Jump to content

HP's Reverb VR Pro Headset


nervousenergy
 Share

Recommended Posts

In single player with the F-18 module in Free Flight I see 45 FPS most of the time with motion reprojection on (DCS reports 45 but you see 90) using the Reverb headset. With it off I see about 58-62 FPS with terrain in view and 90 FPS with mainly the sky in view.

 

I can do things to slow that down like shoot the gun near the ground or water and fly by it or through it. DCS doesn't seem to handle that very well.

 

 

And do you manage to maintain at least around 45 fps please ?

 

And guys, do you have to use super sampling to improve clarity or playing around native résolution is good enough ?

 

Many thanks :thumbup:

 

With motion reprojection on

bx3Ju6t.png

 

Little or no terrain in view with motion reprojection off

xZyV3VB.png

 

Terrain in view with motion reprojection off

5IeojAL.png


Edited by Secoda

I-7 8700K 5 Ghz OC, Trident Z RGB 32GB DDR4-3200, ASUS ROG Strix Z390-E Gaming, ASUS RTX2080 8GB OC, NVMe PCIe M.2 1 TB SSD, EVO 1TB SSD, WD 1TB HD, WD Black 2 TB HD image, Corsair H150i Pro Cooler, HOTAS 16000FCS, Corsair Crystal 570X RGB case, Corsair RM750x Gold PSU, Razer Cynosa Chroma RGB keyboard, Razer Mamba Wireless Gaming Mouse, Samsung QLED 4K 82" :) TV/monitor. HP Reverb. Lenovo Explorer. IRL Private Pilot.

Link to comment
Share on other sites

Can you try downtown Dubai flying low?, kind of curious to see what kind of frame rate you can get there. That would be a good stress test for the headset and PC system.

PC: 9900K/3090, 11700K/2080Ti, 8700K/1080.

Joystick bases: TMWx2, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMWx2, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator RS Linear Throttle (soon)

VR: HTC Vive/Pro/Pro 2, Oculus Rift/Quest 2, Valve Index

Link to comment
Share on other sites

Well got my Amazon Reverb in. Something doesn't "feel" right. Everything seems "soft", like it's not using native 2160x2160x2.

 

Under Windows Mixed Reality, I have "Visual Quality" - Very High (beta) and resolution set to 4320x2160 (best quality).

 

It still doesn't look super clear in mixed reality. And steam resolution is all over the place:

 

100% custom resolution in SteamVR = shows each eye at 1968x1932 and SteamVR seems to keep resetting it to 100%.

 

124% gets me the closest - 2192x2152.

 

188% gets me - 2700x2648, not sure why people were recommending 188% earlier in the thread.

 

And the controllers seems to glitch all over the place... so far not too impressed. I have a RTX Titan so performance is not the issue.

 

Any thoughts?

GPU: TITAN RTX - 2175 MHz, liquid cooled

CPU: 9900K - 5.4 GHz, liquid cooled / MB: ASUS Maximus XI Gene

RAM: G.Skill 32GB 4000 MHz Samsung B-Die

SSD: Intel Optane 905P - 960GB

DISPLAY: LG 48CX OLED; 48" 4K-120 Hz / VR: Pimax 8K-X; dual native 4K display headset

CONTROLS: VKB Gunfighter Mk.II+Kosmosima Sticks / TM Warthog Throttle - Modified / TM Pendular Rudders

Link to comment
Share on other sites

I will try it this evening. I just finished another two hours in the headset doing lots of crazy stuff. :cry: lol

 

Yes - the Persian Gulf map low in Dubai is resource intensive. I understand they are using a third party terrain engine (I forgot the software vendors name) and I am not that keen on it but I don't know if there is anything better out there.

 

 

Can you try downtown Dubai flying low?, kind of curious to see what kind of frame rate you can get there. That would be a good stress test for the headset and PC system.

 

 

This was done really fast with reprojection on so 45 reported is 90 seen

GzI4in5.png

 

I am sure in between buildings next to the ground it will drop. Again reprojection is on here.

0KimMYv.png


Edited by Secoda

I-7 8700K 5 Ghz OC, Trident Z RGB 32GB DDR4-3200, ASUS ROG Strix Z390-E Gaming, ASUS RTX2080 8GB OC, NVMe PCIe M.2 1 TB SSD, EVO 1TB SSD, WD 1TB HD, WD Black 2 TB HD image, Corsair H150i Pro Cooler, HOTAS 16000FCS, Corsair Crystal 570X RGB case, Corsair RM750x Gold PSU, Razer Cynosa Chroma RGB keyboard, Razer Mamba Wireless Gaming Mouse, Samsung QLED 4K 82" :) TV/monitor. HP Reverb. Lenovo Explorer. IRL Private Pilot.

Link to comment
Share on other sites

It looks like you are missing some updates but I am not familiar with your video card in benchmarks on DCS. I know they are expensive with tons of VRAM. Can you post your SteamVR video dialog box and the recommendation? SteamVR does some sophisticated testing to determine how the video card will perform in VR. It used to be pretty bad at guessing but it is vastly improved I was just told.

 

Like this

kSMvDn9.jpg

 

Well got my Amazon Reverb in. Something doesn't "feel" right. Everything seems "soft", like it's not using native 2160x2160x2.

 

Under Windows Mixed Reality, I have "Visual Quality" - Very High (beta) and resolution set to 4320x2160 (best quality).

 

It still doesn't look super clear in mixed reality. And steam resolution is all over the place:

 

100% custom resolution in SteamVR = shows each eye at 1968x1932 and SteamVR seems to keep resetting it to 100%.

 

124% gets me the closest - 2192x2152.

 

188% gets me - 2700x2648, not sure why people were recommending 188% earlier in the thread.

 

And the controllers seems to glitch all over the place... so far not too impressed. I have a RTX Titan so performance is not the issue.

 

Any thoughts?


Edited by Secoda

I-7 8700K 5 Ghz OC, Trident Z RGB 32GB DDR4-3200, ASUS ROG Strix Z390-E Gaming, ASUS RTX2080 8GB OC, NVMe PCIe M.2 1 TB SSD, EVO 1TB SSD, WD 1TB HD, WD Black 2 TB HD image, Corsair H150i Pro Cooler, HOTAS 16000FCS, Corsair Crystal 570X RGB case, Corsair RM750x Gold PSU, Razer Cynosa Chroma RGB keyboard, Razer Mamba Wireless Gaming Mouse, Samsung QLED 4K 82" :) TV/monitor. HP Reverb. Lenovo Explorer. IRL Private Pilot.

Link to comment
Share on other sites

Ohh woops I'm not paying attention (long day at work). I was changing the scaling under "applications" and not "video".

 

Trying again...

GPU: TITAN RTX - 2175 MHz, liquid cooled

CPU: 9900K - 5.4 GHz, liquid cooled / MB: ASUS Maximus XI Gene

RAM: G.Skill 32GB 4000 MHz Samsung B-Die

SSD: Intel Optane 905P - 960GB

DISPLAY: LG 48CX OLED; 48" 4K-120 Hz / VR: Pimax 8K-X; dual native 4K display headset

CONTROLS: VKB Gunfighter Mk.II+Kosmosima Sticks / TM Warthog Throttle - Modified / TM Pendular Rudders

Link to comment
Share on other sites

It looks like it should do a bit better than an RTX2080 Ti. I wonder how much of that 24 GB :thumbup: of VRAM DCS might gobble up in some intensive use.

 

Ohh woops I'm not paying attention (long day at work). I was changing the scaling under "applications" and not "video".

 

Trying again...

 

 


Edited by Secoda

I-7 8700K 5 Ghz OC, Trident Z RGB 32GB DDR4-3200, ASUS ROG Strix Z390-E Gaming, ASUS RTX2080 8GB OC, NVMe PCIe M.2 1 TB SSD, EVO 1TB SSD, WD 1TB HD, WD Black 2 TB HD image, Corsair H150i Pro Cooler, HOTAS 16000FCS, Corsair Crystal 570X RGB case, Corsair RM750x Gold PSU, Razer Cynosa Chroma RGB keyboard, Razer Mamba Wireless Gaming Mouse, Samsung QLED 4K 82" :) TV/monitor. HP Reverb. Lenovo Explorer. IRL Private Pilot.

Link to comment
Share on other sites

Now my Reverb seems to be stuck in 60 Hz mode even though I have the WMR control panel set at 90 Hz. What the heck!

GPU: TITAN RTX - 2175 MHz, liquid cooled

CPU: 9900K - 5.4 GHz, liquid cooled / MB: ASUS Maximus XI Gene

RAM: G.Skill 32GB 4000 MHz Samsung B-Die

SSD: Intel Optane 905P - 960GB

DISPLAY: LG 48CX OLED; 48" 4K-120 Hz / VR: Pimax 8K-X; dual native 4K display headset

CONTROLS: VKB Gunfighter Mk.II+Kosmosima Sticks / TM Warthog Throttle - Modified / TM Pendular Rudders

Link to comment
Share on other sites

Reboot. I had this happen with my first Reverb once in a while. From what I read SteamVR looks at some things (takes a snapshot) as it loads to determine what to do but stopping it and restarting never changed it to 90 Hz. Only rebooting seemed to work.

 

Now my Reverb seems to be stuck in 60 Hz mode even though I have the WMR control panel set at 90 Hz. What the heck!

Edited by Secoda

I-7 8700K 5 Ghz OC, Trident Z RGB 32GB DDR4-3200, ASUS ROG Strix Z390-E Gaming, ASUS RTX2080 8GB OC, NVMe PCIe M.2 1 TB SSD, EVO 1TB SSD, WD 1TB HD, WD Black 2 TB HD image, Corsair H150i Pro Cooler, HOTAS 16000FCS, Corsair Crystal 570X RGB case, Corsair RM750x Gold PSU, Razer Cynosa Chroma RGB keyboard, Razer Mamba Wireless Gaming Mouse, Samsung QLED 4K 82" :) TV/monitor. HP Reverb. Lenovo Explorer. IRL Private Pilot.

Link to comment
Share on other sites

Reboot. I had this happen with my first Reverb once in a while. From what I read SteamVR looks at some things (takes a snapshot) as it loads to determine what to do but stopping it and restarting never changed it to 90 Hz. Only rebooting seemed to work.

 

Ah ya, man these things are finicky!

 

So I think I found out my reason for the lower clarity. It's the non-perfect/native being used by SteamVR.

 

Test it. Just open only WMR portal. Inside, press the Windows button on the WMR controller. This will bring up the options menu. Here you will see the menu is pretty clear and you don't have any weird "waviness" or distortions, especially around the edges of the menu boxes.

 

Now at 188% scaling in SteamVR (as close to the native resolution as you can get), launch a SteamVR game. Once in, do the same thing above. Notice how it is not as clear and you can see way more distortion/waviness of the edges of the boxes.

 

We need to find a way to get SteamVR to do pixel perfect.

GPU: TITAN RTX - 2175 MHz, liquid cooled

CPU: 9900K - 5.4 GHz, liquid cooled / MB: ASUS Maximus XI Gene

RAM: G.Skill 32GB 4000 MHz Samsung B-Die

SSD: Intel Optane 905P - 960GB

DISPLAY: LG 48CX OLED; 48" 4K-120 Hz / VR: Pimax 8K-X; dual native 4K display headset

CONTROLS: VKB Gunfighter Mk.II+Kosmosima Sticks / TM Warthog Throttle - Modified / TM Pendular Rudders

Link to comment
Share on other sites

Are you using WMR for SteamVR? THe SteamVR room for me looks crystal clear.

 

Ah ya, man these things are finicky!

 

So I think I found out my reason for the lower clarity. It's the non-perfect/native being used by SteamVR.

 

Test it. Just open only WMR portal. Inside, press the Windows button on the WMR controller. This will bring up the options menu. Here you will see the menu is pretty clear and you don't have any weird "waviness" or distortions, especially around the edges of the menu boxes.

 

Now at 188% scaling in SteamVR (as close to the native resolution as you can get), launch a SteamVR game. Once in, do the same thing above. Notice how it is not as clear and you can see way more distortion/waviness of the edges of the boxes.

 

We need to find a way to get SteamVR to do pixel perfect.

I-7 8700K 5 Ghz OC, Trident Z RGB 32GB DDR4-3200, ASUS ROG Strix Z390-E Gaming, ASUS RTX2080 8GB OC, NVMe PCIe M.2 1 TB SSD, EVO 1TB SSD, WD 1TB HD, WD Black 2 TB HD image, Corsair H150i Pro Cooler, HOTAS 16000FCS, Corsair Crystal 570X RGB case, Corsair RM750x Gold PSU, Razer Cynosa Chroma RGB keyboard, Razer Mamba Wireless Gaming Mouse, Samsung QLED 4K 82" :) TV/monitor. HP Reverb. Lenovo Explorer. IRL Private Pilot.

Link to comment
Share on other sites

Ah ya, man these things are finicky!

 

So I think I found out my reason for the lower clarity. It's the non-perfect/native being used by SteamVR.

 

Test it. Just open only WMR portal. Inside, press the Windows button on the WMR controller. This will bring up the options menu. Here you will see the menu is pretty clear and you don't have any weird "waviness" or distortions, especially around the edges of the menu boxes.

 

Now at 188% scaling in SteamVR (as close to the native resolution as you can get), launch a SteamVR game. Once in, do the same thing above. Notice how it is not as clear and you can see way more distortion/waviness of the edges of the boxes.

 

We need to find a way to get SteamVR to do pixel perfect.

 

Well ideally when ED implement native support for the Reverb in DCS we'll be laughing.

A small pie is soon eaten

Link to comment
Share on other sites

Are you using WMR for SteamVR? THe SteamVR room for me looks crystal clear.

 

You have to run the steam plug-in "Windows Mixed Reality for SteamVR" to get any SteamVR game working with the Reverb.

 

My point is if you run just WMR portal by itself with no Steam, it will be clearer than using anything that gets processed through SteamVR and that wacky non-native resolution re-sampling that IS occurring.

GPU: TITAN RTX - 2175 MHz, liquid cooled

CPU: 9900K - 5.4 GHz, liquid cooled / MB: ASUS Maximus XI Gene

RAM: G.Skill 32GB 4000 MHz Samsung B-Die

SSD: Intel Optane 905P - 960GB

DISPLAY: LG 48CX OLED; 48" 4K-120 Hz / VR: Pimax 8K-X; dual native 4K display headset

CONTROLS: VKB Gunfighter Mk.II+Kosmosima Sticks / TM Warthog Throttle - Modified / TM Pendular Rudders

Link to comment
Share on other sites

Wags mentioned trying to get rid of SteamVR at some point. With VR popularity "taking off" so to speak maybe sooner than later. :music_whistling:

 

 

You have to run the steam plug-in "Windows Mixed Reality for SteamVR" to get any SteamVR game working with the Reverb.

 

My point is if you run just WMR portal by itself with no Steam, it will be clearer than using anything that gets processed through SteamVR and that wacky non-native resolution re-sampling that IS occurring.

I-7 8700K 5 Ghz OC, Trident Z RGB 32GB DDR4-3200, ASUS ROG Strix Z390-E Gaming, ASUS RTX2080 8GB OC, NVMe PCIe M.2 1 TB SSD, EVO 1TB SSD, WD 1TB HD, WD Black 2 TB HD image, Corsair H150i Pro Cooler, HOTAS 16000FCS, Corsair Crystal 570X RGB case, Corsair RM750x Gold PSU, Razer Cynosa Chroma RGB keyboard, Razer Mamba Wireless Gaming Mouse, Samsung QLED 4K 82" :) TV/monitor. HP Reverb. Lenovo Explorer. IRL Private Pilot.

Link to comment
Share on other sites

Ah ya, man these things are finicky!

 

So I think I found out my reason for the lower clarity. It's the non-perfect/native being used by SteamVR.

 

Test it. Just open only WMR portal. Inside, press the Windows button on the WMR controller. This will bring up the options menu. Here you will see the menu is pretty clear and you don't have any weird "waviness" or distortions, especially around the edges of the menu boxes.

 

Now at 188% scaling in SteamVR (as close to the native resolution as you can get), launch a SteamVR game. Once in, do the same thing above. Notice how it is not as clear and you can see way more distortion/waviness of the edges of the boxes.

 

We need to find a way to get SteamVR to do pixel perfect.

 

 

If you're on Windows 1903, make sure you have the KB that fixes the WMR bug (won't let you take full advantage of higher resolution of Reverb). On my 1903 system, it didn't download the fix automatically. It's KB4507453. You should see it in your update history as that KB.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Link to comment
Share on other sites

If you're on Windows 1903, make sure you have the KB that fixes the WMR bug (won't let you take full advantage of higher resolution of Reverb). On my 1903 system, it didn't download the fix automatically. It's KB4507453. You should see it in your update history as that KB.

 

I have it.

 

I'll go into more detail later since it is bed time, but I am quite disappointed overall in the Reverb. :cry:

GPU: TITAN RTX - 2175 MHz, liquid cooled

CPU: 9900K - 5.4 GHz, liquid cooled / MB: ASUS Maximus XI Gene

RAM: G.Skill 32GB 4000 MHz Samsung B-Die

SSD: Intel Optane 905P - 960GB

DISPLAY: LG 48CX OLED; 48" 4K-120 Hz / VR: Pimax 8K-X; dual native 4K display headset

CONTROLS: VKB Gunfighter Mk.II+Kosmosima Sticks / TM Warthog Throttle - Modified / TM Pendular Rudders

Link to comment
Share on other sites

Try a Valve Index and Rift S. I did before I got my second Reverb. No doubt the Reverb takes a while to get tweaked. :noexpression:

 

I don't use the controllers.

 

I have it.

 

I'll go into more detail later since it is bed time, but I am quite disappointed overall in the Reverb. :cry:


Edited by Secoda

I-7 8700K 5 Ghz OC, Trident Z RGB 32GB DDR4-3200, ASUS ROG Strix Z390-E Gaming, ASUS RTX2080 8GB OC, NVMe PCIe M.2 1 TB SSD, EVO 1TB SSD, WD 1TB HD, WD Black 2 TB HD image, Corsair H150i Pro Cooler, HOTAS 16000FCS, Corsair Crystal 570X RGB case, Corsair RM750x Gold PSU, Razer Cynosa Chroma RGB keyboard, Razer Mamba Wireless Gaming Mouse, Samsung QLED 4K 82" :) TV/monitor. HP Reverb. Lenovo Explorer. IRL Private Pilot.

Link to comment
Share on other sites

Try a Valve Index and Rift S. I did before I got my second Reverb. No doubt the Reverb takes a while to get tweaked. :noexpression:

 

I don't use the controllers.

 

 

This. Reverb is certainly not a plug and play device, it is a pain to set up software wise and hardware wise.

Once you have it right though.... wow.

 

Vega is going through the Reverb growing pains currently.. ;)

 

Excitement.

Oh it doesn't work.

Yey it's working.

Oh it's gone off.

Yey it's fixed.

It's uncomfortable.

I may send it back.

I'll give it one more go.

Wow the clarity is amazing.

What happened to my mouse cursor.

Wow the clarity is amazing but why is the tracking jumping.

What happened to my audio.

What happened to my clarity.

I may send it back.

I will give it one more chance.

So that's why it felt so uncomfortable. Ok now.

Why is it doing that.

 

Finally.... it's just like the Rift CV1 with high res screens. Yey. :)

 

I have to go through it all again with my new build...:huh:

 

 

 

Edit:

 

Just ordered this expansion card to run Reverb from in the new build, again it gets its power directly from the PSU or failing that via a sata connector. Also ordered a usb type C to type A adapter to see if Reverb will be happy with running through a straight pass through connector.

If so, running from type C will get me an extra half amp of power over the type A socket. Since Reverb only draws enough for a type A plug to handle nominally, should be no problems with things getting hot in the hardware. I'm hoping the extra power is available if needed, just as a little stability insurance.

 

https://www.amazon.co.uk/gp/product/B073NZZ6TG/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1


Edited by Tinkickef

System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.

Link to comment
Share on other sites

I have an Index inbound too so will compare it directly with the Reverb.

GPU: TITAN RTX - 2175 MHz, liquid cooled

CPU: 9900K - 5.4 GHz, liquid cooled / MB: ASUS Maximus XI Gene

RAM: G.Skill 32GB 4000 MHz Samsung B-Die

SSD: Intel Optane 905P - 960GB

DISPLAY: LG 48CX OLED; 48" 4K-120 Hz / VR: Pimax 8K-X; dual native 4K display headset

CONTROLS: VKB Gunfighter Mk.II+Kosmosima Sticks / TM Warthog Throttle - Modified / TM Pendular Rudders

Link to comment
Share on other sites

I couldn't have said it more eloquently myself. :)

 

I really have not heard any complaints from DCS players on the WMR controllers (because they are all still in the boxes :lol:). If you play games (especially movement games) with controllers get a Valve Index (with external tracking) but understand the clarity limits. If clarity is paramount get a Reverb or Ojo if they release them on the consumer side. 1600 x 1440 is never going to be very clear no matter how they manipulate the image to hide the SDE as best they can. The Reverb cable is stiff and heavy and dancing around with it just isn't optimum IMO. WMR controllers are well WMR controllers. They need a WMR 2.0 IMO.

 

Yes - as the 2nd Reverb arrived there were also software updates (1903 fix to WMR and SteamVR) it was was a few steps back. Now it is rockin' again. My hope is it just keeps working with the cable issues since I would bet on the 2nd one also being a Gen 1. I have 41 days left to return it to Best Buy for another. Who knows what will happen by then. :thumbup: Right now it is a 45 day loaner unless it proves otherwise. We are the extended beta testers.

 

I am trying to do about two hours of DCS VR a day on #2 and should get to eight hours today. With the updates I was able to turn off MSAA totally in DCS which had been at 2X and that helps it stay butter smooth most of the time. I just don't like any judder or stutter or unrealistic movement.

 

I think the Reverb has/had several new product issues. Some connector/plug related and some heating up/open circuit related. From what HP told me all were identified by the engineering team in Houston some time ago now but the overseas retooling and manufacturing and testing on the changes are time consuming. As of last Friday I was told that they were looking at mid-August before the "fixed" units would be available. All of that said I was also told that some of them are actually working and not having problems. Acer on the other hand is taking the approach to putting them in the commercial side first. They said it is much easier to get them back if new product problems develop. I had a personal HP support contact on the first one and spoke to him about half a dozen times.

 

I think the Reverb is pushing the limits on the power usage and data flow. I thought about putting a short USB extension on the first one since it seemed like the plug was loose. I don't think I ever had a power issue on the 3.1 Gen 2 USB port on the ASUS Z390-E Gaming MB. The visionaries are now talking about large FOV and 8k in two years and the DisplayPort standard (1.4) has already been released. I think that will need quite a boost in the current PC hardware. The new high-speed SLI might help. The old SLI was pretty inefficient. Of course a large FOV can mean more motion sickness.

 

This. Reverb is certainly not a plug and play device, it is a pain to set up software wise and hardware wise.

Once you have it right though.... wow.

 

Vega is going through the Reverb growing pains currently.. ;)

 

Excitement.

Oh it doesn't work.

Yey it's working.

Oh it's gone off.

Yey it's fixed.

It's uncomfortable.

I may send it back.

I'll give it one more go.

Wow the clarity is amazing.

What happened to my mouse cursor.

Wow the clarity is amazing but why is the tracking jumping.

What happened to my audio.

What happened to my clarity.

I may send it back.

I will give it one more chance.

So that's why it felt so uncomfortable. Ok now.

Why is it doing that.

 

Finally.... it's just like the Rift CV1 with high res screens. Yey. :)

 

I have to go through it all again with my new build...:huh:

 

 

 

Edit:

 

Just ordered this expansion card to run Reverb from in the new build, again it gets its power directly from the PSU or failing that via a sata connector. Also ordered a usb type C to type A adapter to see if Reverb will be happy with running through a straight pass through connector.

If so, running from type C will get me an extra half amp of power over the type A socket. Since Reverb only draws enough for a type A plug to handle nominally, should be no problems with things getting hot in the hardware. I'm hoping the extra power is available if needed, just as a little stability insurance.

 

https://www.amazon.co.uk/gp/product/B073NZZ6TG/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1


Edited by Secoda

I-7 8700K 5 Ghz OC, Trident Z RGB 32GB DDR4-3200, ASUS ROG Strix Z390-E Gaming, ASUS RTX2080 8GB OC, NVMe PCIe M.2 1 TB SSD, EVO 1TB SSD, WD 1TB HD, WD Black 2 TB HD image, Corsair H150i Pro Cooler, HOTAS 16000FCS, Corsair Crystal 570X RGB case, Corsair RM750x Gold PSU, Razer Cynosa Chroma RGB keyboard, Razer Mamba Wireless Gaming Mouse, Samsung QLED 4K 82" :) TV/monitor. HP Reverb. Lenovo Explorer. IRL Private Pilot.

Link to comment
Share on other sites

Just past 10 hours on the new Reverb and it is going strong. Is everyone running reprojection on like I am?

 

I just upgraded to a lightning NVMe 1 TB SSD (6X faster than the EVO SSD) and cloned my EVO 860 SSD bootable to it and made the EVO 860 1 TB the second data drive for photos, videos, etc. Windows 10 boots nearly instantaneously (less than 5 seconds) once It gets past the bios pause. DCS loads to the menu quickly but is still not an instant load on modules even now. What is it doing? Must be checking back across the big pond for things?

 

EE58viD.png


Edited by Secoda

I-7 8700K 5 Ghz OC, Trident Z RGB 32GB DDR4-3200, ASUS ROG Strix Z390-E Gaming, ASUS RTX2080 8GB OC, NVMe PCIe M.2 1 TB SSD, EVO 1TB SSD, WD 1TB HD, WD Black 2 TB HD image, Corsair H150i Pro Cooler, HOTAS 16000FCS, Corsair Crystal 570X RGB case, Corsair RM750x Gold PSU, Razer Cynosa Chroma RGB keyboard, Razer Mamba Wireless Gaming Mouse, Samsung QLED 4K 82" :) TV/monitor. HP Reverb. Lenovo Explorer. IRL Private Pilot.

Link to comment
Share on other sites

Well... there's a LOT to load...

 

If you're certain that load time is your preference I think turning down the pre-load radius will help... but there are benefits and drawback either way you go.

Win-10 x64

 

Nvidia RTX2080 (HP Reverb)

Asus Prime X570P

AMD 3800x

32GB G-Skill RipJaw 3600

 

Saitek X-65F and Fanatec Club-Sport Pedals

Using VJoy and UCR to remap Throttle and Clutch into Rudder axis

Link to comment
Share on other sites

I was actually going to try higher to minimize any game stutter/hesitation from game time loads.

 

Update: Maxed Preload Radius out. It loads pretty quickly maxed. No impact on FPS. With an NVMe M.2 and 32 GB ram I think it makes sense. I read the DCS grabs a bunch of ram anyways regardless of this setting and just uses more of it when it is higher.

 

Also looking to test Visibility Range with the Reverb clarity and side effects but I read visibility distance doesn't affect visibility of planes but does hit performance. It is set to High now.

 

It appears ED has done a lot to try to increase spotting and visibility in the past.

 

Well... there's a LOT to load...

 

If you're certain that load time is your preference I think turning down the pre-load radius will help... but there are benefits and drawback either way you go.


Edited by Secoda

I-7 8700K 5 Ghz OC, Trident Z RGB 32GB DDR4-3200, ASUS ROG Strix Z390-E Gaming, ASUS RTX2080 8GB OC, NVMe PCIe M.2 1 TB SSD, EVO 1TB SSD, WD 1TB HD, WD Black 2 TB HD image, Corsair H150i Pro Cooler, HOTAS 16000FCS, Corsair Crystal 570X RGB case, Corsair RM750x Gold PSU, Razer Cynosa Chroma RGB keyboard, Razer Mamba Wireless Gaming Mouse, Samsung QLED 4K 82" :) TV/monitor. HP Reverb. Lenovo Explorer. IRL Private Pilot.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...