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Turning Helper Gates off?

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Eh guys...


Still puttering away on my Zugdidi Loop concept and found the Helper Gates were a great option for leading folks through the proper path. They are aligned with specific waypoints and that works great now that I've figured it out.


I'm trying to set them up to a radio item so that folks can turn them on if they're new to the route or even turn them on and off for reference if needed... I'm trying to keep everything to a "by unit" basis so that they're not distracting for the entire coalition.


The issue I'm having is once the gates get turned on there is no "turn off" gate function in the ME. I've tried setting certain values to the flags and using "switched condition..."


I've tried a couple other small things but once they're on they want to stay on...


Any thoughts?


Type in anger and you will make the greatest post you will ever regret.


"Sweetest's" Military Aviation Art

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