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[BUG] 'Multiplayer Computer Target Bombing'


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Hello all,

 

Can someone else please try this to confirm a possible BUG...?

 

Multiplayer (actual player in PILOT and in RIO seats) - Free Fall Bombs (Mk82's - Mk83's etc) - 'Computer Target Mode'

 

Issue appears as follows;

 

(1) Simple Bombing mission - Simple ground target set up

 

(2) Correct Munitions, Qtys, Intervals, Fuzes, Stores Positions, Ripple / SGL etc etc selected by RIO

 

(3) RIO sets mode to 'Computer Target'

 

(4) PILOT selects A/G Mode & Master Arm

 

(5) Bomb Free Fall Line & Flashing Diamond Appears on HUD

 

(6) PILOT is able to slew Diamond Up & Down

 

(7) [bUG] When PILOT selects 'Target Designate Switch' the Diamond DOES NOT stabilise on the selected ground point, but instead continues flashing, moves down the free fall line a bit, and remains stuck on the Bomb Free Fall line

 

*** Note, I play the exact same mission and scenario in Single Player Mode - switching between the Pilot and RIO and it all works as it should, no BUGS. It appears to be a multiplayer thing? ***


Edited by IronMike
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Hello all,

 

Can someone else please try this to confirm a possible BUG...?

 

Multiplayer (actual player in PILOT and in RIO seats) - Free Fall Bombs (Mk82's - Mk83's etc) - 'Computer Target Mode'

 

Issue appears as follows;

 

(1) Simple Bombing mission - Simple ground target set up

 

(2) Correct Munitions, Qtys, Intervals, Fuzes, Stores Positions, Ripple / SGL etc etc selected by RIO

 

(3) RIO sets mode to 'Computer Target'

 

(4) PILOT selects A/G Mode & Master Arm

 

(5) Bomb Free Fall Line & Flashing Diamond Appears on HUD

 

(6) PILOT is able to slew Diamond Up & Down

 

(7) [bUG] When PILOT selects 'Target Designate Switch' the Diamond DOES NOT stabilise on the selected ground point, but instead continues flashing, moves down the free fall line a bit, and remains stuck on the Bomb Free Fall line

 

*** Note, I play the exact same mission and scenario in Single Player Mode - switching between the Pilot and RIO and it all works as it should, no BUGS. It appears to be a multiplayer thing? ***

 

i confirm that, but on my side it was happening in singleplayer

Asus Z97-PRO | Intel i7-4790K @ 4.00Ghz | beQuite! PowerZone 650W | Kingston HyperX Fury 32GB | Gigabyte RTX 2080 Ti | Creative E-MU 1616m | Samsung SSD 840 Evo Basic - 1TB | Win10 |

TM Hotas Cougar w. U2nxt + hall sensors | VPC ACE-1 Rudder Pedals | TrackIR 5 + Track Clip Pro

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Will give it a try when i‘m back home

Asus Z97-PRO | Intel i7-4790K @ 4.00Ghz | beQuite! PowerZone 650W | Kingston HyperX Fury 32GB | Gigabyte RTX 2080 Ti | Creative E-MU 1616m | Samsung SSD 840 Evo Basic - 1TB | Win10 |

TM Hotas Cougar w. U2nxt + hall sensors | VPC ACE-1 Rudder Pedals | TrackIR 5 + Track Clip Pro

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i confirm that, but on my side it was happening in singleplayer

 

this is not working in the Sp Training CCIP mission either.

 

it appears I can only fire rockets with the trigger, not drop stores "Lshft-Spacebar". as stated in the training missions.


Edited by Mastiff

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Do you have your radar set in the XMIT position? I was able to reproduce it by having it in STBY.

 

how can i tell Jester to set radar in XMIT mode? I mean in sp you just jump to Jesters seat and activate it, but you can't jump to Jesters seat in mp.

Asus Z97-PRO | Intel i7-4790K @ 4.00Ghz | beQuite! PowerZone 650W | Kingston HyperX Fury 32GB | Gigabyte RTX 2080 Ti | Creative E-MU 1616m | Samsung SSD 840 Evo Basic - 1TB | Win10 |

TM Hotas Cougar w. U2nxt + hall sensors | VPC ACE-1 Rudder Pedals | TrackIR 5 + Track Clip Pro

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  • 2 weeks later...

Jester should have the radar in xmit by default, unless you told him to go radar silent. We will look into it and see if we can reproduce it. Thank you.

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  • 9 months later...
Jester should have the radar in xmit by default, unless you told him to go radar silent. We will look into it and see if we can reproduce it. Thank you.

Hi, was there any answer on this issue as I’m still having it...?

Many thanks.

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