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Pilot line of sight.


bart
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The pilots seating position in the Spitfire is way too high since the last update on the open beta (2.5.5.36986).

 

I'm not sure if it is the same on a 2D monitor as I only fly in VR but currently you can only see the bottom half of the reflector sight when in the default seating position.

 

Not sure if this is another bug but the first Spitfire I spawned in on the AO server as soon as I started taxying the U/C folded up. The same happened to another user. Once I re-spawned and tried again it was fine.

System :-

i7-7820X, ASUS ROG Strix X229, 32GB Corsair Vengeance DDR4 3600MHz, 11GB Nvidia Geforce 1080Ti, 1x 500GB Samsung 850 EVO, 1x 1TB Samsung 850 EVO, 1x 500GB Samsung 960 EVO M.2, Windows 10. VPC WarBRD Base with HOTAS Warthog Stick and Throttle, Saitek combat rudder pedals, Oculus Rift S.

 

 

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I can confirm this bug as well since the last update. Multiple computers with the same issue. Recentrering the VR leaves the pilots head about 6" to high.

 

Am tying to find the manual key control for lowering the centre position. Anyone know what it is?

 

The pilots seating position in the Spitfire is way too high since the last update on the open beta (2.5.5.36986).

 

I'm not sure if it is the same on a 2D monitor as I only fly in VR but currently you can only see the bottom half of the reflector sight when in the default seating position.

 

Not sure if this is another bug but the first Spitfire I spawned in on the AO server as soon as I started taxying the U/C folded up. The same happened to another user. Once I re-spawned and tried again it was fine.

InWin S Frame with Asus Z170 | i7-6700K @ 4.5 Water Cooled CPU and Graphics | 16GB DDR4 | GTX1070 | 240GB M.2 SSD | Warthog Hotas | MFG Crosswind | 40" Samsung 4K | CV1 | Replica MB Mk10 Ejection Seat with Gametrix 908

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  • 2 months later...

Thanks for the workaround, but, this is a bug for me as well

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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This is the default position in 2d all good…

 

y4mb2epsO9y-8PSKS994biKRXzIOQv1qtX4b_y9wkPRcwHx4MMW6cE22ShhnM2RY54X8wNUTmyK_mr9wA6hd17zIXunmbzEGm9tnbwkMNMZNLgM2UPhVtN1TzFHqCbSCXbRhptDLuWgXqUQunUgmXHfOmrRtbjLA-mizzNnxaakzHV-ETdb3myHVpsg4lLj7AFB?width=2560&height=1440&cropmode=none

 

and this is the position in VR (the image angle is not ideal)

 

y4meiLZuraqTIoIIS8f09Lsn_DQ5L1O2AjCMMFLNltZCsA9YzwvcERvN_AmbZgHYW6e7rU4cy5UojtUPt41U6d1KkBFWZOp2SLO66QJ8Eo92QpqImQWxV_GT1qdWavx_TErvMtFozr7oUQ-AqkgtX5FIFFNkrED-ZsZcON1W53KdYVk-al_8-5Ec_GGqJGC29bt?width=1431&height=1400&cropmode=none

 

when I adjust the head position down to correct, the "head" is too low into the body, I suspect your pilot is too tall :)


Edited by speed-of-heat

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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if you delete the snapviews.lua file from saved games and recreate it

 

under the spitfire you find:

 

[13] = {--default view

viewAngle = 80.000000,--FOV

hAngle = 0.000000,

vAngle = 0.000000,

x_trans = 0.075000,

y_trans = 0.000000,

z_trans = 0.000000,

rollAngle = 0.000000,

cockpit_version = 0,

},

[14] = {--default view - VR

viewAngle = 80.300293,--FOV

hAngle = 1.759527,

vAngle = 1.006613,

x_trans = 0.065507,

y_trans = -0.008238,

z_trans = 0.006034,

rollAngle = -2.104562,

cockpit_version = 0,

 

under the clipped wing version you find

 

[13] = {--default view

viewAngle = 80.000000,--FOV

hAngle = 0.000000,

vAngle = 0.000000,

x_trans = 0.075000,

y_trans = 0.000000,

z_trans = 0.000000,

rollAngle = 0.000000,

cockpit_version = 0,

},

[14] = {--default view - VR

viewAngle = 80.000000,--FOV

hAngle = 0.000000,

vAngle = 0.000000,

x_trans = 0.075000,

y_trans = 0.065000,

z_trans = 0.000000,

rollAngle = 0.000000,

cockpit_version = 0,

 

copying and pasting the spitfire CW numbers over the spitfire numbers fixes the issue of view point, or frankly just the default view of the spitfire to the VR default also fixes it.

 

this is a bug.

 

there are also a number of other views that are inconsistent between the default and VR view the a-10c for example, where the default view is different from the default vr view.

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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