fact that the grip itself has "roll, pitch & yaw axes" to configure?

 

 

 

With BT, you will have full functionality of the stick plus the ability to use the built-in roll pitch and yaw axes. There is minimal latency with any wireless technology, think of it as a PlayStation or Xbox controller.

 

When you connect the stick to a gimbal base such as Virpil, you will have an option in DCS to bind axis input using the stick itself or the Virpil’s input, or any combination you want. For example, when I put it on my WarBRD base I would just use pitch and roll input from the base since the latency is superior, but I could also utilize extra Z(yaw) axis from the stick itself to control the rudder input or whatever I want as long as it is an axis input (slider zoom, radar elevation, light knobs, etc.)

 

BT can be finicky and requires the right adapter and distance for perfect functionality, since there are potential interferences from all kind of things especially if you have multiple wireless devices at home. From my personal experiences, only one adapter that I tested has perfect connection (zero interruption) at my place—and that is CSR 4.0 dongle.


Edited by Supmua

PC: 9900K/3090, 32GB RAM.

Joystick bases: TMWx2, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMWx2, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator RS Linear Throttle (soon)

VR: HTC Vive/Pro/Pro 2, Oculus Rift/Quest 2, Valve Index

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Ok, but how can the grip by itself measure deflection in the pitch, roll & yaw axis is what I am not understanding? What is the feedback that it creates input from? Does it have a gyroscope?

 

 

And furthermore, does the rotary switch (or rather the individual profiles) allow for saving multiple configurations of the analog axes as well?

EDIT: Ok, never mind the second question. I figured out that different analog settings can indeed be configured with every slot.


Edited by elecsys
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Ok, but how can the grip by itself measure deflection in the pitch, roll & yaw axis is what I am not understanding? What is the feedback that it creates input from? Does it have a gyroscope?

 

Yes. Don't think of it in terms of traditional joystick where you need to have a base and a grip. It is an electronic grip with built-in X, Y, Z axis inputs.

PC: 9900K/3090, 32GB RAM.

Joystick bases: TMWx2, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMWx2, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator RS Linear Throttle (soon)

VR: HTC Vive/Pro/Pro 2, Oculus Rift/Quest 2, Valve Index

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Also, in your example of using the wired pitch & roll of the WarBRD base instead of the wireless one's of the F16SGRH:

 

In that scenario you would also loose the rotary switch's ability to cycle between different settings for pitch & roll, right?

 

Or is the Virpil (or the FSSB base for that matter) able to communicate with the stick and relegate input to it, when the rotary is switched to a different slot?

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Realsimulator F-16SGRH Tips

 

US jet sticks don’t use paddles for brakes, especially the F-16 which is what this stick is modeled after hence no brake axis. Of course, you can bind anything including brake to the yaw axis but it is going to feel weird doing that.

 

Virpil base only acts as a pass-through conduit to provide power to the stick, some buttons may work but they’re not supported. Only FSSB R3L base provides full functionality on par with BT mode. Warthog base is fully compatible with accurate button mapping but only supports 19 DX inputs + FOV Hat instead of 64 DX inputs.

 

Regarding the rotary switch, since the base from other brands is considered a separate device there is no ability to modify those settings via rotary switch. There may be a plan to allow use of rotary switch as a bindable switch (dial knob, etc.) but they’re still discussing pros and cons of doing that.

 

What is coming for sure is

1. Built-in Macro function, should be a game changer since it is hardware-based without the need to run app in background.

2. Ability to modify individual DX as well as keybind inputs with 3 different parameters; pulse width, pause, and duration limit. This to me is another game changer.


Edited by Supmua

PC: 9900K/3090, 32GB RAM.

Joystick bases: TMWx2, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMWx2, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator RS Linear Throttle (soon)

VR: HTC Vive/Pro/Pro 2, Oculus Rift/Quest 2, Valve Index

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How would you rate the performance of the wireless analog axes? Is there a large performance delta between wired and wireless?

 

Wireless performance depends on the fixture. If you attach the stick to a plain rod then it is not that good since it's freely moving in all directions without resistance. If you attach it to a joystick base such as Warthog or Virpil then it's pretty good (not as good as wired, but very close). If you attach it to the FSSB R3L base then it won't move since there's minimal moving mechanism, but of course in this case you would want to use force sensing mechanism from that base instead of the mechanical one. This wireless axis input is meant for people who owns personal simpit, you can do quite elaborate stuff by building your own fixture/gimbal/or whatever to support the stick.

PC: 9900K/3090, 32GB RAM.

Joystick bases: TMWx2, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMWx2, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator RS Linear Throttle (soon)

VR: HTC Vive/Pro/Pro 2, Oculus Rift/Quest 2, Valve Index

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  • 2 weeks later...

The next update will include several new functions. Things are moving quite fast on the software side now and perhaps they can start focusing on the hardware side next.

 

Macro: press a button once and it does multiple things

Pulse: hold a button down and it does multiple things

Digital mouse: mouse emulation including cursor movements so you can keep your hand on the stick

Shift and Toggle: similar to DCS but cover an entire input template (memory slot), switching back and forth between memory slots quickly in shift or toggle mode (in addition to dial mode).

PC: 9900K/3090, 32GB RAM.

Joystick bases: TMWx2, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMWx2, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator RS Linear Throttle (soon)

VR: HTC Vive/Pro/Pro 2, Oculus Rift/Quest 2, Valve Index

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The next update will include several new functions. Things are moving quite fast on the software side now and perhaps they can start focusing on the hardware side next.

 

Macro: press a button once and it does multiple things

Pulse: hold a button down and it does multiple things

Digital mouse: mouse emulation including cursor movements so you can keep your hand on the stick

Shift and Toggle: similar to DCS but cover an entire input template (memory slot), switching back and forth between memory slots quickly in shift or toggle mode (in addition to dial mode).

 

Sounds like Foxy software without the programming language..... I LIKE IT!

[sIGPIC][/sIGPIC]

 

 

Intel i9 9900K @ 5.1Ghz HT Disabled, Asus RoG Strix z390E Gaming, 64GB G.Skill Trident Z 3200, Asus RoG Strix RTX2080Ti OC @ 1.9Ghz, 1TB Samsung Evo 970Pro M.2 TM Warthog, CH Pro Pedals, Saitek Pro Rudder Pedals, Samsung 49" Curved Gaming Monitor, Samsung 50" 4KUHD TV, Acer 27" Touch Panel, CV1, Pimax 5K+, Valve Index, FSSB3 Lighting, F-16SGRH, 3 TM Cougar's and a Saitek X36 that I can't bring myself to part with.

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It looks like the non-bluetooth version is coming out soon, 330 Euros. These are available for pre-order now for both L and R handed versions. There is also the pro/military version which is five grand, lol. The pre-existing (bluetooth) version is now called the collector's edition.


Edited by Supmua

PC: 9900K/3090, 32GB RAM.

Joystick bases: TMWx2, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMWx2, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator RS Linear Throttle (soon)

VR: HTC Vive/Pro/Pro 2, Oculus Rift/Quest 2, Valve Index

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Do you know whether the non-bluetooth version only works with the R3L or also with the R3?

"[...] because, basically, in this day and age, if you get to the merge and no-one's died - it's not good for anybody."

Keith 'Okie' Nance

 

"Nun siegt mal schön!"

Theodor Heuss, September 1958

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Realsimulator F-16SGRH Tips

 

It looks like the non-bluetooth version is coming out soon, 330 Euros. These are available for pre-order now for both L and R handed versions. There is also the pro/military version which is five grand, lol. The pre-existing (bluetooth) version is now called the collector's edition.

 

 

 

The collector’s edition seems to be far more expensive than pre-existing version(650 vs. 450 euros), are there any advanced features for the new edition?

 

 

 

Sent from my iPhone using Tapatalk

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Do you know whether the non-bluetooth version only works with the R3L or also with the R3?

 

It should be compatible with the R3, but I’m not sure about all advanced functionality since the R3 supports 4 memory slots instead of 8 and I don’t have access to one. You might find a more definitive answer in realsimulator’s own forum.

PC: 9900K/3090, 32GB RAM.

Joystick bases: TMWx2, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMWx2, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator RS Linear Throttle (soon)

VR: HTC Vive/Pro/Pro 2, Oculus Rift/Quest 2, Valve Index

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The collector’s edition seems to be far more expensive than pre-existing version(650 vs. 450 euros), are there any advanced features for the new edition?

 

 

 

Sent from my iPhone using Tapatalk

 

The collector’s edition is the same as the pre-existing model that is already in several people’s hands including myself—at least this is what I was told. The previous price was due to early access discount. I think that most people wouldn’t want to bother with Bluetooth hence the conception of the wired-only model.

 

The advanced features will probably be mostly in software, a lot of neat novel features are being developed.

PC: 9900K/3090, 32GB RAM.

Joystick bases: TMWx2, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMWx2, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator RS Linear Throttle (soon)

VR: HTC Vive/Pro/Pro 2, Oculus Rift/Quest 2, Valve Index

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Supmua- so which one is the non BT then? I’ve given up my attempt to convince them to sell a throttle from HE cockpit, so time to move forward without. Can you explain which is which, best for R3L, etc


Edited by sk000tch

just a dude who probably doesn't know what he's talking about

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The one that Supmua and I have is the Bluetooth version allowing you to use it without a base. I use mine with the FSSB3L and therefore do not need BT. At the time I bought it I didn’t have a choice because it was made to order. You will now have a choice between having Bluetooth or not. Not having it will cost less but will have much if not all of the features ours do when connected to the FSSB3L.

In all honesty I wouldn’t buy the Bluetooth version again at the price I did. I would buy the new version without it though as the price/features are exactly what I actually wanted.


Edited by Wicked.-

[sIGPIC][/sIGPIC]

 

 

Intel i9 9900K @ 5.1Ghz HT Disabled, Asus RoG Strix z390E Gaming, 64GB G.Skill Trident Z 3200, Asus RoG Strix RTX2080Ti OC @ 1.9Ghz, 1TB Samsung Evo 970Pro M.2 TM Warthog, CH Pro Pedals, Saitek Pro Rudder Pedals, Samsung 49" Curved Gaming Monitor, Samsung 50" 4KUHD TV, Acer 27" Touch Panel, CV1, Pimax 5K+, Valve Index, FSSB3 Lighting, F-16SGRH, 3 TM Cougar's and a Saitek X36 that I can't bring myself to part with.

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The collector’s edition is the same as the pre-existing model that is already in several people’s hands including myself—at least this is what I was told. The previous price was due to early access discount. I think that most people wouldn’t want to bother with Bluetooth hence the conception of the wired-only model.

 

 

 

The advanced features will probably be mostly in software, a lot of neat novel features are being developed.

Ok got it.

 

Anyway, I have early BT version too, but would buy non-BT version if I have to since it was a real pain to keep the grip connected to my BT dongles properly. This grip ensures its stability and full features only with FSSB R3L base.

 

Sent from my KFSUWI using Tapatalk

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Supmua- so which one is the non BT then? I’ve given up my attempt to convince them to sell a throttle from HE cockpit, so time to move forward without. Can you explain which is which, best for R3L, etc

 

More info here, too many to list or describe.

http://realsimulator.com/html/f16sgrh.html

 

In general, the best version would be the collector's edition since it has extra electronic module, bluetooth, gyro sensors, etc. but most people will probably never use those including myself since mine is always connected to the R3L base (sometimes Warbird or Warthog base but just for the purpose of testing). If you have the R3 or R3L base and are not planning to use the stick with other bases, then the regular version is plenty since it is a lot cheaper and there would be really no extra functionality that you would want as most of the heavy liftings will be done through the R3L base.

PC: 9900K/3090, 32GB RAM.

Joystick bases: TMWx2, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMWx2, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator RS Linear Throttle (soon)

VR: HTC Vive/Pro/Pro 2, Oculus Rift/Quest 2, Valve Index

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