Nealius Posted August 28, 2019 Share Posted August 28, 2019 Basically I want the player to be able to jump into a mission "in progress." Let's say I start the mission at 0600 with a carrier in Location A. At 1200 the carrier should be in Location B and at 1600 it should be in Location C. By default DCS starts the player at 0600 with the carrier in Location A. If I change the player's spawn time to 1400, the player has to wait 8 hours (or ctrl+z) before flying. If I change the mission start time to 1400, the carrier starts from Location A. I want to negate the player's wait time, but I also want the carrier to be where it should be at 1400 when the player joins the mission, i.e. the carrier should be somewhere between Location B and Location C. Essentially like running a 24-hour MP server, but doing it on SP without having the mission running forever. Is there any way to do this? Link to comment Share on other sites More sharing options...
Grimes Posted August 28, 2019 Share Posted August 28, 2019 That is basically what a dynamic campaign is. If it is the case of "merely" moving the ship then its just a bit of math of speed, time, route, and modifying the mission file itself. But I suspect you'd like everything else to be simulated appropriately, which goes back to it basically being what a dynamic campaign is. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Nealius Posted August 28, 2019 Author Share Posted August 28, 2019 I don't know if I would call it a full "dynamic campaign" since the only dynamic part is the player's entry time (everything else is scripted), but I guess that's the closest analogy. Link to comment Share on other sites More sharing options...
feefifofum Posted August 28, 2019 Share Posted August 28, 2019 The same infrastructure is required, you're just varying the number of objectives. The short answer, I'm afraid, is "no" for the time being though ED have stated in several posts and interviews that features like this are being actively worked on. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Nealius Posted August 28, 2019 Author Share Posted August 28, 2019 Oh well. Since the only object I'm primarily concerned about is the carrier I'll just bite the bullet and do the math. Really wish I didn't have to have 4-5 different versions of the same mission depending on the ToD I want. Link to comment Share on other sites More sharing options...
feefifofum Posted August 28, 2019 Share Posted August 28, 2019 No math required. :) Create a waypoint along the route and drag it to see the ships ETA at that point. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
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