Jump to content

2 x Harpoon vs Russian frigate.


Harmer
 Share

Recommended Posts

I did a tiny test of the harpoon before the current patch.

And i notised that a harpoon only damge a russian war ship by about 3%

I cant remember the name of the ship but maybe its the same for all ships that the harpoon need to be adjusted so it deliver more damage.

 

( the harpoon system is WIP and it need some more updates/fine tuning )

Link to comment
Share on other sites

Is it even able to, in real life? Two missiles to sink a 1000 tonnes warship?

I know a single Harpoon missile can wreak havoc on summer cottages though :).

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| MSI Z87-G45 Gaming | i5-4670K @ 4.3Ghz | 32Gb DDR3 1600 | Asus GTX 1070 Strix OC | Samsung 850 Evo 250 & 500Gb | 40" Sony FullHD | Oculus Rift CV1 | Thrustmaster Warthog Stick (19.5cm extension) & Throttle | MFG Crosswind | Windows 10 |

Link to comment
Share on other sites

Is it even able to, in real life? Two missiles to sink a 1000 tonnes warship?

I know a single Harpoon missile can wreak havoc on summer cottages though :).

 

Real life? Take the Iranian frigate Sahand that was sunk in 1988 by the US Navy. It took them 3 Harpoons, 4 AGM-123 (which basically were rocket powered GBU-16s) and a pair of Rockeyes to sink that ship...

Link to comment
Share on other sites

I think that both the damage modeling and the missile inflicted damage need some rework. A single Exocet missile sank HMS Sheffield while its warhead was a dud. The destroyer has wholly burned up from the missile's unspent fuel. The fuel itself could act as a dangerous igniter, especially in a form of an aerosol.

Link to comment
Share on other sites

Yeah, that probably needs to be looked at. IIRC it takes 2x2000lb bombs to sink one of those.

 

Realistically it should mainly knock out the weapons for some time, i.e. mission kill even if it doesn't sink it right away.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Link to comment
Share on other sites

It took us 16 to sink a single Moskva. But it did give us lots of landing/relaunching practice.

there's always a plus side! (more practice, nice). :lol:

Gigabyte Z390 Aorus Ultra, i7-9700k (4.9ghz all cores), NH-D15 cooler, 64 GB CL-14 3200mhz RAM, RTX3090FE, Soundblaster Z, Yamaha 5.1 A/V Receiver, 2x 512GB Samsung NVMe, 1x 1TB Samsung NVMe, 2TB Samsung SSD, Win 10 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, JetSeat KW-908, Reverb G2, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro Full Tower Case, EVGA 850 P2 PSU, PointCTRL, Buttkicker 2 , K-51 Helicopter Collective Control

Link to comment
Share on other sites

I think that both the damage modeling and the missile inflicted damage need some rework. A single Exocet missile sank HMS Sheffield while its warhead was a dud. The destroyer has wholly burned up from the missile's unspent fuel. The fuel itself could act as a dangerous igniter, especially in a form of an aerosol.

 

Not sank in the immediate sense as we see in DCS. It was rendered inoperative and sank 6 days later.

 

"Even two months after the attack, the board of inquiry was uncertain whether the Exocet’s warhead had detonated. Although crew members were convinced it had detonated, the board’s five members eventually concluded that it had not, and reported that the fire had been caused by the missile’s propellant, only 40% of which had been used during its flight. A fresh MoD reassessment made public in 2015 concluded that the warhead had exploded."

Link to comment
Share on other sites

Not sank in the immediate sense as we see in DCS. It was rendered inoperative and sank 6 days later.

 

"Even two months after the attack, the board of inquiry was uncertain whether the Exocet’s warhead had detonated. Although crew members were convinced it had detonated, the board’s five members eventually concluded that it had not, and reported that the fire had been caused by the missile’s propellant, only 40% of which had been used during its flight. A fresh MoD reassessment made public in 2015 concluded that the warhead had exploded."

 

Agree, had the design flaws the type 42 damage control system not been in place she would probably survived( although would have been forced to with withdraw from the conflict)

 

HMS-Sheffield-51.jpg

 

 

 

 

HMS Glamorgan was hit by an Exocet that definitely exploded and the damage control parties were able to bring the fire under control.

 

HMS_GLAMORGAN7.jpg

 

 

Anti ship missiles are not very good at sinking ships,

Link to comment
Share on other sites

Screenshot from our server MP mission vid.

Russian frigate. One Harpoon hit and another milliseconds away from same.

Result - not sunk!

What's going on here? Maybe we should buy some Exocet's instead?

 

Untitled.png

 

 

Neustrashimy, can take 148, 5 inch shells to kill it, so it's going to take more than a couple of Harpoons. It can also shoot down Harpoons.

 

 

Molniya, 66, 3 inch shells and 4 Harpoons.

 

 

..


Edited by Holbeach

I7 2600K @ 3.8, CoolerMaster 212X, EVGA GTX 1070 8gb. RAM 16gb Corsair, 1kw PSU. 2 x WD SSD. 1 x Samsung M2 NVMe. 3 x HDD. Saitek X-52. Saitek Pro Flight pedals. CH Flight Sim yoke. TrackIR 5. Win 10 Pro. IIyama 1080p. MSAA x 2, SSAA x 1.5. Settings High. Harrier/Spitfire/Beaufighter/The Channel, fanboy..





..

Link to comment
Share on other sites

I'm pretty sure ED has stated the damage model for the Harpoon is still WIP.
+2

 

Thats the point I was trying to make on second post below the OP by providing link to Hornet mini update. Its clearly stated on the last paragraph. Its known issue and its WIP.

Mastering others is strength. Mastering yourself is true power. - Lao Tze

Link to comment
Share on other sites

I think the Harpoon should aim for the middle of the radar signature above the waterline. This is normally about where the Operations Room is. This weapon is about a mission kill, not a sinking. The only really effective way to sink a ship is with torpedoes.

 

If ED can model failure of Ship system independently of the models damage percentage then we are onto something... Until then I doubt anti-ship missiles will properly represent the detriment to operational capability that they should have.

Link to comment
Share on other sites

I could buy into these Russian ships' damage model being a bit... sub-par as well, considering how they are pretty much FC2 legacy assets and display an array of fun bugs. They rather desperately need to be looked into a bit more if that previous ED statement of wanting to get more naval action in focus is supposed to work out at all, in my opinion.

Link to comment
Share on other sites

Yeah hopefully the new damage model gets applied to the naval assets quickly. Though they are going to be more complicated to do.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Link to comment
Share on other sites

Doubtful that it's the ships, as the RB15 from a Viggen can happily sink a Russian frigate, and IIRC, both carry a similar weight in warhead.

 

As stated above, it's early days for the updated Harpoon, just another case of having a little patience.

System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse.

Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD.

Link to comment
Share on other sites

Doubtful that it's the ships, as the RB15 from a Viggen can happily sink a Russian frigate, and IIRC, both carry a similar weight in warhead.

 

As stated above, it's early days for the updated Harpoon, just another case of having a little patience.

That is a very good point.

Link to comment
Share on other sites

Doubtful that it's the ships, as the RB15 from a Viggen can happily sink a Russian frigate, and IIRC, both carry a similar weight in warhead.

 

As stated above, it's early days for the updated Harpoon, just another case of having a little patience.

 

Meh ships in DCS have incredibly limited damage modelling. In reality AShMs hitting smaller vessels such as frigates and destroyers are going to put them out of action even if they don't end up sinking. I mean look at the USS Stark, an Oliver Hazard Perry class (notoriously tough ship looking at SINKEXes) took 2 Exocets (which by the way have a smaller warhead than Harpoon, by about ~55kg and their rockets have solid propellant), 1st one didn't detonate, the second one did and you can see numerous photographs of the damage caused, the ship listing and a fair bit of grey smoke.

 

 

 

maxresdefault.jpg

 

 

 

Ships in DCS however don't start listing, there's no subsystem damage AFAIK, graphically the damage is fairly basic apart from maybe the WWII asset pack ships and ships sink in the same scripted way regardless of where damage was done to the ship.

 

So for me I think the issue is twofold the Harpoon maybe under-performing, but the damage modelling of ships definitely doesn't help, though I will experiment with the RB-15F.

Modules I own: F-14A/B, Mi-24P, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV-2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, CA, NS430, Hawk

Terrains I own: Syria, The Channel, SoH/PG, Marianas

System (RIP my old PC): Dell XPS 15 9570 w/ Intel i7-8750H, NVIDIA GTX 1050Ti Max-Q, 16GB DDR4, 500GB Samsung PM871 SSD (upgraded with 1TB Samsung 970 EVO Plus SSD)

VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite

Dreams: https://uk.pcpartpicker.com/list/bG9bBc

Link to comment
Share on other sites

There actually is a subsystem damage model in the ships, at least in the russian warships I can tell for sure. If they get enough hits (but not enough to sink them), they stop firing SAMs and CIWS. They are usually burning at this point but that subsides after a while.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...