beppe_goodoldrebel Posted October 16, 2019 Share Posted October 16, 2019 The ability to simulate non lethal air to air training with the AI. I wish this can be a thing but I doubt it can be only done via Mission Editor. Link to comment Share on other sites More sharing options...
FlankerKiller Posted October 16, 2019 Share Posted October 16, 2019 I’m sure it can be, every other system is simulated. Hell it can be as simple as the AI trying to get on your six. It can be stated and stoped like all other actions. But I do believe they could do it properly. It just hasn’t been done. Link to comment Share on other sites More sharing options...
BB. Posted October 16, 2019 Share Posted October 16, 2019 Trigger "Remove effect smoke" AI unit unlimited weapons and unlimited fuel options konnichiwa Link to comment Share on other sites More sharing options...
Napa Posted October 16, 2019 Share Posted October 16, 2019 Mission Progress functionality that allows triggers to skip or save missions. Skip Mission / Mission Progress functionality: As soon as the player enters a trigger zone, he should have the option to skip to a next part of mission at a later stage. This will allow for multiple mission scenarios based on mission progress. Save Mission: Functionality that allows players to save mission progress as soon as they enter a specific trigger zone. These two will be a Godsend for single players that simply don't have the free time to spend 2-3 hours a time on single mission because of work or personal life. Our wives and children will appreciate it too :D Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p Link to comment Share on other sites More sharing options...
nebuluski Posted October 16, 2019 Share Posted October 16, 2019 (edited) 1. Ability to save kneepad files to individual aircraft groups (similiar to saving briefing files) not aircraft type! 2. Ability to change a groups coalition via trigger ie from Neutral to Red etc. 3. More callsigns. 4. Infantry for UK. 5. ATGM Infantry for US etc. 6. Landrover and Rapier vehicles for UK as they should have them as well as Iran! 7. Ability to rotate groups of units altogether, rather than individual units. 8. A radio load COMM 1 and COMM 2 UHF and VHF presets CH1-CH20 section for all aircraft in a formation. 9. Add a "Switch Waypoint" command for ships. 10. Additional Parameters for role-specific missions such as CAP or Antiship AG engagement range Preferred weapons to employ Fall back if enemy gets too close RTB is enemy gets too close 11.`Set Bingo Fuel Level 12. Allow bombers to fly in groups that have formations. 13. Launch decoy/drone at specific bearing/altitude The lack of this functionality is already a problem for the F-14B as the plane's AI will dive to the deck and shoot it like a rocket. 14. Paradrop capability both infantry and appropriate vehicles based on aircraft type. 15. Ability to copy triggers from one mission to another. 16. More fortifications like HESCO barriers, emplacements, fences and gates for building more realistic FOBs and FARPs 17. Trigger to determine if any static objects built into the map, like bridges or buildings, are damaged or destroyed in a zone. 18. Simple covered position (revetments from earth/sand) for Tanks and vehicles. 19. Neutral Coalition. 20. Data Cartridges similiar to Falcon BMS. PPTs etc 21. Ability to group and save statics as a template. Edited October 16, 2019 by nebuluski Rig: MSI Mag X570 Tomahawk| AMD 5600 | 32 GB DDR3 | M2 NVME Gen4 1TB SSD | Samsung EVo 850 2TB, 500 & 256 GB SSD | Gigabyte AORUS GTX 1080Ti | Samsung 24" (1920x1200) | 2 x Iiyama 22" T2250MTS touch screen (1920x1080) | 2 x 6.4" LCD | Cougar MFDs | Thrustmaster Warthog | CH Pro Pedals | Windows 10 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
FlankerKiller Posted October 16, 2019 Share Posted October 16, 2019 Placeable TACAN, and RBSN beacon objects. The exact ones used at airports. Link to comment Share on other sites More sharing options...
MK-82_1_EACH Posted October 16, 2019 Share Posted October 16, 2019 1) Designate Airfields and model for FCLP. 2) This is an addition to able to place airfields in another post. Specifically able to place an Expeditionary Airfield (similar to 29 Palms). 3) Able to designate airfield and model for runway arrestor barriers. Link to comment Share on other sites More sharing options...
SpaceKraken Posted October 16, 2019 Share Posted October 16, 2019 1) More than 2 coalitions, like green, gray, or even custom colors maybe? 2) A script/trigger to change unit coalition, as well as countries not being tied to a coalition. (let us select unit country and coalition separately) 3) Ability to give any plane a ground start anywhere on the map, not just on airfields. 4) Undo and Redo actions please. AV-8B | MiG-21 | F/A-18C | F-16C | Ka-50 | Combined Arms | Persian Gulf Link to comment Share on other sites More sharing options...
BaD CrC Posted October 16, 2019 Share Posted October 16, 2019 UNDO/REDO Lasso type selection of units Possibility to move around multiple selected units at the same time More FARPS that can elegantly integrate into the wild with desert, grass and concrete skins More cargos (bambi bucket, antennas, artillery, small vehicles) Possibility to refuel/rearm anywhere within a defines area on the ground LOS calculation for any ground unit with topography taken into account Detection of flat surfaces suitable for RW operations Option to hide all allied units on the map while keeping the allied aircraft visibles on the F10. Working embark/disembark in MP Working Remove objects in MP Decent briefing html editor with large pictures inclusions, links, ...) https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
BarTzi Posted October 16, 2019 Share Posted October 16, 2019 A small request: Currently, all static objects are placed horizontally. If the slope is not that big (like 15-10 degrees or less), please let us snap it to the terrain. This will prevent a situation in which 3 corners of a tent touch the ground and the fourth one is hovering. Link to comment Share on other sites More sharing options...
uboats Posted October 16, 2019 Share Posted October 16, 2019 1. add payload pages for vehicles and ships 1.1 mission creator can determine the loaded weapon (i.e SAM in VLS, torpedo/Antiship Missile for submarine) 1.2 mission creator can determine the ammunition amount 2. can modify coalitions 2.1 For EOU, units assigned to moved countries will be wiped out, ans mission creator need to re-add them manually 3. add an global option in ME that allow Easy IFF or custom IFF [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
thaisocom Posted October 17, 2019 Share Posted October 17, 2019 3D editor, so we can easily place the objects. :) [sIGPIC][/sIGPIC] CM HAF-X | Corsair HX1000i | ASUS P8P67Pro | Intel Core i7 2600 @ 4.0GHz | Corsair CWCH70 | G.Skill 8GB DDR3 1600MHz | ASUS GeForce GTX 970 4GB | Plextor M5Pro 256GB | WD Caviar Black 1TB * 2 RAID 0 | WD Caviar Green 2TB | Windows 10 Professional X64 | TM HOTAS Warthog | Saitek Pro Flight Rudder Pedal Link to comment Share on other sites More sharing options...
Musis Posted October 17, 2019 Share Posted October 17, 2019 Radio frequencies and all others item shall be recorded chen a model of patrol is created. It should be possible to record a model with several ground item. When we add a plane in an existing patrol frequencies list shall be past to this plane. It would be nice to easely change a coalition. Multi copy past between two missions and two maps will helpfull when existing a new mission. When creating a set of units use the first created unit name (F16 pilot instead pilot) and increment this name (#00x) when adding a new unit. Thanks Link to comment Share on other sites More sharing options...
upyr1 Posted October 17, 2019 Share Posted October 17, 2019 The ability to have more collations the ability to save coalition lists a checkbox on the add item menu so we can filter units by date/era- This way we can still mix and match eras if we wanted Link to comment Share on other sites More sharing options...
3rd-Nidray Posted October 17, 2019 Share Posted October 17, 2019 Download option for real dynamic weather on the map. Turbulance in cloud Good wind direction. Upgrade JTAC AI. More coalition, red, blue, yellow, green etc... Copy ability for radio preset. Check in script for AWACS and JTAC. Dynamic campaign/mission engine. ATIS for airfield. Ship option like ground AI. JTAC capability for troups. Polygone zone for trigger. Introdious Moose script like GCICAP. Better A/A AI like ambush capability etc... IADS capability for SAM system. Civilan ground units. Bigger maps. Corean theater. Link to comment Share on other sites More sharing options...
shagrat Posted October 17, 2019 Share Posted October 17, 2019 A "sound emitter zone" and a "sound on unit" action for the script editor. Parameters, Once/Loop/duration and Volume or distance depending on what's easier to model. Maybe a subtitle field as an option. We could place and trigger custom sounds on the map for example an air raid siren or alarm for units sitting alert 5 on the ground, and add immersive speaker announcements to the ramp or even helicopters, convoys etc. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
ebabil Posted October 17, 2019 Share Posted October 17, 2019 generic traffic ability like civil traffic FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
CHPL Posted October 17, 2019 Share Posted October 17, 2019 (edited) Helicopter AI improve Helicopter AI in terms of - reduce safety distance to obstacles, so Ai will fly lower and land at places more narrow. Also, helicopter flying much slower and lower than airplanes a high minimum altitude above ground ore obstacles as it is right now is unrealistic. - AI should land faster. It takes unrealistic too much time right now. - change behavior when changing altitude. At the moment AI changes altitude immediately and in an unrealistic way. If altitude would be changed between two waypoints (start - and reaching point) mission creators are able to adopt climbs and descends. Edited October 17, 2019 by CHPL Always happy landings ;) Link to comment Share on other sites More sharing options...
vu733gt Posted October 17, 2019 Share Posted October 17, 2019 (edited) 3D editor, civilians ground units, civil aircrafts, more objects Edited October 17, 2019 by vu733gt Add Link to comment Share on other sites More sharing options...
RED Posted October 17, 2019 Share Posted October 17, 2019 More options for moving zones. Coalition/Group in moving zone. Link to comment Share on other sites More sharing options...
Flappie Posted October 17, 2019 Share Posted October 17, 2019 I'd love to see aircraft dropping paratroopers in order to set up surprise attacks. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
sparkchaser2010 Posted October 17, 2019 Share Posted October 17, 2019 - Ability to dictate aircraft taxi direction on cold start or hot start. ie at Nellis AFB, have the aircraft face the revetment/LOLA dirt barriers when taxi out and back in (aircraft with forward firing munitions can only face this direction in reality) ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080 Pico 4, Thrustmaster Warthog HOTAS Formally Known As: wpnssgt (google it ) Link to comment Share on other sites More sharing options...
Giat Posted October 17, 2019 Share Posted October 17, 2019 Hi, i would like to have a Line of sight showing when placing radars or ground units ! ( If hills hide or not theyr sight etc ... Hope i'm understandable ! "Si je disposais de six heures pour abattre un arbre, je consacrerais les quatre premières heures à aiguiser ma hache. " Abraham LINCOLN Link to comment Share on other sites More sharing options...
shnicklefritz Posted October 17, 2019 Share Posted October 17, 2019 (edited) Cargos Thank you for taking the time to read all of these and the opportunity to post! Please, please, please, a "Cargo Type Unhooked in Zone" condition with a required number counter would be extremely beneficial. For example: **And, if the AI task "cargo transportation" could be linked to a type of cargo, rather than a specific piece of cargo would be wonderful. TRIGGER: Switched Condition CONDITION: "Cargo Type in Zone" Cargo Type: UH-1H cargo Required Number: Numerical value 1-99 Zone: zoneName ACTION: "Destroy Cargo Type In Zone" (An action that would call the destroy function to remove a specified number of cargo type units when the conditions are met would be great.) Cargo Type: UH-1H cargo Number: 1-99 Zone: zoneName <AND> ACTION: setUserFlag or Do Script or whatever, etc. optional: ACTION: "Cargo Counter In Zone" Zone: zoneName Message displaying the number of cargo pieces by type in the zone. This would be extremely helpful, as you would not have to set a ONCE trigger for each individual cargo, as if it is a switched condition, a player could spam the action by merely hooking and unhooking several times on the ground. $* Persistence: An action at mission end that would save the current state of the mission in a specified file name and a specified location? Don't know how doable this is, but for campaign building, it would be an immense tool. *Also, client slots with late activation and removal would be great. The ability to add slots that are not available or visible to players until a given condition is satisfied; and, also, the ability to remove client slots from visibility when a condition is met, of course accounting for slots that are occupied by a client when the slot removal condition is satisfied. **Also, communicating mission information to the player(s) is still one of the most difficult aspects of mission building, in my opinion. If there were a way to add text on the map, with different color text, shapes, etc., that would be visible to the respective coalition, or groups, etc. This would be an immense tool in marking objective and target areas more easily to find for players. Edit: I love the idea that was posted on here earlier (the Arma idea, sorry no quote, couldn't find it), this would be a fantastic addition. ***Also, the ability to have different types of aircraft and rotary wing in a group, respectively. For example, Apaches generally travel in a group of three, one of which will have the radome on the rotor, the other two have the appearance of the A model in the ME. Not overly important, but if it is doable, why not? Edited October 20, 2019 by shnicklefritz Adding, Link to comment Share on other sites More sharing options...
fracture411 Posted October 18, 2019 Share Posted October 18, 2019 Initial Point Objects, Weather, Links Initial Point Objects: 1.) Being able to set Elevation, allowing aircraft to see the desired altitude for each initial point. Example, a10c CDU setting premade waypoints (initial points) as a steer point and seeing the desired Elevation 2.) Being able to sequence multiple initial points(waypoints) in a group. Example, a10c loads a group into the flight plan page, it will automatically set the first waypoint in the sequence and go to the next waypoint in the sequence allowing the pilot to insert let information for the same flight plan. Benefit: aircraft like the F15c can cycle to the first initial point in the sequence and fly the entire sequence without having to cycle to the next. 3.) An option that lets initial points become visible when loaded into the mission. Example, currently the a10c can’t see initial points until entered into the flight plan page or CDU. Weather: 1.) Being able to set multiple shelves of cloud layers. Example, for static weather, I can currently only modify one cloud layer. It would be nice to modify a cloud layer at 10,000ft and another at 20,000FT etc. I think 3 modifiable cloud layers would be nice just as we have 3 modifiable wind direction and altitudes. 2.) Being able to have dynamic time or change the rate of time passing. Example, when loaded into the mission, time does not seem to pass and I don’t see an option for it in the mission editor. An option to allow time to pass as well as the rate is desired. Links: 1.) Being able to place a link in the briefing section that can be clicked to open a small window within the game to that link. Example, setting a PDF link in the briefing, when clicked, will open a small window in game when loaded into the mission. Link to comment Share on other sites More sharing options...
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