Jump to content

Performance issues with BNBOB and bomber formations


Recommended Posts

Good morning,

 

Looking for assistance with MAJOR FPS drops when bomber formations are in view during the Blue Nosed Bastards campaign. PC runs GREAT with everything else DCS has, but as soon as a formation shows up, bam! FPS goes from 40 to 7! Seems like a CPU issue though, because when paused (and still rendering the bombers) the rate returns to 40. As soon as it's unpaused, it's back to 7.

 

Specs:

9900K at 5.0GHz

RTX2808

32GB RAM

Running off M.2 SSD

Using RiftS

 

Thoughts?

 

Thanks!

Mike

Screen_191004_172334.thumb.png.12d72a3f63ccf3891420f146fbddaa77.png

Screen_191004_175933.thumb.png.1def70828756bac0fd1efdaf6a5fde95.png

Link to comment
Share on other sites

Try turning of wake turbulence under the gameplay tab in settings. That appears to have helped others with this issue.

1703934036_Settingsscreenshot.thumb.gif.e890b785ca653902cd3b643553ddeba5.gif


Edited by PsiBurr

All modules: past, present and future!:pilotfly::joystick:

 

i7-7700 @ 3.6GHz | 32GB RAM | Gigabyte RTX 2070 Gaming OC 8G | TM Warthog (slew mod) | TM pedals | Oculus Rift S

Link to comment
Share on other sites

There is probably a proper technical reason but my best guess is that there is a set of complex calculations being performed per aircraft to model wake turbulence. Multiply that by a great number of aircraft in those missions and I can see that quickly building to tank fps in no time :)

 

https://forums.eagle.ru/showpost.php?p=4061711&postcount=4

All modules: past, present and future!:pilotfly::joystick:

 

i7-7700 @ 3.6GHz | 32GB RAM | Gigabyte RTX 2070 Gaming OC 8G | TM Warthog (slew mod) | TM pedals | Oculus Rift S

Link to comment
Share on other sites

That worked like a charm! Thanks!

 

Any reason why (other than the obvious) that a 9900K wouldn't be able to handle it?

 

 

I'd not blame the CPU, or GPU.

 

Maybe ED made the Wake Turbelence code with Jets in mind... you know.. 2 or 3 aircraft within 10km of each other, forgetting that they also has this whole WW2 thing, where 30 or 40 aircraft might be in the same formation.


Edited by philstyle

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

Link to comment
Share on other sites

Problem lies somewhere else.

Most of modern games can't utilize mult core CPUs.

In most case 16core cpu is used only in 1/16 of his computing power.

System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

Link to comment
Share on other sites

I'm sure it's the CPU, but a modern 9900k running its cores at 5GHz should be enough... either thay or ED (and other game makers) need to get into hyperthreading for physics simulation. Is there anything about looking to GPU accelerated physics like PhysX?

 

Sent from my SM-G973U using Tapatalk

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...