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HP's Reverb VR Pro Headset


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Have you reset your room boundaries?

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Set some, a number of people reported getting better tracking as a result. I typically reset it after lighting changes in the room

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

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I tried - (a) very bright light(s) 100W - , but I ended up with moderate lights (3) shining away bouncing the walls 210°, works better.

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Set some, a number of people reported getting better tracking as a result. I typically reset it after lighting changes in the room

 

I had tracking problems recently and that trick helped me. A lot.

 

I had no changes in the rooms lighting or furnishing.

I had quite much lights, always on when gaming.

I did not use room boundaries, seated gaming only.

 

Tracking got worse and worse and I got the tip to reset room boundaries.

 

This fixed the issue!

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[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, HP Reverb pro, Pimax 8KX] 🙂

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II ]

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I reverted to the non beta version of SteamVR and so far so good!

Intel i5 8600K 4.8GHz · Palit RTX 2080 Ti Gaming Pro · TUF Z370 Pro · HP Reverb Pro · 500Gb M.2 NVMe · 1Tb SSD · 32Gb G-Skill 3200MHz DDR4 · Windows 10 · Thrustmaster TPR Pedals · Thrustmaster Warthog . JetSeat

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Hey guys, new DCS player here (<90h) and aspiring VR user.

 

I've been doing some really deep research about the VR options, and I'm interested on both the Pimax 5K+ and the HP Reverb. However I'm not convinced yet if the vertical FOV of the HP Reverb is sufficient for not having problems identifying SAM launches on the peripheral area of the plane (let's say a SAM launch at 2 or 3 o'clock), as well as not losing situational awareness and sense of speed (I also do simracing).

 

So, I'd like to know your opinion on these topics, is the Reverb or even the Reverb G2 (for those who tested it) good enough in terms of FOV for situational awareness on peripheral enemy threats? All I see is a mixed opinion between being like wearing a scuba diving mask with very narrow FOV, to being something that doesn't bother, but I'd like to know how it's for DCS from real DCS users.

 

I have never experienced VR, so I don't really know how good or bad a "standard" 100° FOV looks like when compared to the Pimax FOV...

 

Would appreciate any help!

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Fov is only part of the problem, the other is pixel density, and by that I mean the number of physical pixels per square millimetre of screen space, whilst the nominal fov of 110 is smaller than the pimax it does have a much higher pixel density giving it better clarity. I do find my head turning a lot, but I have never had a problem identify sams or aircraft in a dogfight etc...with the reverb... I can’t speak to the pimax as I don’t own one.

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SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

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Having had a Pimax 5K+ before a Reverb the difference in clarity between them is far more significant than the FOV in my experience.

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So, I'd like to know your opinion on these topics, is the Reverb or even the Reverb G2 (for those who tested it) good enough in terms of FOV for situational awareness on peripheral enemy threats?

 

I have never experienced VR, so I don't really know how good or bad a "standard" 100° FOV looks like when compared to the Pimax FOV...

 

I'd say as a beginner the normal FOV of 100-115 is enough. I did dream of greater fov since the first day of VR(2016), but still I have enjoyed these normal FOV VR sets very much.

 

There isnt really many choises as almost every VR set hase more or less the same FOV, I think Valve Index is the the one sticking out with 130 degrees from the normal ones. '

 

Otherwise, Pimax with around 200 degrees(194 measured?) is perhaps the future. I will get my Pimax in about two weeks after a long wait. I have read a lot during the time and some cant get the settings to produce a sharp image. I think there might be quite much settings, and tuning on the head and also, pimax software wasnt as easy to use as for example oculus.

My recomendation is to begin with a easy setup - easy use and start from that point.

 

Also, as you are in the DCS community - DCS needs quite much of your computer so if you go Pimax( more pixels and resolution due to the wide FOV) you probably need the best computer you can by.

 

I think I would recommend Reverb G2 as a good VR set for DCS - you need quite high resolution to see the instruments, gauges etc and also to detect and classify other aircrafts.

I have the Reverb "G1" and Im quite happy with the resolution and sharpness(sweet spot a bit narrow in the lenses but that is said to be fixed on G2)

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, HP Reverb pro, Pimax 8KX] 🙂

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II ]

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Having had a Pimax 5K+ before a Reverb the difference in clarity between them is far more significant than the FOV in my experience.

 

Fov is only part of the problem, the other is pixel density, and by that I mean the number of physical pixels per square millimetre of screen space, whilst the nominal fov of 110 is smaller than the pimax it does have a much higher pixel density giving it better clarity. I do find my head turning a lot, but I have never had a problem identify sams or aircraft in a dogfight etc...with the reverb... I can’t speak to the pimax as I don’t own one.

 

Thanks for the feedback, guys!

 

Would you say the lower FOV kills the sense of speed?

 

And also, did you ever faced a situation where you had to be constantly moving your head to one side and the other to keep checking your 2 and 10 o'clock looking for enemies or SAM launches, when you could do it without having to move your head on the Pimax?


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I'd say as a beginner the normal FOV of 100-115 is enough. I did dream of greater fov since the first day of VR(2016), but still I have enjoyed these normal FOV VR sets very much.

 

There isnt really many choises as almost every VR set hase more or less the same FOV, I think Valve Index is the the one sticking out with 130 degrees from the normal ones. '

 

Otherwise, Pimax with around 200 degrees(194 measured?) is perhaps the future. I will get my Pimax in about two weeks after a long wait. I have read a lot during the time and some cant get the settings to produce a sharp image. I think there might be quite much settings, and tuning on the head and also, pimax software wasnt as easy to use as for example oculus.

My recomendation is to begin with a easy setup - easy use and start from that point.

 

Also, as you are in the DCS community - DCS needs quite much of your computer so if you go Pimax( more pixels and resolution due to the wide FOV) you probably need the best computer you can by.

 

I think I would recommend Reverb G2 as a good VR set for DCS - you need quite high resolution to see the instruments, gauges etc and also to detect and classify other aircrafts.

I have the Reverb "G1" and Im quite happy with the resolution and sharpness(sweet spot a bit narrow in the lenses but that is said to be fixed on G2)

Many thanks for the detailed reply.

I'd like to know your thoughts and impressions on your Pimax, specially considering that you already own the Reverb, so it will be a very good comparison.

My main concern with the Reverb is more with losing the situational awareness on enemy treats, specially SAM launches and sneaky enemy planes, due to the narrow FOV. It's not easy to find a decent video on YouTube showing what exactly you see and most importantly how it feels, and unfortunately I don't have a place to test it, so that's why your opinions here on the forum are so important.

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Thanks for the feedback, guys!

 

Would you say the lower FOV kills the sense of speed?

 

And also, did you ever faced a situation where you had to be constantly moving your head to one side and the other to keep checking your 2 and 10 o'clock looking for enemies or SAM launches, when you could do it without having to move your head on the Pimax?

 

not used the Pimax, so i cant say but you are meant to scan regularly in any case, in anycase its not a problem im conscious of...

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

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And also, did you ever faced a situation where you had to be constantly moving your head to one side and the other to keep checking your 2 and 10 o'clock looking for enemies or SAM launches, when you could do it without having to move your head on the Pimax?

 

You would be doing that anyway if you were a real pilot in combat. Peripheral vision is a good backup, but its no substitute for keeping your head on a swivel.

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Having had a Pimax 5K+ before a Reverb the difference in clarity between them is far more significant than the FOV in my experience.

 

 

I had both as well. Chose the Reverb. Yes, I miss the FoV. But I don't miss the software (lack) of smoothness. And the Reverb clarity was much more important.

hsb

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  • 2 months later...

a few months back, someone here on this thread shared some .ini files in which you could enable/disable motion vector with just a double click. this suddenly stopped working, i enable motion vector and fps still trying to jump to 90. Has something changed? how can i enable again motion vector?

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  • 3 weeks later...
On 12/28/2020 at 12:33 AM, Gregkar said:

a few months back, someone here on this thread shared some .ini files in which you could enable/disable motion vector with just a double click. this suddenly stopped working, i enable motion vector and fps still trying to jump to 90. Has something changed? how can i enable again motion vector?

There is now a WMR/Graphics(Smiling ski mask) settings you can change in SteamVR. It is accessible on lower left corner of SteamVR dashboard while in VR. So first have to enable “Show Settings Tab” under “SteamVR Settings/Dashboard” before you put on the headset.

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  • 1 month later...

Just picked up a reverb for £340 used but still under guarantee and according to the description and looking at the pictures has had very little use and looks very tidy. Anyway just wondering if someone can give me a heads up of their experience with the reverb. I’m coming from a CV1 and I was torn between this and a rift S which I could have bought brand new for a similar price but have read so much about the clarity of the reverb it convinced me to give it a go. Hoping I won’t regret the decision. 
I’m really hoping my specs can serve me ok. At the moment my CV1 is running beautifully with high graphics settings, I just find it a little blurry in cockpit and wanted to take a next step with VR. 
 

I have a Ryzen 7 3700x oc to 4.5ghz and a gtx 1080 ti and 32gb ddr4 ram. 

harrier landing GIFRYZEN 7 3700X Running at 4.35 GHz

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  • 2 weeks later...

Had my reverb g1 about a week now. Was a little concerned with the performance at first but after doing my research and leaving no stone unturned this is a mighty fine headset. I’m actually achieving better frames now than I was with my CV1 mainly because I don’t need MSAA on anymore because of the resolution of the reverb. I’m seriously impressed with it and I’ve still got a 1080ti. 

harrier landing GIFRYZEN 7 3700X Running at 4.35 GHz

NVIDIA GeForce GTX 1080Ti

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  • 6 months later...
On 6/5/2019 at 4:14 PM, Wags said:

Hey everyone,

 

As mentioned earlier, I had an HP Reverb loaner coming this week and it arrived yesterday. Wow! This is truly a banner year for VR and the Reverb is a huge part of that. I can’t and won’t compare to other products, but here are some of my impressions after about an hour in the device:

 

 

  • As expected, the resolution of the displays really sets it apart. Even in cockpits with very small texts, it is possible to read. Clarity is approaching 2D monitor levels and I could see no evidence of SDE. It is a GREAT VR device for DCS World. I personally did not notice any god rays and the blacks were quite deep.
     
  • I’m personally a big fan of inside-out tracking. I don’t really “do” room-scale VR, so the ease of setup, maintenance of tracking, and freeing up USB ports is a huge plus for me.
     
  • Even with the higher resolution, I did not notice any appreciable performance loss outside of my expectations given the nature of VR. Performance was quite good.
     
  • I really can’t comment on the hand controllers because I don’t use them.
     
  • Comfort was very nice and I felt very “at home”. There was also very little light bleed through the nose area which I appreciate.
     
  • I have a rather narrow IPD (59), but I was still able to get a great setting.

 

Later this month I will send the device to our team to allow native support (no SteamVR requirement)

 

There are a growing number of outstanding VR options this year, and I believe it will come down to your budget available and the features you prize most. If outstanding resolution, inside-out tracking, and comfort rank high for you, I can certainly give the Reveb my stamp of approval.

 

Well done HP!

 

Thanks,

Wags

Hey Wags. It's been a while, and I noticed there is still no native support for the HP Reverb G2 in DCS World. Will this ever happen, or is it dead?

 

Thanks 🙂

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