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Lua Script Missile Types Question


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I'm having trouble working out how to distinguish between certain missile types via a script.

 

If I have this:

 

local ShotWeapon = EventData.weapon:getDesc()

local ShotCategory = ShotWeapon.category

local ShotMissileCategory = ShotWeapon.missileCategory

local ShotMissileGuidanceType = ShotWeapon.guidance

 

And then test for this:

 

if ( ShotMissileCategory == 6 ) then

--do stuff

 

That will pick up Mavericks, Harms and oddly enough Harpoons. How can I then tell them apart? Also shouldn't Harpoon be classed as an Anti-Ship missile where ShotMissileCategory should equal 4 and not 6?

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getTypeName() works with any weapon object.

 

As for why the guidance type or missileCategory might not always have the expected values, it likely has to do with how the weapon is defined. As I understand it there are broad categories for weapons within the game and there is basically a template flight profile that weapons within that category follow. As some weapons get updated with AFMs or advanced behaviors the weapon might not fit that specific profile anymore. For instance most of the older ASM sea skim and then do a popup attack when near the target. The new Harpoon descends or maintains altitude until it finds a target, then sea skims, then depending on the setting do a popup attack or not. AI launched Harpoons still appear to follow the old profile though.

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getTypeName() works with any weapon object.

 

As for why the guidance type or missileCategory might not always have the expected values, it likely has to do with how the weapon is defined. As I understand it there are broad categories for weapons within the game and there is basically a template flight profile that weapons within that category follow. As some weapons get updated with AFMs or advanced behaviors the weapon might not fit that specific profile anymore. For instance most of the older ASM sea skim and then do a popup attack when near the target. The new Harpoon descends or maintains altitude until it finds a target, then sea skims, then depending on the setting do a popup attack or not. AI launched Harpoons still appear to follow the old profile though.

 

Stellar .. thanks heaps Grimes :thumbup:

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