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HP's Reverb VR Pro Headset


nervousenergy

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Which vr menu? I dont even see "supersampling" anymore. Im working in the "setting / General" menu. That's where I remember the SS setting being before. Im trying to figure out what has changed. I figured a boost in SS had no noticeable impact because the HMD was hardware limited the displays max resolution was the best it could do. I see that is not the case and the displays are capable of 2 or 3x the resolution I thought they were in terms of clarity.

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its in the steamvr settings afaik. Ive seen it when I was first setting up my reverb. Its this box here. Well, used to be in here...guess it disappeared in an update last week.

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OK, what it does is expand the resolution quite a lot and then reduces the resolution again to display in the headset like a cheat version of antialiasing. Damn 500% looks awesome, but introduces a bunch of stutters in my headset. Now I cant wait for the next gen GPU from nvidia to launch this summer so I can finally upgrade.

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Totally new observations with steam super sampling.

 

 

 

Im running steam vr 1.11.11. This looks like a recent update and I notice a few new things about it one of which is a new looking "settings" menu.

 

 

 

I got a replacement reverb unit last week and ended up revisiting the super sampling menu. In the past I think I had to set it near 188% or something like that to get 2160x2160 native res.

 

 

 

Now I noticed that its apparently called "render resolution" Or is this a new setting I dont recall that before I though it was always just "super sampling" I do notice that 100% is now equal to native resolution.

 

 

In the past using SS above native resolution didn't give any noticeable results but would sometimes lead to people arguing that it did make a difference others would claim that it did not. In my case I saw little to no improvement going beyond native resolution.

 

 

 

I wanted to check this again this time I moved what is now "render resolution" to 200% and saw a noticeable improvement... Each time I moved this up I saw an equal improvement. At 500% im kicking down the door to resolution about equal to that of a 2k 30" monitor not quite as good but well beyond what I though this headset could do and much better than anything I have seen before in person VR wise. I also saw a steady drop in FPS as well at 100% I was getting a pretty solid 90 flying f14 instant action DAC Nevada with the f16. At 500% this was now to an avg of about 38ish

 

 

there isn't a way to really show you the improvement but I can simulate it.

 

 

F-14 just below the hud, right side there is a small red stripe.. this is actually text but until today was just a red stripe. Here is a simulation of how it looked before at 188%ss or more vs 500% render res.

 

 

 

At 500% I can see that it reads something like "AM or FM" 23445. The first two characters aren't easy to see but I can see the number reads 23445...the 5 is hard to break out too but its a 5. I can read this without vrzoom with head in normal upright position.

 

 

When did this change? Did I totally miss the discussion about this? It seems that even though it beats up frame rate that the quality currently available is still impressive. I do notice blurring during even slow head movement at above 200% it always occurs but becomes really noticeable above 200 I suspect.

 

 

Thoughts on this?

 

OK, so a whole bunch of stuff there.

 

Firstly, I highly recommend using SteamVR beta branch. The 188% thing has not been around for at least 6 months now. Been on 100% for native for a long time.

 

I have always questioned the eyesight of people who say that they can't see the difference in clarity with higher SS rates. I don't mean that as a joke, I honestly feel they should visit an optician.

 

However, back to your situation, it is difficult to understand why you are even attempting to run DCS at 500%. I mean, common wisdom is that there is very little benefit of going above a PD of 1.6. That is equivalent to a SteamVR SS rate of 256%. Your 500% is equivalent to a PD of 2.3! I doubt if there is a PC available today that can run DCS at an acceptable fps at those levels of SS.

 

I run high settings at 150% and find the results perfectly acceptable. I prefer 200%, but the extra resources required and the effect on fps is not worth the trade off IMO. Going aboove 200%, I see minimal benefit in terms of clarity improvement.

 

At 150%, if I lean forward a bit, I can easily read the red letters you are referring to in the F-14.

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He was right though, 500% makes everything look real. And it wasnt nearly as bad as you make it out to be...yeah was unplayable for me, but Im almost 2 generations behind in the graphics department, and this years upcoming RTX3080 might actually make it playable.

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He was right though, 500% makes everything look real. And it wasnt nearly as bad as you make it out to be...yeah was unplayable for me, but Im almost 2 generations behind in the graphics department, and this years upcoming RTX3080 might actually make it playable.
I'm gonna wait for the 3080ti. That ti models are the ones that are worth it longer term. But honestly there is no need to use 500% at all especially since we know how nicely dcs is optimized for VR.

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I'm gonna wait for the 3080ti. That ti models are the ones that are worth it longer term. But honestly there is no need to use 500% at all especially since we know how nicely dcs is optimized for VR.

3080ti, here too

they say it will sell for 350 USD and use 99 Watts

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they say it will sell for 350 USD and use 99 Watts

 

That price point would be fantastic but I seriously doubt a 3080ti with all the rumoured specs out there would sell for that price.

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He was right though, 500% makes everything look real. And it wasnt nearly as bad as you make it out to be...yeah was unplayable for me, but Im almost 2 generations behind in the graphics department, and this years upcoming RTX3080 might actually make it playable.

 

All I said was that it wasn't possible to run 500% at acceptable DCS fps with any PC available today. Didn't say it was bad at all!

 

Anyway, can anyone tell the difference between 300% and 500%?

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I averaged maybe 15-18 fps at 500%; thats ALMOST playable for me. Honestly, 300% isnt much more different than 500% as its at such a high resolution you cant really tell a difference even though theres a massive difference.

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I averaged maybe 15-18 fps at 500%; thats ALMOST playable for me. Honestly, 300% isnt much more different than 500% as its at such a high resolution you cant really tell a difference even though theres a massive difference.

 

If you are ‘almost’ ok with 15-18fps, then we’re on a different level of acceptability!

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Can someone tell me what setting you recommend in the SteamVR settings for motion smoothing when you have the reprojection set to "MOTIONVECTOR" . I have tried the various settings but can't figure out what difference they make and which one is recommended.

 

So is it: GLOBAL / ENABLED / DISABLED / FORCED ALWAYS ON ?

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Can someone tell me what setting you recommend in the SteamVR settings for motion smoothing when you have the reprojection set to "MOTIONVECTOR" . I have tried the various settings but can't figure out what difference they make and which one is recommended.

 

So is it: GLOBAL / ENABLED / DISABLED / FORCED ALWAYS ON ?

Forced Always On

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If you are ‘almost’ ok with 15-18fps, then we’re on a different level of acceptability!

 

No Im not ok with it, but it IS playable. Could very well be playable by this summer if and when Nvidia releases new stuff to the market.

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Can someone tell me what setting you recommend in the SteamVR settings for motion smoothing when you have the reprojection set to "MOTIONVECTOR" . I have tried the various settings but can't figure out what difference they make and which one is recommended.

 

So is it: GLOBAL / ENABLED / DISABLED / FORCED ALWAYS ON ?

 

Earlier in this thread, I put a little guide together. It may help you.

 

https://forums.eagle.ru/showpost.php?p=4251157&postcount=5176

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Forced Always On

 

If you have "motionReprojectionMode" : "motionvector" set in default.vrsettings file, it makes no difference what you set in SteamVR.

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No Im not ok with it, but it IS playable. Could very well be playable by this summer if and when Nvidia releases new stuff to the market.

 

Sorry, but 15 fps is NOT playable.

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Sorry, but 15 fps is NOT playable.

 

Its close enough, thats kind of my point. Just pointing out that 500% is likely to be very much playable this year.

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Its close enough, thats kind of my point. Just pointing out that 500% is likely to be very much playable this year.

 

I think we'll just have to agree to disagree on this.

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You may want to lower your expectations of what a 3080ti will do...

 

Why? From some of the info I get, second gen RTX cards are going to have a significant increase in both die size, cuda cores and a few other major changes that will easily outperform 1st gen cards. Going from a 1080Ti to an RTX3080 will most likely be a large increase in performance. I dont think its going to be a fizzle out like the RTX20** and the RTX16** cards did because I suspect Nvidia learned their lesson from that one. If they didnt, they're stupid. Next gen dies are going by Amperes AFAIK.

 

https://www.trustedreviews.com/news/nvidia-ampere-release-date-price-specs-3972062


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Yea and lets expect to pay $1600-2k for a 3080ti when it comes out in Q4 2020. It sure as hell won't be priced similar to how the 1080ti was. Glad mine is still going strong but lately I've seen evidence of it calling quits every now and then.

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Why? From some of the info I get, second gen RTX cards are going to have a significant increase in both die size, cuda cores and a few other major changes that will easily outperform 1st gen cards. Going from a 1080Ti to an RTX3080 will most likely be a large increase in performance. I dont think its going to be a fizzle out like the RTX20** and the RTX16** cards did because I suspect Nvidia learned their lesson from that one. If they didnt, they're stupid. Next gen dies are going by Amperes AFAIK.

 

https://www.trustedreviews.com/news/nvidia-ampere-release-date-price-specs-3972062

 

The thing is, even doubling your current performance to reach the giddy heights of 30 fps will still be unplayable in most people's eyes, and the 3080 Ti isn't going to do that.

 

Really not sure what you mean by the 2080Ti 'fizzling out'. It was a very nice upgrade on my previous 1080Ti.

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This pretty much, even if the numbers in the article are right, a 40%;perf improvement over a 2080ti gives me what 60% over my 1080ti so that gives me something in the order of maybe 70-80fps on my current settings or likely 45 with more eye candy and less artefacts

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