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Worst UV unwrap ever


Tailhook
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This is just one example of my skinning frustration. Anyone that has skinned this jet hopefully noticed one entire side is shifted offset by 1 or 2 pixels.

template.thumb.jpg.51516054e35250545286fe86a74fd1e3.jpg

viewer.thumb.jpg.0698b8d0b81b064211129103505b82c6.jpg

ASUS Z590-E : Intel 11900K : 32GB G.Skill RipjawsV 4000 : ASUS 3090 Strix OC

TM HOTAS Warthog : TM Pendulum Rudders : TM Cougar MFD's : HP Reverb G2

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Wait till you get to the engine flap inlet things on the side..

 

I was frustrated when I did my liveries for this jet.

General 3D modeling thread and reference sites

UK liveries for planes, ships and MODS.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

Updates to my stuff are now going here

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I spent more than a week at 8 hours a day to make the skin of the patrouille suisse, and errors are still visible because of some uv errors. So yeah, i get your frustration.

Leader of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low.

Intel i9-9900k | 32GB RAM | MSI RTX2080 8GB | HP Rerverb G2 | WarBRD Base | WinWing Set

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  • 7 months later...

Back to this again...

 

So not only is the wireframe in the template not very accurate to the actual mesh, but I just realized the wheel nuts on the front gear is mapped to a hidden spot inside the pylon wireframe.

 

WTFFFF

nuts.thumb.jpg.d9e1aa7424fc18322b0819c160c15fc1.jpg

wireframe.thumb.jpg.51cfeb209cac637a17da3c0c4e06e3ea.jpg

ASUS Z590-E : Intel 11900K : 32GB G.Skill RipjawsV 4000 : ASUS 3090 Strix OC

TM HOTAS Warthog : TM Pendulum Rudders : TM Cougar MFD's : HP Reverb G2

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