TheHighwayman Posted September 9, 2019 Share Posted September 9, 2019 I am mapping out a mission, but before I get too far into it, I need to know what Weapons Hold and Return Fire do. I have read what they claim to do in the Hoggit Wiki, but I want to verify that they work as advertised. I read that the ROE overrides all else. The mission I want to create has the pilot flying against an enemy with a strict Weapons Hold or Return Fire ROE. Would it be true (does it really work in the editor) that if I get behind an armed aircraft with such a restrictive ROE, and go so far as to lock it on up, it still will not fire? If I do fire on it, and it is set to HOLD, will it still hold fire? I assume Return Fire ROE means it will absolutely shoot back. I am asking the question for anyone who may have tested this previously. My hope is to save time so when I sit down tonight, I can proceed with planning and work this out. If I do not have any answers, I will test this myself later and answer the question below for the benefit of all. However, if someone knows, I will appreciate the response! Thanks! Link to post Share on other sites
TheHighwayman Posted September 10, 2019 Author Share Posted September 10, 2019 Okay, I tested this. WEAPONS HOLD causes the AI to fly like a drone. Very easy to shoot down with guns. RETURN FIRE does nothing at all. I was shot down without even maneuvering or turning on my radar. It seems broken. Now, I could be wrong, and if so, I welcome the correction. The problem is, I want to create a mission where the AI does not react until you fire, and with the logic broken (seemingly) I will have to find another way to simulate the effect. Additional comments welcome. Link to post Share on other sites
Exorcet Posted September 10, 2019 Share Posted September 10, 2019 (edited) You can do this by changing the RoE state when a shot event occurs. If the player will be the only one to shoot this can be easily done in the ME with a ONCE trigger using the ON SHOT event. If there may be shots fired other than the player, you need LUA scripting to do the same as above, only you'll have to detect a shot event from a specific aircraft (the player). I'm pretty sure there was an example posted in this section of the forums not too long ago. EDIT Here is the thread: https://forums.eagle.ru/showthread.php?t=245835 Edited September 10, 2019 by Exorcet [sIGPIC]http://i280.photobucket.com/albums/kk187/Exorcet/F-15singaturebaseACOmodifiedcomp-1.jpg[/sIGPIC] Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to post Share on other sites
TheHighwayman Posted September 10, 2019 Author Share Posted September 10, 2019 Thank you! It is possible the player's wingman may shoot first as well. I appreciate the help. Link to post Share on other sites
feefifofum Posted September 10, 2019 Share Posted September 10, 2019 Remember too there is a hierarchy of actions; if your ROE settings are beneath an orbit action, for example, the orbit will prevent the ROE actions from occurring until the aircraft breaks its orbit. MY MISSIONS AND CAMPAIGNS: THE GEORGIAN WAR - OFFICIAL F-15C DLC Operation Hydra - Large scale MP CO-OP in the Persian Gulf The New Soviet Republic - Ongoing MP CO-OP Campaign in the Caucasus region Operation Wax Wings - Large scale MP CO-OP in the Caucasus region Operation Lead Sky - Large scale MP CO-OP in the Persian Gulf Operation Skyhook - Large scale MP CO-OP in the Persian Gulf Link to post Share on other sites
TheHighwayman Posted September 10, 2019 Author Share Posted September 10, 2019 Thanks for the reminder. In my tests, it was the only action assigned. I just cannot fathom wht Return Fire did not work at all. Your questions makes me think about my test... Could it have to do with reaching a waypoint? In other words, does the final waypoint (if still airborne) also terminate all ROE/action orders, or do the last orders remain in effect indefinitely? Maybe I need to redo my test with more waypoints? Link to post Share on other sites
SilentSierra Posted January 27, 2020 Share Posted January 27, 2020 Hi there. I'm editing a mission where I have two flights orbiting on station. I set ROE as "WEAPONS HOLD/RETURN FIRE" but they are engaging the targets. I added radio item (F10 Other) to set the flag to true to stop the orbits on "STOP CONDITION" and ROE as "WEAPONS FREE" in the next steerpoint. I would like to know what I'm doing wrong? Best regards. CPU: Intel Core i5 4670k MOBO: Asus Z87-k MEM: Corsair Vegeance 16GB DDR3 1600MHz GPU: Gigabyte GTX 1070 G1 Gaming HT: TrackIR 5 HOTAS: TM HOTAS Warthog RUDDER: T.Flight Rudder Pedals WHEELS: Logitech G27 OS: Win 10 Pro SIMS: DCS World, Falcon BMS, IL-2 Sturmovik: BOS BOM BOK BOB, Arma 3, Assetto Corsa Link to post Share on other sites
Los Posted January 27, 2020 Share Posted January 27, 2020 Be advised for ships return fire works as advertised. If you set ROE Return fire for ships they wont shoot back unless they are attacked or it appears they are about to be attacked because an enemy AC is flying too close (Not sure the exact distance). Link to post Share on other sites
SilentSierra Posted January 27, 2020 Share Posted January 27, 2020 Be advised for ships return fire works as advertised. If you set ROE Return fire for ships they wont shoot back unless they are attacked or it appears they are about to be attacked because an enemy AC is flying too close (Not sure the exact distance). I added an red AWACS at 100 nm north on iranian territory. The F-15C, in orbit, started to engage with ROE "WEAPONS HOLD" and "RETURN FIRE". For me, this option have some bug or it's not implemented as should be. CPU: Intel Core i5 4670k MOBO: Asus Z87-k MEM: Corsair Vegeance 16GB DDR3 1600MHz GPU: Gigabyte GTX 1070 G1 Gaming HT: TrackIR 5 HOTAS: TM HOTAS Warthog RUDDER: T.Flight Rudder Pedals WHEELS: Logitech G27 OS: Win 10 Pro SIMS: DCS World, Falcon BMS, IL-2 Sturmovik: BOS BOM BOK BOB, Arma 3, Assetto Corsa Link to post Share on other sites
SilentSierra Posted January 28, 2020 Share Posted January 28, 2020 I added ROE "WEAPONS HOLD" to red AWACS, the blue fighters with "WEAPONS HOLD" and it worked fine. I think the AWACS without "WEAPONS HOLD" tracks all enemy contacts and it's consider some kind of threat for them, I don't know. CPU: Intel Core i5 4670k MOBO: Asus Z87-k MEM: Corsair Vegeance 16GB DDR3 1600MHz GPU: Gigabyte GTX 1070 G1 Gaming HT: TrackIR 5 HOTAS: TM HOTAS Warthog RUDDER: T.Flight Rudder Pedals WHEELS: Logitech G27 OS: Win 10 Pro SIMS: DCS World, Falcon BMS, IL-2 Sturmovik: BOS BOM BOK BOB, Arma 3, Assetto Corsa Link to post Share on other sites
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