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Patch 1.13 Requested Features/Fixes List (*Merged)


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PART 2

 

Visual effects of +Gz:

 

in retinal circulation

in retinal perfusion

grayout or blackout

visual field

 

Vision Loss

 

1. tunnel vision ==> in-from-the-sides

2. “dimmer switch effect”

3. splotches

4. curtain

5. combination/variations over time.

Vision loss may be asymmetric.

 

One sided light loss

 

when check-6, normally inadvertently tilt our head a little, so one eye becomes higher than other

top eye loses light before lower eye

but we tend to “use the good eye” and ignore the light loss

the light loss in the top eye is the GLOC warning!

 

G-Excess Illusion

 

head tilt during a turn is misunderstood by the body, which thinks your head has tilted more than it really has

but since you know where your head is, you think that the plane experienced an uncommanded pitch-up

watch out during a sustained turn

don’t go by your instruments!

 

Cerebral effects of +Gz:

 

cerebral perfusion

cerebrospinal fluid pressure

 

Buffer Period

 

your brain functions normally without any blood flow for about 6 seconds, then simply shuts down!

probably a self-protective mechanism

answer to today’s quiz question is:

 

6 sec

 

Stohl curve

 

GLOC Trap

 

get in habit of waiting for light loss before we start to strain

but may have no light loss warning before GLOC above 6 Gs

 

Neurological Effects

 

Cognitive changes -- error making

some fatigue related, some ALOC

ALOC -- “Almost GLOC”

impairment but not LOC

typical “almost lost it” scenario

GLOC -- G induced loss of consciousness

LOC is all-or-none, but

G effects are a continuum

 

GLOC -- A Continuum

 

fully conscious

light loss

blackout

cognitive impairment = ALOC

unconscious = GLOC

 

More about GLOC

 

G-induced loss of consciousness

1. Absolute Incapacitation Period

classic LOC -- out cold

varies 1-18 sec, mean 12 sec

typical in-flight GLOC is short: 1-6 sec

as pilot lets go of the stick, plane goes to 1G

flailing is common

blood flow returns in watershed pattern

 

2. Relative Incapacitation Period

1-24 sec additional

lights are on, but no one is home

subject is upright, looks OK, but

incapable of thinking or responding

terminates abruptly with reintegration of mental functions and return to near normal capabilities

may lose SA

 

If you GLOC you may ...

 

have some tingling or numbness

have some twitching or jerking

have a pleasant dream

not realize that you GLOCed!

be a little confused or disoriented

be aware that you have lost your hearing

feel a little “off” the rest of the day

 

Does Physical Training help G-tolerance?

 

before we can answer, we must understand the terms:

Relaxed G-tolerance

Endurance G-tolerance

Straining G-tolerance

 

Relaxed G-Tolerance

 

the G level at which you have significant light loss without doing a straining maneuver.

relates to heart-to-eye distance

body shape

seat-back angle

varies

from person to person

from day to day

same for women and men

4 to 6 Gs for most people

obviously different with or without an anti-G suit

does not relate to physical training

 

Relaxed G-Tolerance

 

your relaxed G tolerance is increased by

 

tilt-back seat

lowers shortens heart-to-eye distance

less than 1G improvement seen in F-16

anti-G suit

onset delayed until after the Gs come on

recent G exposure -- the “training effect”

 

your relaxed G-tolerance is decreased by:

 

fatigue

alcohol

dehydration

illness

medication

layoff from G exposure

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PART 3

 

Straining G-tolerance

 

the highest G-level you can stand when doing your best straining maneuver

but is hard to measure and study

does relate to physical strength, and is improved by working out

physical training improves your ability to repeatedly strain without wearing out

 

Endurance G-tolerance

 

the time you can keep straining against varying G levels until you are exhausted

hard to measure, hence hard to use reliably in research

improved by both aerobic and anaerobic training!

 

Aerobic Training

 

was once thought to decrease your relaxed G-tolerance; probably not true

aerobic training actually improves your “staying power” by allowing rapid recovery from the straining

avoid extreme training -- keep your resting heart rate above 45

 

So, Physical Training ...

 

does not affect your relaxed G-tolerance

does improve your strength and endurance G-tolerance

pays off on long, difficult engagements, and on frequent flights

 

Physical Training

 

So, train the muscles you strain

your goal is sustained, repeated straining with rapid recovery

include aerobic training

my personal view is that you are better served by understanding Gs, and doing what you have to effectively and efficiently

 

Neck Strength

 

neck pain is #1 cause of down time for high-G aviators

movement under Gs

helmet, mask, NVGs, etc.

Great Benefits come with neck strength

better control (don’t want to kiss your belly button!)

less likely to be injured

so, include neck strength training in your weight workout!

 

Neck Pain/Injury

 

leading cause of down time for high-G aviators

associated with high rate of G onset (“snatching on the Gs”)

non-pilot can’t anticipate G onset

head movement under Gs

additional head mounted equipment

good neck strength training minimizes injury potential

 

The “Det Effect”

or, “Where’d my G-tolerance go?”

 

Training Effect

G-tolerance increases when you fly Gs

Layoff Effect

and drops off again when you don’t

 

Training Effect

 

relaxed G-tolerance will increase all by itself with frequent exposure to Gs

it’s not flight time, but “G-time”

can increase up to 2 Gs within a week

say usual relaxed G-tolerance is 5; G-suit makes it 6. So training effect can push it up to 8! You don’t ever have to strain.

You get used to not having to strain

 

Engineering changes to improve G tolerance

 

tilt back seat (30 deg tilt)

gives < 1 G additional relaxed tolerance

standard seat is 13 deg; this raises your head and lets you see out better

anti-G suit

always lags the G onset

start your muscle strain before the Gs come on -- esp before high Gs

gives a 1G increase in relaxed G-tolerance

positive pressure breathing with chest jerkin and Eagle anti-G suit

can sustain 8 Gs without straining!

can keep talking and breathing throughout high Gs

so increases your endurance too

less straining

better breathing

high Gs still suck, though....

 

Navy Combat Edge

 

Proper G suit fit ...

 

G-suit helps you by doing some of the work

strain first, then slack off after the G-suit fills

fit should be snug, not tight

too loose just takes longer to fill up

while standing, should easily slip:

two fingers down by the thigh and calf, and

open hand down the front

release G-suit when you need to (spring, fall)

 

AGSM

 

M-1 classic grunt

L-1 glottis closed completely

“Hook” maneuver

I say it’s OK to use your own combination of leg strain/abdominal strain/hook maneuver as you need to.

Do what you have to do, but no more

understand what to do and why

know and respect the traps!

 

Hook maneuver

 

1. tighten all muscles before G onset

“Get a Jump on the Gs!” above 6

2. deep breath, close glottis (say “hook”)

3. bear down and strain for 3 seconds

strain harder for higher Gs; slack off at lower Gs

4. while maintaining continuous muscle strain, rapidly exchange full lung of air

it’s hard to inhale under high Gs

5. work only as hard as you have to

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So about the PRFs:

 

N-001 and N-019 (would be good to know whichone of these is specifically modelled in LO, e.g. 019E has no speed-alt indication of target) works 3 submodes in search mode, PPS, ZPS, and Auto (only in OVT) which adjust PRF. All of these has it's advantages and disatvantages, everyone knows what I'm talking about. But when locked on to a target, in ATK mode these properties remains he same as they was in the previously used search mode. This is not supposed to be. For example in practice, this means that a closing target locked in PPS mode is much more sensible for a beam-maneouver, and the radar loose him. If I lock him up in auto mode, I've much better chances to keep tracking him even if he makes a 180°. IRL this is completely different, track mode uses different PRFs.

 

AS, calm down, dude :) Poor ED can't even realise what you write, there's 2 another one immediately :D

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I could shot down a Kitchen :smartass:

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Dont forget ECM blinking fixes. ;)

 

TOP PRIORITY!

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1. AFM for all planes (especially MiG-29 and Su-27)

2. New sound engine (with real sounds - without bugs)

3. Dynamic weather (with mid- high-level clouds)

4. New maps (Georgia, etc.)

5. Corrected weapon caracteristics

6. Posibility of insert new planes/3D modells, skins (indefinitely), cockpits, airfields, runways, taxiways, and other objects

7. Realistic light conditions of night

8. New editor

Two tails, two engines!

 

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PLZ bring back the working (US)HARM missiles...like in 1.02

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

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1. AFM for all planes (especially MiG-29 and Su-27)

2. New sound engine (with real sounds - without bugs)

3. Dynamic weather (with mid- high-level clouds)

4. New maps (Georgia, etc.)

5. Corrected weapon caracteristics

6. Posibility of insert new planes/3D modells, skins (indefinitely), cockpits, airfields, runways, taxiways, and other objects

7. Realistic light conditions of night

8. New editor

 

Always liked the daring ambitions of my good-old Base Commander :D

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I could shot down a Kitchen :smartass:

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Unfortunately, most of those will not happen. I guess people don't get it ... patches are there for corrections, not to implement new functionality. Ask for things you can actually get!

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Unfortunately, most of those will not happen. I guess people don't get it ... patches are there for corrections, not to implement new functionality. Ask for things you can actually get!

 

In my opinion, the ED poops for our requests, whatever that...

Two tails, two engines!

 

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Unfortunately, most of those will not happen. I guess people don't get it ... patches are there for corrections, not to implement new functionality. Ask for things you can actually get!

 

I say ask for everything and let ED decide what to give us.

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I say ask for everything and let ED decide what to give us.

 

You want them to waste time separating the reasonable requests from the unreasonable ones? The little time they have?

 

Keep in mind, a V1.13 patch might not even be released - this is all just discussion of a possible patch, as far as I'm concerned. If ED does start work on it, it would have to be squeezed in between all the other products they're doing - products that they are ACTUALLY making money from.

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You want them to waste time separating the reasonable requests from the unreasonable ones? The little time they have?

 

Keep in mind, a V1.13 patch might not even be released - this is all just discussion of a possible patch, as far as I'm concerned. If ED does start work on it, it would have to be squeezed in between all the other products they're doing - products that they are ACTUALLY making money from.

 

I want them to show that they do actually give a crap about their fans. I know I am not the only one who feels that whether or not there is a 1.13 patch is a part of the decision process on whether or not to further support ED by buying DCS:BS. If all they are going to do is keep pushing new products when there are serious issues with their existing titles why should I believe they won't keep doing that forever?

 

Say they release DCS:BS and it has some issues...instead of fixing them they just say "we are evaluating a patch for the known issues with DCS:BS until then enjoy DCS:A-10A" At some point they should decide that customer satisfaction issues don't go away as soon as they collect our money.

 

The patch issue is even more important when you consider that it will be YEARS before we get another fast-mover sim (from ED anyway). It will go a long way towards fostering a better PR relationship with their fans if they leave LO/FC as "fixed' as they can make it with a final patch.

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You want them to waste time separating the reasonable requests from the unreasonable ones? The little time they have?

 

Keep in mind, a V1.13 patch might not even be released - this is all just discussion of a possible patch, as far as I'm concerned. If ED does start work on it, it would have to be squeezed in between all the other products they're doing - products that they are ACTUALLY making money from.

 

This thread is just a symphaty trick. They hold all the cards, they are in a monopole status in the sim industry, and this will hold a while because of the smallness of the market and lack of other products, that is the bottom line. We paid the FC and that was our purpose, everybody who have/had a business will agree on this with me...

 

As it said before BUSINESS IS BUSINESS. Lock-On series is over, therefore, there is no more interest in it. DCS going to be the "work horse" so feed it not the ancestors.

 

So the new this and new that wouldn't work.

 

I'm sure they know it already what (if ever) they are going to fix...

 

No offense to ED, this is capitalism, i agree with them, and for the community: just don't get your hopes up folks.

"Fighters make movies, bombers make history."

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So we have a list as follows that is in need of fixing:

1.Fix the AMRAAM

2.Correct FM for ALL planes

3.ECM needs a bit of fixing

4.Fix the shaders for full shadows

5.Radar tweaks

6.Correct the payloads

4.Instead of dumbing down the AIM-120, dumb down the ETs instead

5.Make "print screen: optional" for multiplayer servers

6.IFF

7.Fully compatible and tested with Vista

8.fix full shadows and pixel shaders

9.fix see through of objects through clouds

10.ix the airbases taxi/parkin area missalignment so that when you go over you don't get broken wheel/tire on the Su-25T

11.fix DLL modules that cause CTD when you have overcast and high water

12.force payloads from server side (no LOPED payloads by individual)

13.When flying in NAV mode and switch to BVR the HSI to keep indicating bearing and distance to the selected WP

14.fix aspect ratio defaulting after a graphics change in game

15.AI that don't drop their ordanance when spiked by radar

16.Fix AWACS aka Motormouth

 

 

All of these are the most serious issues regarding the sim. I dont think new technology is going to be implemented so I purposely left out a bunch of new issues.

No we don't, you do.

"[51☭] FROSTIE" #55

51st PVO "BISONS"

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

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I just realised I should mention one more thing (after someone mentioned this bug in this thread before me):

 

In russian aircraft when you turn on the radar and sellect TWS mode... the first time you scroll the TDS box over a contact it will automatically lock it (IFF doesn't matter). This will happen every time but only the first time you scroll the TDS over a contact on the radar. This has to be a bug that I think should be fixed also.

No longer active in DCS...

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Unfortunately, most of those will not happen. I guess people don't get it ... patches are there for corrections, not to implement new functionality. Ask for things you can actually get!

 

I must agree with you here. Therefore I really like my own list ;)

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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Unfortunately, most of those will not happen. I guess people don't get it ... patches are there for corrections, not to implement new functionality. Ask for things you can actually get!

 

The G model AS so excellently provided information for is in need of correction. I really hope it is fixed.

 

One thing I'll add is that the more G you pull, over time throughout a career. The more G you can tolerate. Sooo, a fighter pilot is going to be able to sustain and endure more and higher G than a civilian. Since the game is not modeling civilian pilots I hope the devs take this into account.

 

Regards,

Centermass

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The text AS provided seemed familiar to me, and I believe I've provided both that and more material in addition to this to ED. What they'll do with it, I don't know.

 

But what I said had nothing to do with the G-model ... the 'fix' of which is essentially the adjustment of curve, AFAIK.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Well, informations like that are standarts..

 

source here http://nomi.med.navy.mil/index.htm

 

direct download here (Powerpoint): http://nomi.med.navy.mil/NAMI/aeromedbriefs/GTIP.ppt

 

topper.gif

 

I made this post just because of information purpose and inspiration

and cuz Yoda was questioning it....he loves analyzing, reading, questioning understanding things....so i was motivatet to answer friendly ,)

 

PS: stop wasting time with Skins etc etc ...go deeper.....learning is fun though ..sometimes ..PEACE:music_whistling::thumbup:

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