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Mission 16: Trigger happening too quickly [SPOILERS]


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Greetings!

 

Getting straight to the point,

 

On mission 16 after

HIGHTOWER goes down in a blaze of glory

, I can never seem to get to the AO in time to save the HVA. It doesn't matter if I leave

the crash site

early and fly balls to the walls to get there ASAP, the HVA always dies before I can get there. I have managed to save them once, but as soon as I do, the HVA is killed by the mortar teams instantly afterwards.

 

Is this a known bug? Am I doing something wrong? I hate to skip a mission, the campaign has been excellent so far and I haven't run into any bugs I haven't been able to get past myself until now.

 

Any guidance would be appreciated. Cheers!

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I remember this problem from the test build before the release of the campaign - and I have fixed it then. I’ll try to fly it tonight or tomorrow and check if I can reproduce. Might be something broken with the latest update but if so, it will be an easy fix - though that would be for next Wednesday (I believe this time it is Stable update).

ce535d_9d347b62819c4372b3c485a4f95d2004~mv2.png
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I remember this problem from the test build before the release of the campaign - and I have fixed it then. I’ll try to fly it tonight or tomorrow and check if I can reproduce. Might be something broken with the latest update but if so, it will be an easy fix - though that would be for next Wednesday (I believe this time it is Stable update).

 

Excellent! Could the problem be that I am running the Stable version of DCS vs the Beta version? I know the campaign was first released for the Beta version. I'm relatively new to DCS, so I apologize if that's obvious. Regardless, thanks for your quick response. Thanks for a compelling campaign, definitely the most fun I've had in DCS so far!

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For me the thing to get it right was to not check in with JTAC too early. It seems the shooting starts at check-in, so when I checked in too early, the HVA got shot. The second try I only checked in when the lake was already in sight and everything went off fine. (beta branch)

I5 9600KF, 32GB, 1070, CV1, PointCTRL

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  • 2 months later...

Agreed just flew it, checked in at 40 nm and wasnt able to get in time because I flew first on a wrong waypoint. Will have to try again.

 

Edit : reflew it. Hit space bar once at 20 nm from the AO, worked fine.


Edited by Zarma

i9 9900k, 64 Go RAM, RTX 2080 TI, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar (with Cubesim monitors), Trackir 5 Pro, (Oculus Rift S when I want some VR)

http://www.twitch.tv/zarma4074 /  https://www.youtube.com/user/Zarma4074 

 

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  • 6 months later...
Internally - yes. I shall push it to ED by Sunday for the next update.

 

Great, thank you!

Do you think I get an automatic update if I bought it trough steam?

 

 

BTW: Thank you very much for your great product. I really enjoy it very much. It is really a quality piece.

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  • 7 months later...
Watched Zarma flying :) I'll update the mission and add a trigger zone enabling F-10 radio menu when player gets close enough to action.

 

 

Hello! I just ran into the same issue (HVA dies before I get there) on the current OpenBeta (not on Steam). I pressed spacebar as soon as the option presented itself after dialogue with Overlord, which I think was beyond 40 nm away from where Axeman is (not sure exactly). Just wanted to report this in case there's supposed to be a delay in the trigger until the player gets close enough.

 

I haven't yet tried the "pressing spacebar on the JTAC until within 20 nm" strategy, but will give that a shot next time.

 

 

Thanks!

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  • 1 month later...
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