bigmacusmc Posted October 6, 2019 Share Posted October 6, 2019 Good morning, Looking for assistance with MAJOR FPS drops when bomber formations are in view during the Blue Nosed Bastards campaign. PC runs GREAT with everything else DCS has, but as soon as a formation shows up, bam! FPS goes from 40 to 7! Seems like a CPU issue though, because when paused (and still rendering the bombers) the rate returns to 40. As soon as it's unpaused, it's back to 7. Specs: 9900K at 5.0GHz RTX2808 32GB RAM Running off M.2 SSD Using RiftS Thoughts? Thanks! Mike Link to comment Share on other sites More sharing options...
PsiBurr Posted October 6, 2019 Share Posted October 6, 2019 (edited) Try turning of wake turbulence under the gameplay tab in settings. That appears to have helped others with this issue. Edited October 6, 2019 by PsiBurr All modules: past, present and future!:pilotfly::joystick: i7-7700 @ 3.6GHz | 32GB RAM | Gigabyte RTX 2070 Gaming OC 8G | TM Warthog (slew mod) | TM pedals | Oculus Rift S Link to comment Share on other sites More sharing options...
bigmacusmc Posted October 7, 2019 Author Share Posted October 7, 2019 That worked like a charm! Thanks! Any reason why (other than the obvious) that a 9900K wouldn't be able to handle it? Link to comment Share on other sites More sharing options...
PsiBurr Posted October 7, 2019 Share Posted October 7, 2019 There is probably a proper technical reason but my best guess is that there is a set of complex calculations being performed per aircraft to model wake turbulence. Multiply that by a great number of aircraft in those missions and I can see that quickly building to tank fps in no time :) https://forums.eagle.ru/showpost.php?p=4061711&postcount=4 All modules: past, present and future!:pilotfly::joystick: i7-7700 @ 3.6GHz | 32GB RAM | Gigabyte RTX 2070 Gaming OC 8G | TM Warthog (slew mod) | TM pedals | Oculus Rift S Link to comment Share on other sites More sharing options...
philstyle Posted October 7, 2019 Share Posted October 7, 2019 (edited) That worked like a charm! Thanks! Any reason why (other than the obvious) that a 9900K wouldn't be able to handle it? I'd not blame the CPU, or GPU. Maybe ED made the Wake Turbelence code with Jets in mind... you know.. 2 or 3 aircraft within 10km of each other, forgetting that they also has this whole WW2 thing, where 30 or 40 aircraft might be in the same formation. Edited October 7, 2019 by philstyle On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/ Link to comment Share on other sites More sharing options...
grafspee Posted October 7, 2019 Share Posted October 7, 2019 Problem lies somewhere else. Most of modern games can't utilize mult core CPUs. In most case 16core cpu is used only in 1/16 of his computing power. System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor Link to comment Share on other sites More sharing options...
bigmacusmc Posted October 7, 2019 Author Share Posted October 7, 2019 I'm sure it's the CPU, but a modern 9900k running its cores at 5GHz should be enough... either thay or ED (and other game makers) need to get into hyperthreading for physics simulation. Is there anything about looking to GPU accelerated physics like PhysX? Sent from my SM-G973U using Tapatalk Link to comment Share on other sites More sharing options...
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