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I got coke bottle lenses , and they just get mashed against my face. Im going to be looking for some decent aftermarket pads for this thing soon.

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I had tracking problems recently and that trick helped me. A lot.   I had no changes in the rooms lighting or furnishing. I had quite much lights, always on when gaming. I did not use room boundari

For the 'Reverb hurts my nose' problem and nothing sticking to the nose rubber,

I now use these white circular cotton wool makeup removal pads that your wife or sister uses, these fit right in,

perhaps use two, soft, no more nose problem.

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That actually sounds like a good idea. Might have to give this a shot too since I wear glasses and Im waiting on a set of prescription lenses to come.

 

I've done the weather stripping trick do and while it's not perfect, it works to push the HMD away from your face to get the correct eye relief.

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I have been with my reverb since January, and I came across a bit of advice that seems incredibly obvious... “if it feels too tight on your face... loosen the straps... people tend to wear them too tight”...

 

I know it sounds daft, but I used to have discomfort in my nose eyebrows and eyes .i also wear the prescription lenses from vr opticians... but readjusting the straps works like a charm... no more discomfort...

 

I am the opposite. I have the straps as absolutely loose as I can get them and sometimes the HMD slides around when I'm doing some rapid head movements like in BFM. Any tighther and the lenses are too close to my eyes (no glasses). I need to add some more weather stripping foam to see if I can tighten the straps down a bit, but just haven't gotten around it it yet.

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Anyone experience the issue of a very zoomed in visual within the WMR dashboard and subsequently migrating to the DCS menu screen?

 

This appears to be a Steam VR issue.

 

SOLVED: Apparently other older software downloaded though Steam, overwrote some critical Microsoft Net files thereby rendering the VR view in a zoom view. Updated Windows 10 and once again, life was good.


Edited by Shack

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I use mini leds attached on my desk.

And also without the room main lights tracking is ok.

This is with rift s not reverb, tracking system is similar but ritf s has more tracking cameras

Would this be a good solution for the Reverb?

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For the 'Reverb hurts my nose' problem and nothing sticking to the nose rubber,

I now use these white circular cotton wool makeup removal pads that your wife or sister uses, these fit right in,

perhaps use two, soft, no more nose problem.

 

Cool idea, thank you, found pads, with wings! :pilotfly:

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I have been with my reverb since January, and I came across a bit of advice that seems incredibly obvious... “if it feels too tight on your face... loosen the straps... people tend to wear them too tight”...

 

I know it sounds daft, but I used to have discomfort in my nose eyebrows and eyes .i also wear the prescription lenses from vr opticians... but readjusting the straps works like a charm... no more discomfort...

 

It's not that easy, when you loosen the straps, it can harm you more in the nose ... it depends on your face.

 

Some people may need to do some mods to be confortable.

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Cable mount clip HP Reverb by 13WELT_JankeS

 

I noticed the post on Reddit and somewhere in this thread about the excellent cable mod that 13WELT_JankeS has made. Unfortunately the STL file is no longer hosted at the onedrive url that was listed. Does anyone have a copy of the file for me?

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Well. So after a week or so of Reverb:

I love it, but as it is my first VR headset my expectations were high and in some way they were fulfilled I think.

 

Some things I noticed:

1. too many things have to be opened, WMR Home, SteamVR, fpsVR and sometimes there's all this confusion with the mouse and desktop, DCS, and alt+tab win+y, it's annoying af!!

2. I can see the lenses when using the VR, not all the time, but I certainly can see them some of the times (and the black frame around the lenses). I guess for the simulators this is what you would see in some way with the helmet/goggles on. My IPD is 60 something ;p

3. I see jagged edges in some parts of the hangar (in IL2 and DCS), and on some of the "stuff" @ Steam VR home, there's also random trembling fonts and other items that I can't seem to resolve. (I have a external powered USB 3.0 hub)

4. there's so many things that can add or kill performance, enhance or blur instruments, is mind blowing and even following setup tutorials one item can work for one person and not really for other the hit and miss trial and error is tiresome.

5. Monitoring fpsVR my old 4770 is almost all the time on red/orange and my 2070 super is trying her best to keep it up. 16 gb ram maybe on the edge. 30/40 fps on DCS single player, flying around. Missions will take a hit. On IL2 it's always 35/45 single and MP but much more smooth. A breeze.

 

Thanks for all the input on this topic!

It's a game changer!

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are there any aftermarket parts for the foam inserts? I got some weather stripping for it, but its not all that adhesive to my liking and dont want to superglue this stuff on.

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are there any aftermarket parts for the foam inserts? I got some weather stripping for it, but its not all that adhesive to my liking and dont want to superglue this stuff on.

Someone mentioned Vive foam fits

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Someone mentioned Vive foam fits

 

all right I ll look into that stuff.

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are there any aftermarket parts for the foam inserts? I got some weather stripping for it, but its not all that adhesive to my liking and dont want to superglue this stuff on.

 

I've had decent results with these.

 

https://www.amazon.com/gp/product/B074V7MV1R/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1

 

But, it looks like they're out of them now at Amazon. You might be able to find them at another vendor.

 

Keep in mind though that others have tried these recently and found them to not be compatible with glasses. YMMV

 

The set I got gave me a little more eye relief than the factory HP Pro pad, so it mostly eliminated the problem of being able to see the lens edges. The foam weather stripping I started off with completely eliminated the lens edge problem, but time and heat causes the adhesive to start migrating and it becomes kind of a clunky solution. The VR Cover Vive pads have been a good compromise for me, but again, not everybody has been pleased with the result.

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You would think that a very popular headset would have some aftermarket stuff for it. Ill BOLO.

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Totally new observations with steam super sampling.

 

 

 

Im running steam vr 1.11.11. This looks like a recent update and I notice a few new things about it one of which is a new looking "settings" menu.

 

 

 

I got a replacement reverb unit last week and ended up revisiting the super sampling menu. In the past I think I had to set it near 188% or something like that to get 2160x2160 native res.

 

 

 

Now I noticed that its apparently called "render resolution" Or is this a new setting I dont recall that before I though it was always just "super sampling" I do notice that 100% is now equal to native resolution.

 

 

In the past using SS above native resolution didn't give any noticeable results but would sometimes lead to people arguing that it did make a difference others would claim that it did not. In my case I saw little to no improvement going beyond native resolution.

 

 

 

I wanted to check this again this time I moved what is now "render resolution" to 200% and saw a noticeable improvement... Each time I moved this up I saw an equal improvement. At 500% im kicking down the door to resolution about equal to that of a 2k 30" monitor not quite as good but well beyond what I though this headset could do and much better than anything I have seen before in person VR wise. I also saw a steady drop in FPS as well at 100% I was getting a pretty solid 90 flying f14 instant action DAC Nevada with the f16. At 500% this was now to an avg of about 38ish

 

 

there isn't a way to really show you the improvement but I can simulate it.

 

 

F-14 just below the hud, right side there is a small red stripe.. this is actually text but until today was just a red stripe. Here is a simulation of how it looked before at 188%ss or more vs 500% render res.

 

 

 

At 500% I can see that it reads something like "AM or FM" 23445. The first two characters aren't easy to see but I can see the number reads 23445...the 5 is hard to break out too but its a 5. I can read this without vrzoom with head in normal upright position.

 

 

When did this change? Did I totally miss the discussion about this? It seems that even though it beats up frame rate that the quality currently available is still impressive. I do notice blurring during even slow head movement at above 200% it always occurs but becomes really noticeable above 200 I suspect.

 

 

Thoughts on this?

100%.bmp

500%.bmp


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what does this supersampling do in the steamvr menu?

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Which vr menu? I dont even see "supersampling" anymore. Im working in the "setting / General" menu. That's where I remember the SS setting being before. Im trying to figure out what has changed. I figured a boost in SS had no noticeable impact because the HMD was hardware limited the displays max resolution was the best it could do. I see that is not the case and the displays are capable of 2 or 3x the resolution I thought they were in terms of clarity.

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its in the steamvr settings afaik. Ive seen it when I was first setting up my reverb. Its this box here. Well, used to be in here...guess it disappeared in an update last week.

1052404092_Annotation2020-04-30001629.thumb.JPG.de96e6db08d7ca4b6c9e690efdabe2cc.JPG


Edited by Hammer1-1

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OK, what it does is expand the resolution quite a lot and then reduces the resolution again to display in the headset like a cheat version of antialiasing. Damn 500% looks awesome, but introduces a bunch of stutters in my headset. Now I cant wait for the next gen GPU from nvidia to launch this summer so I can finally upgrade.

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Totally new observations with steam super sampling.

 

 

 

Im running steam vr 1.11.11. This looks like a recent update and I notice a few new things about it one of which is a new looking "settings" menu.

 

 

 

I got a replacement reverb unit last week and ended up revisiting the super sampling menu. In the past I think I had to set it near 188% or something like that to get 2160x2160 native res.

 

 

 

Now I noticed that its apparently called "render resolution" Or is this a new setting I dont recall that before I though it was always just "super sampling" I do notice that 100% is now equal to native resolution.

 

 

In the past using SS above native resolution didn't give any noticeable results but would sometimes lead to people arguing that it did make a difference others would claim that it did not. In my case I saw little to no improvement going beyond native resolution.

 

 

 

I wanted to check this again this time I moved what is now "render resolution" to 200% and saw a noticeable improvement... Each time I moved this up I saw an equal improvement. At 500% im kicking down the door to resolution about equal to that of a 2k 30" monitor not quite as good but well beyond what I though this headset could do and much better than anything I have seen before in person VR wise. I also saw a steady drop in FPS as well at 100% I was getting a pretty solid 90 flying f14 instant action DAC Nevada with the f16. At 500% this was now to an avg of about 38ish

 

 

there isn't a way to really show you the improvement but I can simulate it.

 

 

F-14 just below the hud, right side there is a small red stripe.. this is actually text but until today was just a red stripe. Here is a simulation of how it looked before at 188%ss or more vs 500% render res.

 

 

 

At 500% I can see that it reads something like "AM or FM" 23445. The first two characters aren't easy to see but I can see the number reads 23445...the 5 is hard to break out too but its a 5. I can read this without vrzoom with head in normal upright position.

 

 

When did this change? Did I totally miss the discussion about this? It seems that even though it beats up frame rate that the quality currently available is still impressive. I do notice blurring during even slow head movement at above 200% it always occurs but becomes really noticeable above 200 I suspect.

 

 

Thoughts on this?

 

OK, so a whole bunch of stuff there.

 

Firstly, I highly recommend using SteamVR beta branch. The 188% thing has not been around for at least 6 months now. Been on 100% for native for a long time.

 

I have always questioned the eyesight of people who say that they can't see the difference in clarity with higher SS rates. I don't mean that as a joke, I honestly feel they should visit an optician.

 

However, back to your situation, it is difficult to understand why you are even attempting to run DCS at 500%. I mean, common wisdom is that there is very little benefit of going above a PD of 1.6. That is equivalent to a SteamVR SS rate of 256%. Your 500% is equivalent to a PD of 2.3! I doubt if there is a PC available today that can run DCS at an acceptable fps at those levels of SS.

 

I run high settings at 150% and find the results perfectly acceptable. I prefer 200%, but the extra resources required and the effect on fps is not worth the trade off IMO. Going aboove 200%, I see minimal benefit in terms of clarity improvement.

 

At 150%, if I lean forward a bit, I can easily read the red letters you are referring to in the F-14.

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He was right though, 500% makes everything look real. And it wasnt nearly as bad as you make it out to be...yeah was unplayable for me, but Im almost 2 generations behind in the graphics department, and this years upcoming RTX3080 might actually make it playable.

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He was right though, 500% makes everything look real. And it wasnt nearly as bad as you make it out to be...yeah was unplayable for me, but Im almost 2 generations behind in the graphics department, and this years upcoming RTX3080 might actually make it playable.
I'm gonna wait for the 3080ti. That ti models are the ones that are worth it longer term. But honestly there is no need to use 500% at all especially since we know how nicely dcs is optimized for VR.

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I'm gonna wait for the 3080ti. That ti models are the ones that are worth it longer term. But honestly there is no need to use 500% at all especially since we know how nicely dcs is optimized for VR.

3080ti, here too

they say it will sell for 350 USD and use 99 Watts

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they say it will sell for 350 USD and use 99 Watts

 

That price point would be fantastic but I seriously doubt a 3080ti with all the rumoured specs out there would sell for that price.

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