petsild Posted June 6, 2019 Share Posted June 6, 2019 On almost all the modules are strange artifacts in the cockpit. On the UH-1 are look normal. 2rUa6cHLlQQ Asus B-85 Pro Gamer, i7 4790K non-oc, Asus GTX 1080 Ti, 16 GB non-oc RAM, Intel SSD 520 - 240 GB, MSFFB2, Win7 64-bit. Link to post Share on other sites
alieneye Posted June 6, 2019 Share Posted June 6, 2019 it`s incorrect shadows from the objects behind (seat etc). And this bug is already there for quite a long time. I was hoping for a fix in 2.5.5 YouTube || Copycats - technology and product clones (primarily aviation) || dgrigoriev.com SPECS: i7 8700K (OK 5GHz), 2xGTX 1080ti SLI, 32GB RAM, 1Tb SSD, WIN 10, 2560x1440, Oculus Rift CV1 || TM Warthog, TIR5, MFG Crosswind pedals Link to post Share on other sites
petsild Posted June 6, 2019 Author Share Posted June 6, 2019 I recall this defect on the module Uh1, Ka50 but never on the Hornet. Asus B-85 Pro Gamer, i7 4790K non-oc, Asus GTX 1080 Ti, 16 GB non-oc RAM, Intel SSD 520 - 240 GB, MSFFB2, Win7 64-bit. Link to post Share on other sites
Airhunter+ Posted June 7, 2019 Share Posted June 7, 2019 Also, most planes don't seem to cast a shadow from inside the cockpit onto the outside. Link to post Share on other sites
Nightstorm Posted June 7, 2019 Share Posted June 7, 2019 Also, most planes don't seem to cast a shadow from inside the cockpit onto the outside. +1 on the plane shadows. Only flat shadows seem to work properly in the F-18. Everything else only casts a shadow of the loadout, not the aircraft. The F-18 does seem to cast a shadow while on the ramp, but once in the air, just the loadout is rendered on the ground. Link to post Share on other sites
Glowing_Amraam Posted June 7, 2019 Share Posted June 7, 2019 Also, most planes don't seem to cast a shadow from inside the cockpit onto the outside. Noticed this myself, reported to the team. :thumbup: https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to post Share on other sites
Airhunter+ Posted June 7, 2019 Share Posted June 7, 2019 Noticed this myself, reported to the team. :thumbup: Thanks! Kind of a big immersion breaking thing right now. Link to post Share on other sites
Glowing_Amraam Posted June 7, 2019 Share Posted June 7, 2019 Thanks! Kind of a big immersion breaking thing right now. Not too great when making a promotional video either :D https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to post Share on other sites
Mustang Posted June 9, 2019 Share Posted June 9, 2019 The see-through cockpit shadows in the video of the first post has been around for quite a few versions of DCS. Link to post Share on other sites
petsild Posted June 9, 2019 Author Share Posted June 9, 2019 All FC3 modules and especially the Uh-1 which is now without artifacts. Asus B-85 Pro Gamer, i7 4790K non-oc, Asus GTX 1080 Ti, 16 GB non-oc RAM, Intel SSD 520 - 240 GB, MSFFB2, Win7 64-bit. Link to post Share on other sites
SpecterDC13 Posted June 9, 2019 Share Posted June 9, 2019 Yupp I got a delay on my video I am working on due to shadows currently. Really do not want to make a video with flat shadows it just looks weird My setups: Alienware 17 R5 / GTX 1080 OC / i9 8950HK 5GHz / 32GB RAM / SAMSUNG 250GB M.2 / SAMSUNG 500GB M.2 / 1TB HDD / 1440p 120Hz G-Sync Display Pre-Built PC from CyberPower: GPU-Zotac RTX 2070 / CPU- AMD RYZEN 2700X @ 3.7GHz / 16 GB RAM (Adata XPG) / 240 GB SSD / 2 TB HDD / 500 M.2 / Monitors: 32" 4K Samsung and 27" LG 4k HDR / TM Warthog HOTAS / TM Cougar MFD's / TM TFRP Rudder Pedals / TrackIR Link to post Share on other sites
petsild Posted June 16, 2019 Author Share Posted June 16, 2019 In the last beta, the shadows are normal, now is to see even a pilot, thank you ED. CVctnTgM8wc Asus B-85 Pro Gamer, i7 4790K non-oc, Asus GTX 1080 Ti, 16 GB non-oc RAM, Intel SSD 520 - 240 GB, MSFFB2, Win7 64-bit. Link to post Share on other sites
Mustang Posted August 29, 2019 Share Posted August 29, 2019 The bug from the first post has been back with us for several versions now, wishing to see it fixed in next OB update. Link to post Share on other sites
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